Uniforms.vert 830 B

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  1. uniform vec3 cAmbientStartColor;
  2. uniform vec3 cAmbientEndColor;
  3. uniform mat3 cBillboardRot;
  4. uniform vec3 cCameraPos;
  5. uniform mat3 cCameraRot;
  6. uniform float cNearClip;
  7. uniform float cFarClip;
  8. uniform vec4 cDepthMode;
  9. uniform vec3 cFrustumSize;
  10. uniform float cDeltaTime;
  11. uniform float cElapsedTime;
  12. uniform vec4 cGBufferOffsets;
  13. uniform vec3 cLightDir;
  14. uniform vec4 cLightPos;
  15. uniform mat4 cModel;
  16. uniform mat4 cViewProj;
  17. uniform vec4 cUOffset;
  18. uniform vec4 cVOffset;
  19. uniform mat4 cZone;
  20. #ifndef GL_ES
  21. uniform mat4 cLightMatrices[4];
  22. #else
  23. uniform mat4 cLightMatrices[2];
  24. #endif
  25. #ifdef SKINNED
  26. #ifdef RASPI
  27. uniform vec4 cSkinMatrices[32*3];
  28. #else
  29. uniform vec4 cSkinMatrices[64*3];
  30. #endif
  31. #endif
  32. #ifdef NUMVERTEXLIGHTS
  33. uniform vec4 cVertexLights[4*3];
  34. #endif