| .. |
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Diff.xml
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 سال پیش |
|
DiffAO.xml
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d113be3bb2
Added ambient occlusion LitSolid permutations. These read the emissive texture and use the second texcoord, like lightmapped permutations. Closes #79.
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12 سال پیش |
|
DiffAOAlpha.xml
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f5fff2d2cd
Added AO alpha & alphamask techniques. Closes #115.
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12 سال پیش |
|
DiffAOAlphaMask.xml
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f5fff2d2cd
Added AO alpha & alphamask techniques. Closes #115.
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12 سال پیش |
|
DiffAdd.xml
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 سال پیش |
|
DiffAddHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffAlpha.xml
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
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13 سال پیش |
|
DiffAlphaHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffAlphaMask.xml
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 سال پیش |
|
DiffAlphaMaskHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffEmissive.xml
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5046508a9a
Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color.
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12 سال پیش |
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DiffEmissiveAlpha.xml
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5046508a9a
Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color.
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12 سال پیش |
|
DiffEnvCube.xml
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 سال پیش |
|
DiffEnvCubeAlpha.xml
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ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
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13 سال پیش |
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DiffEnvCubeAlphaHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffEnvCubeHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
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DiffLightMap.xml
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ba1eb8ef11
Added lightmapped LitSolid shader variation.
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12 سال پیش |
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DiffLightMapAlpha.xml
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ba1eb8ef11
Added lightmapped LitSolid shader variation.
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12 سال پیش |
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DiffLightMapAlphaHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
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DiffLightMapHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
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DiffLitParticleAlpha.xml
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ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
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13 سال پیش |
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DiffLitParticleAlphaHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
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DiffMultiply.xml
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ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
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13 سال پیش |
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DiffNormal.xml
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 سال پیش |
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DiffNormalAO.xml
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d113be3bb2
Added ambient occlusion LitSolid permutations. These read the emissive texture and use the second texcoord, like lightmapped permutations. Closes #79.
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12 سال پیش |
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DiffNormalAOAlpha.xml
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f5fff2d2cd
Added AO alpha & alphamask techniques. Closes #115.
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12 سال پیش |
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DiffNormalAOAlphaMask.xml
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f5fff2d2cd
Added AO alpha & alphamask techniques. Closes #115.
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12 سال پیش |
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DiffNormalAlpha.xml
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ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
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13 سال پیش |
|
DiffNormalAlphaHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffNormalAlphaMask.xml
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 سال پیش |
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DiffNormalAlphaMaskHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
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DiffNormalEmissive.xml
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5046508a9a
Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color.
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12 سال پیش |
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DiffNormalEmissiveAlpha.xml
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5046508a9a
Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color.
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12 سال پیش |
|
DiffNormalEnvCube.xml
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 سال پیش |
|
DiffNormalEnvCubeAlpha.xml
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ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 سال پیش |
|
DiffNormalEnvCubeAlphaHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffNormalEnvCubeHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffNormalHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
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DiffNormalPacked.xml
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570c48c5cf
Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps.
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13 سال پیش |
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DiffNormalPackedAO.xml
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d113be3bb2
Added ambient occlusion LitSolid permutations. These read the emissive texture and use the second texcoord, like lightmapped permutations. Closes #79.
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12 سال پیش |
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DiffNormalPackedAOAlpha.xml
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f5fff2d2cd
Added AO alpha & alphamask techniques. Closes #115.
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12 سال پیش |
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DiffNormalPackedAOAlphaMask.xml
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f5fff2d2cd
Added AO alpha & alphamask techniques. Closes #115.
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12 سال پیش |
|
DiffNormalPackedAlpha.xml
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570c48c5cf
Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps.
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13 سال پیش |
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DiffNormalPackedAlphaHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
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DiffNormalPackedAlphaMask.xml
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570c48c5cf
Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps.
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13 سال پیش |
|
DiffNormalPackedAlphaMaskHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffNormalPackedEmissive.xml
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5046508a9a
Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color.
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12 سال پیش |
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DiffNormalPackedEmissiveAlpha.xml
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5046508a9a
Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color.
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12 سال پیش |
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DiffNormalPackedEnvCube.xml
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570c48c5cf
Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps.
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13 سال پیش |
|
DiffNormalPackedEnvCubeAlpha.xml
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570c48c5cf
Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps.
|
13 سال پیش |
|
DiffNormalPackedEnvCubeAlphaHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffNormalPackedEnvCubeHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffNormalPackedHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffNormalPackedSpec.xml
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570c48c5cf
Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps.
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13 سال پیش |
|
DiffNormalPackedSpecAO.xml
|
d113be3bb2
Added ambient occlusion LitSolid permutations. These read the emissive texture and use the second texcoord, like lightmapped permutations. Closes #79.
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12 سال پیش |
|
DiffNormalPackedSpecAOAlpha.xml
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f5fff2d2cd
Added AO alpha & alphamask techniques. Closes #115.
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12 سال پیش |
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DiffNormalPackedSpecAOAlphaMask.xml
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f5fff2d2cd
Added AO alpha & alphamask techniques. Closes #115.
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12 سال پیش |
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DiffNormalPackedSpecAlpha.xml
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570c48c5cf
Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps.
|
13 سال پیش |
|
DiffNormalPackedSpecAlphaHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffNormalPackedSpecAlphaMask.xml
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570c48c5cf
Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps.
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13 سال پیش |
|
DiffNormalPackedSpecAlphaMaskHeightFog.xml
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffNormalPackedSpecEmissive.xml
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963fb9d753
Import material emissive color & texture in AssetImporter.
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12 سال پیش |
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DiffNormalPackedSpecEmissiveAlpha.xml
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963fb9d753
Import material emissive color & texture in AssetImporter.
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12 سال پیش |
|
DiffNormalPackedSpecHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffNormalSpec.xml
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
|
13 سال پیش |
|
DiffNormalSpecAO.xml
|
d113be3bb2
Added ambient occlusion LitSolid permutations. These read the emissive texture and use the second texcoord, like lightmapped permutations. Closes #79.
|
12 سال پیش |
|
DiffNormalSpecAOAlpha.xml
|
f5fff2d2cd
Added AO alpha & alphamask techniques. Closes #115.
|
12 سال پیش |
|
DiffNormalSpecAOAlphaMask.xml
|
f5fff2d2cd
Added AO alpha & alphamask techniques. Closes #115.
|
12 سال پیش |
|
DiffNormalSpecAlpha.xml
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 سال پیش |
|
DiffNormalSpecAlphaHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
DiffNormalSpecAlphaMask.xml
|
c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
|
13 سال پیش |
|
DiffNormalSpecAlphaMaskHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
DiffNormalSpecEmissive.xml
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963fb9d753
Import material emissive color & texture in AssetImporter.
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12 سال پیش |
|
DiffNormalSpecEmissiveAlpha.xml
|
963fb9d753
Import material emissive color & texture in AssetImporter.
|
12 سال پیش |
|
DiffNormalSpecHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffOverlay.xml
|
63f23313d6
Sort also the postalpha pass back to front.
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14 سال پیش |
|
DiffSkybox.xml
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f9a6235f47
Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit.
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12 سال پیش |
|
DiffSkyplane.xml
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093d4b6a4f
Fixed pass name in the sky plane technique.
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12 سال پیش |
|
DiffSpec.xml
|
c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
|
13 سال پیش |
|
DiffSpecAlpha.xml
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 سال پیش |
|
DiffSpecAlphaHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
DiffSpecAlphaMask.xml
|
c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
|
13 سال پیش |
|
DiffSpecAlphaMaskHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
DiffSpecHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
DiffUnlit.xml
|
87a6ee9578
Added MultipleViewports & RenderToTexture samples.
|
12 سال پیش |
|
DiffUnlitAlpha.xml
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 سال پیش |
|
DiffUnlitAlphaHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
DiffUnlitHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
DiffVColAdd.xml
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 سال پیش |
|
DiffVColMultiply.xml
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 سال پیش |
|
DiffVColUnlitAlpha.xml
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 سال پیش |
|
NoTexture.xml
|
c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
|
13 سال پیش |
|
NoTextureAdd.xml
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 سال پیش |
|
NoTextureAddHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
NoTextureAlpha.xml
|
497bd8c101
Added Physics sample.
|
12 سال پیش |
|
NoTextureAlphaHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 سال پیش |
|
NoTextureEnvCube.xml
|
c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
|
13 سال پیش |
|
NoTextureEnvCubeAlpha.xml
|
497bd8c101
Added Physics sample.
|
12 سال پیش |
|
NoTextureEnvCubeAlphaHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
NoTextureEnvCubeHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
NoTextureHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
NoTextureMultiply.xml
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 سال پیش |
|
NoTextureNormal.xml
|
d6b838286f
Enabled LitSolid shader normal mapping variations also without diffuse map. Added NoTextureNormal variety of techniques. Closes #147.
|
12 سال پیش |
|
NoTextureNormalAlpha.xml
|
d6b838286f
Enabled LitSolid shader normal mapping variations also without diffuse map. Added NoTextureNormal variety of techniques. Closes #147.
|
12 سال پیش |
|
NoTextureNormalPacked.xml
|
d6b838286f
Enabled LitSolid shader normal mapping variations also without diffuse map. Added NoTextureNormal variety of techniques. Closes #147.
|
12 سال پیش |
|
NoTextureNormalPackedAlpha.xml
|
d6b838286f
Enabled LitSolid shader normal mapping variations also without diffuse map. Added NoTextureNormal variety of techniques. Closes #147.
|
12 سال پیش |
|
NoTextureOverlay.xml
|
57fd5a36a4
Fixed back-to-front sort mode not working in scene passes.
|
13 سال پیش |
|
NoTextureUnlit.xml
|
87a6ee9578
Added MultipleViewports & RenderToTexture samples.
|
12 سال پیش |
|
NoTextureUnlitAlpha.xml
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 سال پیش |
|
NoTextureUnlitAlphaHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
NoTextureUnlitHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
NoTextureUnlitVCol.xml
|
7d641ca3fc
Add a grid to the editor. Add default zone and grid editor preferences. Make editor settings and preferences dialogs resizable and scrollable. Fix Pow() script registration.
|
12 سال پیش |
|
NoTextureVColAdd.xml
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 سال پیش |
|
NoTextureVColAddHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
NoTextureVColMultiply.xml
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 سال پیش |
|
NoTextureVColMultiplyHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
TerrainBlend.xml
|
c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
|
13 سال پیش |
|
TerrainBlendHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
VegetationDiff.xml
|
7d4ee02f53
Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders.
|
12 سال پیش |
|
VegetationDiffAlphaMask.xml
|
7d4ee02f53
Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders.
|
12 سال پیش |
|
VegetationDiffAlphaMaskHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
VegetationDiffHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
VegetationDiffUnlit.xml
|
04c3a45d92
Fixed vegetation wind effect on billboards.
|
12 سال پیش |
|
VegetationDiffUnlitAlphaMask.xml
|
04c3a45d92
Fixed vegetation wind effect on billboards.
|
12 سال پیش |
|
VegetationDiffUnlitAlphaMaskHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
VegetationDiffUnlitHeightFog.xml
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 سال پیش |
|
Water.xml
|
cadb503976
Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material.
|
12 سال پیش |