DiffNormalSpecAO.xml 616 B

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  1. <technique>
  2. <pass name="base" vs="LitSolid_AO" ps="LitSolid_DiffAO" />
  3. <pass name="light" vs="LitSolid_Normal" ps="LitSolid_DiffNormalSpecMap" depthtest="equal" depthwrite="false" blend="add" />
  4. <pass name="prepass" vs="LitSolid_Normal" ps="LitSolid_DiffNormalSpecMapPrepass" />
  5. <pass name="material" vs="LitSolid_AO" ps="LitSolid_DiffSpecMapAOMaterial" depthtest="equal" depthwrite="false" />
  6. <pass name="deferred" vs="LitSolid_NormalAO" ps="LitSolid_DiffNormalSpecMapAODeferred" />
  7. <pass name="depth" vs="Depth" ps="Depth" />
  8. <pass name="shadow" vs="Shadow" ps="Shadow" />
  9. </technique>