Shadow.vert 270 B

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  1. #include "Uniforms.vert"
  2. #include "Transform.vert"
  3. varying vec2 vTexCoord;
  4. void main()
  5. {
  6. mat4 modelMatrix = iModelMatrix;
  7. vec3 worldPos = GetWorldPos(modelMatrix);
  8. gl_Position = GetClipPos(worldPos);
  9. vTexCoord = GetTexCoord(iTexCoord);
  10. }