ValueAnimationInfo.h 2.4 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
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  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
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  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "AnimationDefs.h"
  24. #include "RefCounted.h"
  25. namespace Urho3D
  26. {
  27. class ValueAnimation;
  28. struct VAnimEventFrame;
  29. /// Value animation info, it include animation, wrap mode and animation speed.
  30. class URHO3D_API ValueAnimationInfo : public RefCounted
  31. {
  32. public:
  33. /// Construct.
  34. ValueAnimationInfo(ValueAnimation* animation, WrapMode wrapMode, float speed);
  35. /// Construct.
  36. ValueAnimationInfo(const ValueAnimationInfo& other);
  37. /// Destruct.
  38. ~ValueAnimationInfo();
  39. /// Set wrap mode.
  40. void SetWrapMode(WrapMode wrapMode) { wrapMode_ = wrapMode; }
  41. /// Set speed.
  42. void SetSpeed(float speed) { speed_ = speed; }
  43. /// Return animation.
  44. ValueAnimation* GetAnimation() const { return animation_; }
  45. /// Return wrap mode.
  46. WrapMode GetWrapMode() const { return wrapMode_; }
  47. /// Return speed.
  48. float GetSpeed() const { return speed_; }
  49. protected:
  50. /// Calculate scaled time.
  51. float CalculateScaledTime(float currentTime, bool& finished) const;
  52. /// Return event frames.
  53. void GetEventFrames(float beginTime, float endTime, PODVector<const VAnimEventFrame*>& eventFrames);
  54. /// Attribute animation.
  55. SharedPtr<ValueAnimation> animation_;
  56. /// Wrap mode.
  57. WrapMode wrapMode_;
  58. /// Animation speed.
  59. float speed_;
  60. };
  61. }