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- <shaders>
- <shader type="vs">
- <option name="VCol" define="VERTEXCOLOR" />
- <option name="HeightFog" define="HEIGHTFOG" require="SM3" />
- <variation name="" define="AMBIENT" />
- <variation name="1VL" define="NUMVERTEXLIGHTS=1" />
- <variation name="2VL" define="NUMVERTEXLIGHTS=2" />
- <variation name="3VL" define="NUMVERTEXLIGHTS=3" />
- <variation name="4VL" define="NUMVERTEXLIGHTS=4" />
- <variation name="Dir">
- <define name="DIRLIGHT" />
- <define name="PERPIXEL" />
- </variation>
- <variation name="Spot">
- <define name="SPOTLIGHT" />
- <define name="PERPIXEL" />
- </variation>
- <variation name="Point">
- <define name="POINTLIGHT" />
- <define name="PERPIXEL" />
- </variation>
- <option name="" /> <!-- Dummy option to separate the two variation groups -->
- <variation name="" />
- <variation name="Skinned" define="SKINNED" />
- <variation name="Instanced" define="INSTANCED" require="SM3" />
- <variation name="Billboard" define="BILLBOARD" />
- </shader>
- <shader type="ps">
- <option name="Diff" define="DIFFMAP" />
- <option name="AlphaMask" define="ALPHAMASK" require="DIFFMAP" />
- <option name="VCol" define="VERTEXCOLOR" />
- <option name="HeightFog" define="HEIGHTFOG" require="SM3" />
- <variation name="" define="AMBIENT" />
- <variation name="Dir">
- <define name="DIRLIGHT" />
- <define name="PERPIXEL" />
- </variation>
- <variation name="Spot">
- <define name="SPOTLIGHT" />
- <define name="PERPIXEL" />
- </variation>
- <variation name="Point">
- <define name="POINTLIGHT" />
- <define name="PERPIXEL" />
- </variation>
- <option name="Mask" define="CUBEMASK" require="POINTLIGHT" />
- </shader>
- </shaders>
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