DiffLightMapHeightFog.xml 690 B

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  1. <technique sm3="true" >
  2. <pass name="base" vs="LitSolid_LightMapHeightFog" ps="LitSolid_DiffLightMapHeightFog" />
  3. <pass name="light" vs="LitSolid_HeightFog" ps="LitSolid_DiffHeightFog" depthtest="equal" depthwrite="false" blend="add" />
  4. <pass name="prepass" vs="LitSolid_HeightFog" ps="LitSolid_DiffHeightFogPrepass" />
  5. <pass name="material" vs="LitSolid_LightMapHeightFog" ps="LitSolid_DiffLightMapHeightFogMaterial" depthtest="equal" depthwrite="false" />
  6. <pass name="deferred" vs="LitSolid_LightMapHeightFog" ps="LitSolid_DiffLightMapHeightFogDeferred" />
  7. <pass name="depth" vs="Depth" ps="Depth" />
  8. <pass name="shadow" vs="Shadow" ps="Shadow" />
  9. </technique>