- #include "Uniforms.vert"
- #include "Transform.vert"
- varying vec3 vTexCoord;
- void main()
- {
- mat4 modelMatrix = iModelMatrix;
- vec3 worldPos = GetWorldPos(modelMatrix);
- gl_Position = GetClipPos(worldPos);
- vTexCoord = vec3(GetTexCoord(iTexCoord), GetDepth(gl_Position));
- }
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