- <technique sm3="true" >
- <pass name="base" vs="LitSolid_HeightFog" ps="LitSolid_DiffAlphaMaskHeightFog" alphamask="true" />
- <pass name="litbase" vs="LitSolid_HeightFog" ps="LitSolid_DiffSpecMapAlphaMaskAmbientHeightFog" alphamask="true" />
- <pass name="light" vs="LitSolid_HeightFog" ps="LitSolid_DiffSpecMapAlphaMaskHeightFog" depthtest="equal" depthwrite="false" blend="add" alphamask="true" />
- <pass name="prepass" vs="LitSolid_HeightFog" ps="LitSolid_DiffSpecMapAlphaMaskHeightFogPrepass" alphamask="true" />
- <pass name="material" vs="LitSolid_HeightFog" ps="LitSolid_DiffSpecMapAlphaMaskHeightFogMaterial" depthtest="equal" depthwrite="false" alphamask="true" />
- <pass name="deferred" vs="LitSolid_HeightFog" ps="LitSolid_DiffSpecMapAlphaMaskHeightFogDeferred" alphamask="true" />
- <pass name="depth" vs="Depth" ps="Depth_AlphaMask" alphamask="true" />
- <pass name="shadow" vs="Shadow" ps="Shadow_AlphaMask" alphamask="true" />
- </technique>
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