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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../AngelScript/APITemplates.h"
- #include "../Audio/Audio.h"
- #include "../Audio/Sound.h"
- #include "../Audio/SoundListener.h"
- #include "../Audio/SoundSource3D.h"
- namespace Urho3D
- {
- void RegisterSound(asIScriptEngine* engine)
- {
- RegisterResourceWithMetadata<Sound>(engine, "Sound");
- engine->RegisterObjectMethod("Sound", "float get_length() const", asMETHOD(Sound, GetLength), asCALL_THISCALL);
- engine->RegisterObjectMethod("Sound", "uint get_sampleSize() const", asMETHOD(Sound, GetSampleSize), asCALL_THISCALL);
- engine->RegisterObjectMethod("Sound", "float get_frequency() const", asMETHOD(Sound, GetFrequency), asCALL_THISCALL);
- engine->RegisterObjectMethod("Sound", "void set_looped(bool)", asMETHOD(Sound, SetLooped), asCALL_THISCALL);
- engine->RegisterObjectMethod("Sound", "bool get_looped() const", asMETHOD(Sound, IsLooped), asCALL_THISCALL);
- engine->RegisterObjectMethod("Sound", "bool get_sixteenBit() const", asMETHOD(Sound, IsSixteenBit), asCALL_THISCALL);
- engine->RegisterObjectMethod("Sound", "bool get_stereo() const", asMETHOD(Sound, IsStereo), asCALL_THISCALL);
- engine->RegisterObjectMethod("Sound", "bool get_compressed() const", asMETHOD(Sound, IsCompressed), asCALL_THISCALL);
- }
- void RegisterSoundSources(asIScriptEngine* engine)
- {
- engine->RegisterGlobalProperty("const String SOUND_MASTER", (void*) &SOUND_MASTER);
- engine->RegisterGlobalProperty("const String SOUND_EFFECT", (void*) &SOUND_EFFECT);
- engine->RegisterGlobalProperty("const String SOUND_AMBIENT", (void*) &SOUND_AMBIENT);
- engine->RegisterGlobalProperty("const String SOUND_VOICE", (void*) &SOUND_VOICE);
- engine->RegisterGlobalProperty("const String SOUND_MUSIC", (void*) &SOUND_MUSIC);
- RegisterSoundSource<SoundSource>(engine, "SoundSource");
- RegisterSoundSource<SoundSource3D>(engine, "SoundSource3D");
- // Allow creation of sound sources also outside scene
- RegisterObjectConstructor<SoundSource>(engine, "SoundSource");
- engine->RegisterObjectMethod("SoundSource3D", "void SetDistanceAttenuation(float, float, float)", asMETHOD(SoundSource3D, SetDistanceAttenuation), asCALL_THISCALL);
- engine->RegisterObjectMethod("SoundSource3D", "void SetAngleAttenuation(float, float)", asMETHOD(SoundSource3D, SetAngleAttenuation), asCALL_THISCALL);
- engine->RegisterObjectMethod("SoundSource3D", "void set_nearDistance(float)", asMETHOD(SoundSource3D, SetNearDistance), asCALL_THISCALL);
- engine->RegisterObjectMethod("SoundSource3D", "float get_nearDistance() const", asMETHOD(SoundSource3D, GetNearDistance), asCALL_THISCALL);
- engine->RegisterObjectMethod("SoundSource3D", "void set_farDistance(float)", asMETHOD(SoundSource3D, SetFarDistance), asCALL_THISCALL);
- engine->RegisterObjectMethod("SoundSource3D", "float get_farDistance() const", asMETHOD(SoundSource3D, GetFarDistance), asCALL_THISCALL);
- engine->RegisterObjectMethod("SoundSource3D", "void set_innerAngle(float)", asMETHOD(SoundSource3D, SetInnerAngle), asCALL_THISCALL);
- engine->RegisterObjectMethod("SoundSource3D", "float get_innerAngle() const", asMETHOD(SoundSource3D, GetInnerAngle), asCALL_THISCALL);
- engine->RegisterObjectMethod("SoundSource3D", "void set_outerAngle(float)", asMETHOD(SoundSource3D, SetOuterAngle), asCALL_THISCALL);
- engine->RegisterObjectMethod("SoundSource3D", "float get_outerAngle() const", asMETHOD(SoundSource3D, GetOuterAngle), asCALL_THISCALL);
- engine->RegisterObjectMethod("SoundSource3D", "void set_rolloffFactor(float)", asMETHOD(SoundSource3D, SetRolloffFactor), asCALL_THISCALL);
- engine->RegisterObjectMethod("SoundSource3D", "float get_rolloffFactor() const", asMETHOD(SoundSource3D, RollAngleoffFactor), asCALL_THISCALL);
- }
- void RegisterSoundListener(asIScriptEngine* engine)
- {
- RegisterComponent<SoundListener>(engine, "SoundListener");
- }
- static Audio* GetAudio()
- {
- return GetScriptContext()->GetSubsystem<Audio>();
- }
- void RegisterAudio(asIScriptEngine* engine)
- {
- RegisterObject<Audio>(engine, "Audio");
- engine->RegisterObjectMethod("Audio", "void SetMode(int, int, bool, bool interpolate = true)", asMETHOD(Audio, SetMode), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "bool Play()", asMETHOD(Audio, Play), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "void Stop()", asMETHOD(Audio, Stop), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "void PauseSoundType(const String&in)", asMETHOD(Audio, PauseSoundType), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "void ResumeSoundType(const String&in)", asMETHOD(Audio, ResumeSoundType), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "void ResumeAll()", asMETHOD(Audio, ResumeAll), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "bool IsSoundTypePaused(const String&in)", asMETHOD(Audio, IsSoundTypePaused), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "void set_masterGain(const String&in, float)", asMETHOD(Audio, SetMasterGain), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "float get_masterGain(const String&in) const", asMETHOD(Audio, GetMasterGain), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "bool HasMasterGain(const String&in) const", asMETHOD(Audio, HasMasterGain), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "void set_listener(SoundListener@+)", asMETHOD(Audio, SetListener), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "SoundListener@+ get_listener() const", asMETHOD(Audio, GetListener), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "uint get_sampleSize() const", asMETHOD(Audio, GetSampleSize), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "int get_mixRate() const", asMETHOD(Audio, GetMixRate), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "bool get_stereo() const", asMETHOD(Audio, IsStereo), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "bool get_interpolation() const", asMETHOD(Audio, GetInterpolation), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "bool get_playing() const", asMETHOD(Audio, IsPlaying), asCALL_THISCALL);
- engine->RegisterObjectMethod("Audio", "bool get_initialized() const", asMETHOD(Audio, IsInitialized), asCALL_THISCALL);
- engine->RegisterGlobalFunction("Audio@+ get_audio()", asFUNCTION(GetAudio), asCALL_CDECL);
- }
- void RegisterAudioAPI(asIScriptEngine* engine)
- {
- RegisterSound(engine);
- RegisterSoundListener(engine);
- RegisterSoundSources(engine);
- RegisterAudio(engine);
- }
- }
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