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- #include "Uniforms.frag"
- #include "Samplers.frag"
- #if defined(DIFFMAP) || defined(ALPHAMAP)
- varying vec2 vTexCoord;
- #endif
- #ifdef VERTEXCOLOR
- varying vec4 vColor;
- #endif
- void main()
- {
- vec4 diffColor = cMatDiffColor;
- #ifdef VERTEXCOLOR
- diffColor *= vColor;
- #endif
- #if (!defined(DIFFMAP)) && (!defined(ALPHAMAP))
- gl_FragColor = diffColor;
- #endif
- #ifdef DIFFMAP
- vec4 diffInput = texture2D(sDiffMap, vTexCoord);
- #ifdef ALPHAMASK
- if (diffInput.a < 0.5)
- discard;
- #endif
- gl_FragColor = diffColor * diffInput;
- #endif
- #ifdef ALPHAMAP
- float alphaInput = texture2D(sDiffMap, vTexCoord).a;
- gl_FragColor = vec4(diffColor.rgb, diffColor.a * alphaInput);
- #endif
- }
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