NoTextureNormalAlpha.xml 270 B

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  1. <technique>
  2. <pass name="alpha" vs="LitSolid" ps="LitSolid" depthwrite="false" blend="alpha" />
  3. <pass name="litalpha" vs="LitSolid_Normal" ps="LitSolid_Normal" depthwrite="false" blend="addalpha" />
  4. <pass name="shadow" vs="Shadow" ps="Shadow" />
  5. </technique>