- <technique>
- <pass name="base" vs="LitSolid" ps="LitSolid_DiffAlphaMask" alphamask="true" />
- <pass name="litbase" vs="LitSolid_Normal" ps="LitSolid_DiffNormalAlphaMaskAmbient" alphamask="true" />
- <pass name="light" vs="LitSolid_Normal" ps="LitSolid_DiffNormalAlphaMask" depthtest="equal" depthwrite="false" blend="add" alphamask="true" />
- <pass name="prepass" vs="LitSolid_Normal" ps="LitSolid_DiffNormalAlphaMaskPrepass" alphamask="true" />
- <pass name="material" vs="LitSolid" ps="LitSolid_DiffAlphaMaskMaterial" depthtest="equal" depthwrite="false" alphamask="true" />
- <pass name="deferred" vs="LitSolid_Normal" ps="LitSolid_DiffNormalAlphaMaskDeferred" alphamask="true" />
- <pass name="depth" vs="Depth" ps="Depth_AlphaMask" alphamask="true" />
- <pass name="shadow" vs="Shadow" ps="Shadow_AlphaMask" alphamask="true" />
- </technique>
|