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AutoExposure.frag
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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AutoExposure.vert
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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AutoExposure.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Basic.frag
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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Basic.vert
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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Basic.xml
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8b28c12ae6
Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension.
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12 anni fa |
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Bloom.frag
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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Bloom.vert
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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Bloom.xml
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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BloomHDR.frag
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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BloomHDR.vert
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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BloomHDR.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Blur.frag
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Blur.vert
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Blur.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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ColorCorrection.frag
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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ColorCorrection.vert
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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ColorCorrection.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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CopyFramebuffer.frag
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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CopyFramebuffer.vert
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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CopyFramebuffer.xml
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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DeferredLight.frag
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7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
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13 anni fa |
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DeferredLight.vert
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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DeferredLight.xml
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7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
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13 anni fa |
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Depth.frag
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 anni fa |
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Depth.vert
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 anni fa |
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Depth.xml
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8b28c12ae6
Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension.
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12 anni fa |
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EdgeFilter.frag
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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EdgeFilter.vert
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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EdgeFilter.xml
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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Fog.frag
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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GammaCorrection.frag
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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GammaCorrection.vert
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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GammaCorrection.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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GreyScale.frag
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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GreyScale.vert
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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GreyScale.xml
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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Lighting.frag
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32a9e72752
Fixed GLES low quality shadows. Fixed Android/iOS not initializing engine parameters from CommandLine.txt.
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12 anni fa |
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Lighting.vert
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7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
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13 anni fa |
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LitParticle.frag
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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LitParticle.vert
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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LitParticle.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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LitSolid.frag
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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LitSolid.vert
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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LitSolid.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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PostProcess.frag
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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PrepassLight.frag
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7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
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13 anni fa |
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PrepassLight.vert
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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PrepassLight.xml
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7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
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13 anni fa |
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Samplers.frag
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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ScreenPos.vert
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311b66f859
Invert also quad projection when camera is inverted.
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12 anni fa |
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Shadow.frag
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e8d549ef7e
Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering.
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13 anni fa |
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Shadow.vert
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e8d549ef7e
Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering.
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13 anni fa |
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Shadow.xml
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8b28c12ae6
Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension.
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12 anni fa |
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Skybox.frag
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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Skybox.vert
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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Skybox.xml
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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Stencil.frag
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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Stencil.vert
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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Stencil.xml
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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TerrainBlend.frag
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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TerrainBlend.vert
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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TerrainBlend.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Tonemap.frag
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Tonemap.vert
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Tonemap.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Transform.vert
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cadb503976
Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material.
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12 anni fa |
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Uniforms.frag
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Uniforms.vert
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Unlit.frag
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Unlit.vert
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Unlit.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Vegetation.vert
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Vegetation.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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VegetationDepth.vert
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a698776a66
Added simple swaying vegetation example shader.
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12 anni fa |
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VegetationDepth.xml
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8b28c12ae6
Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension.
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12 anni fa |
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VegetationShadow.vert
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a698776a66
Added simple swaying vegetation example shader.
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12 anni fa |
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VegetationShadow.xml
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8b28c12ae6
Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension.
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12 anni fa |
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Water.frag
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2019ff7125
Fix fog calculation in water shader.
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12 anni fa |
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Water.vert
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1ace697dc9
Added water example with reflection/refraction. Improved the water shader to include proper fresnel calculation and a noise map. Closes #120.
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12 anni fa |
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Water.xml
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cadb503976
Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material.
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12 anni fa |