primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
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Diff.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
DiffAO.xml d113be3bb2 Added ambient occlusion LitSolid permutations. These read the emissive texture and use the second texcoord, like lightmapped permutations. Closes #79. 12 سال پیش
DiffAOAlpha.xml f5fff2d2cd Added AO alpha & alphamask techniques. Closes #115. 12 سال پیش
DiffAOAlphaMask.xml f5fff2d2cd Added AO alpha & alphamask techniques. Closes #115. 12 سال پیش
DiffAdd.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
DiffAddHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffAlpha.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
DiffAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffAlphaMask.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
DiffAlphaMaskHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffEmissive.xml 5046508a9a Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color. 12 سال پیش
DiffEmissiveAlpha.xml 5046508a9a Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color. 12 سال پیش
DiffEnvCube.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
DiffEnvCubeAlpha.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
DiffEnvCubeAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffEnvCubeHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffLightMap.xml ba1eb8ef11 Added lightmapped LitSolid shader variation. 12 سال پیش
DiffLightMapAlpha.xml ba1eb8ef11 Added lightmapped LitSolid shader variation. 12 سال پیش
DiffLightMapAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffLightMapHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffLitParticleAlpha.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
DiffLitParticleAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffMultiply.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
DiffNormal.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
DiffNormalAO.xml d113be3bb2 Added ambient occlusion LitSolid permutations. These read the emissive texture and use the second texcoord, like lightmapped permutations. Closes #79. 12 سال پیش
DiffNormalAOAlpha.xml f5fff2d2cd Added AO alpha & alphamask techniques. Closes #115. 12 سال پیش
DiffNormalAOAlphaMask.xml f5fff2d2cd Added AO alpha & alphamask techniques. Closes #115. 12 سال پیش
DiffNormalAlpha.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
DiffNormalAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalAlphaMask.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
DiffNormalAlphaMaskHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalEmissive.xml 5046508a9a Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color. 12 سال پیش
DiffNormalEmissiveAlpha.xml 5046508a9a Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color. 12 سال پیش
DiffNormalEnvCube.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
DiffNormalEnvCubeAlpha.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
DiffNormalEnvCubeAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalEnvCubeHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalPacked.xml 570c48c5cf Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps. 13 سال پیش
DiffNormalPackedAO.xml d113be3bb2 Added ambient occlusion LitSolid permutations. These read the emissive texture and use the second texcoord, like lightmapped permutations. Closes #79. 12 سال پیش
DiffNormalPackedAOAlpha.xml f5fff2d2cd Added AO alpha & alphamask techniques. Closes #115. 12 سال پیش
DiffNormalPackedAOAlphaMask.xml f5fff2d2cd Added AO alpha & alphamask techniques. Closes #115. 12 سال پیش
DiffNormalPackedAlpha.xml 570c48c5cf Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps. 13 سال پیش
DiffNormalPackedAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalPackedAlphaMask.xml 570c48c5cf Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps. 13 سال پیش
DiffNormalPackedAlphaMaskHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalPackedEmissive.xml 5046508a9a Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color. 12 سال پیش
DiffNormalPackedEmissiveAlpha.xml 5046508a9a Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color. 12 سال پیش
DiffNormalPackedEnvCube.xml 570c48c5cf Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps. 13 سال پیش
DiffNormalPackedEnvCubeAlpha.xml 570c48c5cf Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps. 13 سال پیش
DiffNormalPackedEnvCubeAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalPackedEnvCubeHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalPackedHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalPackedSpec.xml 570c48c5cf Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps. 13 سال پیش
DiffNormalPackedSpecAO.xml d113be3bb2 Added ambient occlusion LitSolid permutations. These read the emissive texture and use the second texcoord, like lightmapped permutations. Closes #79. 12 سال پیش
DiffNormalPackedSpecAOAlpha.xml f5fff2d2cd Added AO alpha & alphamask techniques. Closes #115. 12 سال پیش
DiffNormalPackedSpecAOAlphaMask.xml f5fff2d2cd Added AO alpha & alphamask techniques. Closes #115. 12 سال پیش
DiffNormalPackedSpecAlpha.xml 570c48c5cf Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps. 13 سال پیش
DiffNormalPackedSpecAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalPackedSpecAlphaMask.xml 570c48c5cf Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps. 13 سال پیش
DiffNormalPackedSpecAlphaMaskHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalPackedSpecEmissive.xml 963fb9d753 Import material emissive color & texture in AssetImporter. 12 سال پیش
DiffNormalPackedSpecEmissiveAlpha.xml 963fb9d753 Import material emissive color & texture in AssetImporter. 12 سال پیش
DiffNormalPackedSpecHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalSpec.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
DiffNormalSpecAO.xml d113be3bb2 Added ambient occlusion LitSolid permutations. These read the emissive texture and use the second texcoord, like lightmapped permutations. Closes #79. 12 سال پیش
DiffNormalSpecAOAlpha.xml f5fff2d2cd Added AO alpha & alphamask techniques. Closes #115. 12 سال پیش
DiffNormalSpecAOAlphaMask.xml f5fff2d2cd Added AO alpha & alphamask techniques. Closes #115. 12 سال پیش
DiffNormalSpecAlpha.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
DiffNormalSpecAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalSpecAlphaMask.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
DiffNormalSpecAlphaMaskHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffNormalSpecEmissive.xml 963fb9d753 Import material emissive color & texture in AssetImporter. 12 سال پیش
DiffNormalSpecEmissiveAlpha.xml 963fb9d753 Import material emissive color & texture in AssetImporter. 12 سال پیش
DiffNormalSpecHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffOverlay.xml 63f23313d6 Sort also the postalpha pass back to front. 14 سال پیش
DiffSkybox.xml f9a6235f47 Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit. 12 سال پیش
DiffSkyplane.xml 093d4b6a4f Fixed pass name in the sky plane technique. 12 سال پیش
DiffSpec.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
DiffSpecAlpha.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
DiffSpecAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffSpecAlphaMask.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
DiffSpecAlphaMaskHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffSpecHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffUnlit.xml 87a6ee9578 Added MultipleViewports & RenderToTexture samples. 12 سال پیش
DiffUnlitAlpha.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
DiffUnlitAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffUnlitHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
DiffVColAdd.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
DiffVColMultiply.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
DiffVColUnlitAlpha.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
NoTexture.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
NoTextureAdd.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
NoTextureAddHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
NoTextureAlpha.xml 497bd8c101 Added Physics sample. 12 سال پیش
NoTextureAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
NoTextureEnvCube.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
NoTextureEnvCubeAlpha.xml 497bd8c101 Added Physics sample. 12 سال پیش
NoTextureEnvCubeAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
NoTextureEnvCubeHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
NoTextureHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
NoTextureMultiply.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
NoTextureNormal.xml d6b838286f Enabled LitSolid shader normal mapping variations also without diffuse map. Added NoTextureNormal variety of techniques. Closes #147. 12 سال پیش
NoTextureNormalAlpha.xml d6b838286f Enabled LitSolid shader normal mapping variations also without diffuse map. Added NoTextureNormal variety of techniques. Closes #147. 12 سال پیش
NoTextureNormalPacked.xml d6b838286f Enabled LitSolid shader normal mapping variations also without diffuse map. Added NoTextureNormal variety of techniques. Closes #147. 12 سال پیش
NoTextureNormalPackedAlpha.xml d6b838286f Enabled LitSolid shader normal mapping variations also without diffuse map. Added NoTextureNormal variety of techniques. Closes #147. 12 سال پیش
NoTextureOverlay.xml 57fd5a36a4 Fixed back-to-front sort mode not working in scene passes. 13 سال پیش
NoTextureUnlit.xml 87a6ee9578 Added MultipleViewports & RenderToTexture samples. 12 سال پیش
NoTextureUnlitAlpha.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
NoTextureUnlitAlphaHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
NoTextureUnlitHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
NoTextureUnlitVCol.xml 7d641ca3fc Add a grid to the editor. Add default zone and grid editor preferences. Make editor settings and preferences dialogs resizable and scrollable. Fix Pow() script registration. 12 سال پیش
NoTextureVColAdd.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
NoTextureVColAddHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
NoTextureVColMultiply.xml ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
NoTextureVColMultiplyHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
TerrainBlend.xml c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 سال پیش
TerrainBlendHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
VegetationDiff.xml 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 سال پیش
VegetationDiffAlphaMask.xml 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 سال پیش
VegetationDiffAlphaMaskHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
VegetationDiffHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
VegetationDiffUnlit.xml 04c3a45d92 Fixed vegetation wind effect on billboards. 12 سال پیش
VegetationDiffUnlitAlphaMask.xml 04c3a45d92 Fixed vegetation wind effect on billboards. 12 سال پیش
VegetationDiffUnlitAlphaMaskHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
VegetationDiffUnlitHeightFog.xml d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
Water.xml cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. 12 سال پیش