aster 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 years ago
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Animatable.cpp 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 years ago
Animatable.h 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 years ago
AnimationDefs.h 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 years ago
AttributeAnimationInstance.cpp 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 years ago
AttributeAnimationInstance.h 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 years ago
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Component.cpp f9107d4fed Add scene attribute animation update event. 11 years ago
Component.h f9107d4fed Add scene attribute animation update event. 11 years ago
LogicComponent.cpp c96f313dbd Fixed erroneous event bitmasks. Optimize LogicComponent memory footprint. 11 years ago
LogicComponent.h c96f313dbd Fixed erroneous event bitmasks. Optimize LogicComponent memory footprint. 11 years ago
Node.cpp 2c672b154b Remove animation only attribute support. 11 years ago
Node.h f9107d4fed Add scene attribute animation update event. 11 years ago
ObjectAnimation.cpp 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 years ago
ObjectAnimation.h 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 years ago
ReplicationState.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Scene.cpp 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 years ago
Scene.h 130551f4d8 Add fixed pixel size (user don't need change the value). 11 years ago
SceneEvents.h f9107d4fed Add scene attribute animation update event. 11 years ago
SceneResolver.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
SceneResolver.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Serializable.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
Serializable.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
SmoothedTransform.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
SmoothedTransform.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
SplinePath.cpp 0f3d781c3b Update copyright year in some files. Added copyright notice to ForEach.h. 11 years ago
SplinePath.h 751b4f1c97 Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition. 11 years ago
UnknownComponent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
UnknownComponent.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
ValueAnimation.cpp 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 years ago
ValueAnimation.h 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 years ago
ValueAnimationInfo.cpp 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 years ago
ValueAnimationInfo.h 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 years ago