VegetationDiffAlphaMask.xml 856 B

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  1. <technique>
  2. <pass name="base" vs="Vegetation" ps="LitSolid_DiffAlphaMask" alphamask="true" />
  3. <pass name="litbase" vs="Vegetation" ps="LitSolid_DiffAlphaMaskAmbient" alphamask="true" />
  4. <pass name="light" vs="Vegetation" ps="LitSolid_DiffAlphaMask" depthtest="equal" depthwrite="false" blend="add" alphamask="true" />
  5. <pass name="prepass" vs="Vegetation" ps="LitSolid_DiffAlphaMaskPrepass" alphamask="true" />
  6. <pass name="material" vs="Vegetation" ps="LitSolid_DiffAlphaMaskMaterial" depthtest="equal" depthwrite="false" alphamask="true" />
  7. <pass name="deferred" vs="Vegetation" ps="LitSolid_DiffAlphaMaskDeferred" alphamask="true" />
  8. <pass name="depth" vs="VegetationDepth" ps="Depth_AlphaMask" alphamask="true" />
  9. <pass name="shadow" vs="VegetationShadow" ps="Shadow_AlphaMask" alphamask="true" />
  10. </technique>