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DiffAOAlphaMask.xml 735 B

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  1. <technique>
  2. <pass name="base" vs="LitSolid_AO" ps="LitSolid_DiffAOAlphaMask" alphamask="true" />
  3. <pass name="light" vs="LitSolid" ps="LitSolid_DiffAlphaMask" depthtest="equal" depthwrite="false" blend="add" alphamask="true" />
  4. <pass name="prepass" vs="LitSolid" ps="LitSolid_DiffAlphaMaskPrepass" alphamask="true" />
  5. <pass name="material" vs="LitSolid_AO" ps="LitSolid_DiffAOAlphaMaskMaterial" depthtest="equal" depthwrite="false" alphamask="true" />
  6. <pass name="deferred" vs="LitSolid_AO" ps="LitSolid_DiffAOAlphaMaskDeferred" alphamask="true" />
  7. <pass name="depth" vs="Depth" ps="Depth_AlphaMask" alphamask="true" />
  8. <pass name="shadow" vs="Shadow" ps="Shadow_AlphaMask" alphamask="true" />
  9. </technique>