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- <shaders>
- <shader type="vs">
- <option name="HeightFog" define="HEIGHTFOG" />
- <variation name="" define="AMBIENT" />
- <variation name="1VL" define="NUMVERTEXLIGHTS=1" />
- <variation name="2VL" define="NUMVERTEXLIGHTS=2" />
- <variation name="3VL" define="NUMVERTEXLIGHTS=3" />
- <variation name="4VL" define="NUMVERTEXLIGHTS=4" />
- <variation name="Dir">
- <define name="DIRLIGHT" />
- <define name="PERPIXEL" />
- </variation>
- <variation name="Spot">
- <define name="SPOTLIGHT" />
- <define name="PERPIXEL" />
- </variation>
- <variation name="Point">
- <define name="POINTLIGHT" />
- <define name="PERPIXEL" />
- </variation>
- <option name="Spec" define="SPECULAR" require="PERPIXEL" />
- <option name="Shadow" define="SHADOW" require="PERPIXEL" />
- <variation name="" />
- <variation name="Instanced" define="INSTANCED" />
- </shader>
- <shader type="ps">
- <option name="Ambient" define="AMBIENT" require="PERPIXEL" />
- <option name="HeightFog" define="HEIGHTFOG" />
- <variation name="" define="AMBIENT" />
- <variation name="Dir">
- <define name="DIRLIGHT" />
- <define name="PERPIXEL" />
- </variation>
- <variation name="Spot">
- <define name="SPOTLIGHT" />
- <define name="PERPIXEL" />
- </variation>
- <variation name="Point">
- <define name="POINTLIGHT" />
- <define name="PERPIXEL" />
- </variation>
- <variation name="Prepass" define="PREPASS" />
- <variation name="Material" define="MATERIAL" />
- <variation name="Deferred" define="DEFERRED" />
- <option name="Mask" define="CUBEMASK" require="POINTLIGHT" />
- <option name="Spec" define="SPECULAR" require="PERPIXEL" />
- <option name="Shadow" define="SHADOW" require="PERPIXEL" />
- <option name="LQ" define="LQSHADOW" require="SHADOW" />
- </shader>
- </shaders>
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