- <technique>
- <pass name="base" vs="LitSolid_LightMap" ps="LitSolid_DiffLightMap" />
- <pass name="light" vs="LitSolid" ps="LitSolid_Diff" depthtest="equal" depthwrite="false" blend="add" />
- <pass name="prepass" vs="LitSolid" ps="LitSolid_DiffPrepass" />
- <pass name="material" vs="LitSolid_LightMap" ps="LitSolid_DiffLightMapMaterial" depthtest="equal" depthwrite="false" />
- <pass name="deferred" vs="LitSolid_LightMap" ps="LitSolid_DiffLightMapDeferred" />
- <pass name="depth" vs="Depth" ps="Depth" />
- <pass name="shadow" vs="Shadow" ps="Shadow" />
- </technique>
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