- <technique>
- <pass name="base" vs="LitSolid_NormalEnvCube" ps="LitSolid_DiffNormalEnvCube" />
- <pass name="light" vs="LitSolid_Normal" ps="LitSolid_DiffNormal" depthtest="equal" depthwrite="false" blend="add" />
- <pass name="prepass" vs="LitSolid_Normal" ps="LitSolid_DiffNormalPrepass" />
- <pass name="material" vs="LitSolid_NormalEnvCube" ps="LitSolid_DiffNormalEnvCubeMaterial" depthtest="equal" depthwrite="false" />
- <pass name="deferred" vs="LitSolid_NormalEnvCube" ps="LitSolid_DiffNormalEnvCubeDeferred" />
- <pass name="depth" vs="Depth" ps="Depth" />
- <pass name="shadow" vs="Shadow" ps="Shadow" />
- </technique>
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