Lasse Öörni 2019ff7125 Fix fog calculation in water shader. 12 years ago
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AutoExposure.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
AutoExposure.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
Basic.hlsl 57fd5a36a4 Fixed back-to-front sort mode not working in scene passes. 13 years ago
Basic.xml 57fd5a36a4 Fixed back-to-front sort mode not working in scene passes. 13 years ago
Bloom.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
Bloom.xml 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
BloomHDR.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
BloomHDR.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
Blur.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
Blur.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
ColorCorrection.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
ColorCorrection.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
CopyFrameBuffer.hlsl 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 years ago
CopyFrameBuffer.xml 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 years ago
DeferredLight.hlsl 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 years ago
DeferredLight.xml 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 years ago
Depth.hlsl c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 years ago
Depth.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 years ago
EdgeFilter.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
EdgeFilter.xml 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
Fog.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
GammaCorrection.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
GammaCorrection.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
GreyScale.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
GreyScale.xml 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
Lighting.hlsl 196c2158b8 Cleaned up diffuse lighting shader code. 13 years ago
LitParticle.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
LitParticle.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
LitSolid.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
LitSolid.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
PostProcess.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
PrepassLight.hlsl 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 years ago
PrepassLight.xml 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 years ago
Samplers.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
ScreenPos.hlsl 0f5456d35e Avoid unnecessary rendertarget blitting in OpenGL light prepass mode. 12 years ago
Shadow.hlsl e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 years ago
Shadow.xml e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 years ago
Skybox.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
Skybox.xml 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
Stencil.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
Stencil.xml 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
TerrainBlend.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
TerrainBlend.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
Tonemap.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
Tonemap.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
Transform.hlsl 42ae752d2d Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22. 12 years ago
Uniforms.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
Unlit.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
Unlit.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
Vegetation.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
Vegetation.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
VegetationDepth.hlsl 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 years ago
VegetationDepth.xml 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 years ago
VegetationShadow.hlsl 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 years ago
VegetationShadow.xml 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 years ago
Water.hlsl 2019ff7125 Fix fog calculation in water shader. 12 years ago
Water.xml cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. 12 years ago