BloomHDR.xml 1.0 KB

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  1. <shaders>
  2. <shader type="vs">
  3. <variation name="Bright" define="BRIGHT" />
  4. <variation name="Blur2" define="BLUR2" />
  5. <variation name="Blur4" define="BLUR4" />
  6. <variation name="Blur8" define="BLUR8" />
  7. <variation name="Blur16" define="BLUR16" />
  8. <variation name="Combine2" define="COMBINE2" />
  9. <variation name="Combine4" define="COMBINE4" />
  10. <variation name="Combine8" define="COMBINE8" />
  11. <variation name="Combine16" define="COMBINE16" />
  12. </shader>
  13. <shader type="ps">
  14. <variation name="Bright" define="BRIGHT" />
  15. <variation name="Blur2" define="BLUR2" />
  16. <variation name="Blur4" define="BLUR4" />
  17. <variation name="Blur8" define="BLUR8" />
  18. <variation name="Blur16" define="BLUR16" />
  19. <variation name="Combine2" define="COMBINE2" />
  20. <variation name="Combine4" define="COMBINE4" />
  21. <variation name="Combine8" define="COMBINE8" />
  22. <variation name="Combine16" define="COMBINE16" />
  23. </shader>
  24. </shaders>