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Animatable.cpp
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |
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Animatable.h
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |
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AnimationDefs.h
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |
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AttributeAnimationInstance.cpp
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |
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AttributeAnimationInstance.h
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Component.cpp
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f9107d4fed
Add scene attribute animation update event.
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11 years ago |
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Component.h
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f9107d4fed
Add scene attribute animation update event.
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11 years ago |
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LogicComponent.cpp
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c96f313dbd
Fixed erroneous event bitmasks. Optimize LogicComponent memory footprint.
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11 years ago |
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LogicComponent.h
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c96f313dbd
Fixed erroneous event bitmasks. Optimize LogicComponent memory footprint.
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11 years ago |
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Node.cpp
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2c672b154b
Remove animation only attribute support.
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11 years ago |
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Node.h
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f9107d4fed
Add scene attribute animation update event.
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11 years ago |
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ObjectAnimation.cpp
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |
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ObjectAnimation.h
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |
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ReplicationState.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Scene.cpp
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |
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Scene.h
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130551f4d8
Add fixed pixel size (user don't need change the value).
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11 years ago |
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SceneEvents.h
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f9107d4fed
Add scene attribute animation update event.
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11 years ago |
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SceneResolver.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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SceneResolver.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Serializable.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 years ago |
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Serializable.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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SmoothedTransform.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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SmoothedTransform.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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SplinePath.cpp
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0f3d781c3b
Update copyright year in some files. Added copyright notice to ForEach.h.
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11 years ago |
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SplinePath.h
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751b4f1c97
Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition.
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11 years ago |
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UnknownComponent.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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UnknownComponent.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ValueAnimation.cpp
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |
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ValueAnimation.h
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |
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ValueAnimationInfo.cpp
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |
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ValueAnimationInfo.h
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |