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- // Urho3D editor view & camera functions
- Node@ cameraNode;
- Camera@ camera;
- Node@ gridNode;
- CustomGeometry@ grid;
- UIElement@ viewportUI; // holds the viewport ui, convienent for clearing and hiding
- uint setViewportCursor = 0; // used to set cursor in post update
- uint resizingBorder = 0; // current border that is dragging
- uint viewportMode = VIEWPORT_SINGLE;
- int viewportBorderOffset = 2; // used to center borders over viewport seams, should be half of width
- int viewportBorderWidth = 4; // width of a viewport resize border
- IntRect viewportArea(0, 0, graphics.width, graphics.height); // the area where the editor viewport is. if we ever want to have the viewport not take up the whole screen this abstracts that
- IntRect viewportUIClipBorder = IntRect(27, 60, 0, 0); // used to clip viewport borders, the borders are ugly when going behind the transparent toolbars
- const uint VIEWPORT_BORDER_H = 0x00000001;
- const uint VIEWPORT_BORDER_H1 = 0x00000002;
- const uint VIEWPORT_BORDER_H2 = 0x00000004;
- const uint VIEWPORT_BORDER_V = 0x00000010;
- const uint VIEWPORT_BORDER_V1 = 0x00000020;
- const uint VIEWPORT_BORDER_V2 = 0x00000040;
- const uint VIEWPORT_SINGLE = 0x00000000;
- const uint VIEWPORT_TOP = 0x00000100;
- const uint VIEWPORT_BOTTOM = 0x00000200;
- const uint VIEWPORT_LEFT = 0x00000400;
- const uint VIEWPORT_RIGHT = 0x00000800;
- const uint VIEWPORT_TOP_LEFT = 0x00001000;
- const uint VIEWPORT_TOP_RIGHT = 0x00002000;
- const uint VIEWPORT_BOTTOM_LEFT = 0x00004000;
- const uint VIEWPORT_BOTTOM_RIGHT = 0x00008000;
- // Combinations for easier testing
- const uint VIEWPORT_BORDER_H_ANY = 0x00000007;
- const uint VIEWPORT_BORDER_V_ANY = 0x00000070;
- const uint VIEWPORT_SPLIT_H = 0x0000f300;
- const uint VIEWPORT_SPLIT_V = 0x0000fc00;
- const uint VIEWPORT_SPLIT_HV = 0x0000f000;
- const uint VIEWPORT_TOP_ANY = 0x00003300;
- const uint VIEWPORT_BOTTOM_ANY = 0x0000c200;
- const uint VIEWPORT_LEFT_ANY = 0x00005400;
- const uint VIEWPORT_RIGHT_ANY = 0x0000c800;
- const uint VIEWPORT_QUAD = 0x0000f000;
- enum EditMode
- {
- EDIT_MOVE = 0,
- EDIT_ROTATE,
- EDIT_SCALE,
- EDIT_SELECT
- }
- enum AxisMode
- {
- AXIS_WORLD = 0,
- AXIS_LOCAL
- }
- enum SnapScaleMode
- {
- SNAP_SCALE_FULL = 0,
- SNAP_SCALE_HALF,
- SNAP_SCALE_QUARTER
- }
- // Holds info about a viewport such as camera settings and splits up shared resources
- class ViewportContext
- {
- float cameraYaw = 0;
- float cameraPitch = 0;
- Camera@ camera;
- Node@ cameraNode;
- SoundListener@ soundListener;
- Viewport@ viewport;
- bool enabled = false;
- uint index = 0;
- uint viewportId = 0;
- ViewportContext(IntRect viewRect, uint index_, uint viewportId_)
- {
- cameraNode = Node();
- camera = cameraNode.CreateComponent("Camera");
- camera.fillMode = fillMode;
- soundListener = cameraNode.CreateComponent("SoundListener");
- viewport = Viewport(editorScene, camera, viewRect);
- index = index_;
- viewportId = viewportId_;
- camera.viewMask = 0x80000000 + (1 << index); // It's easier to only have 1 gizmo active this viewport is shared with the gizmo
- }
- void ResetCamera()
- {
- cameraNode.position = Vector3(0, 5, -10);
- // Look at the origin so user can see the scene.
- cameraNode.rotation = Quaternion(Vector3(0, 0, 1), -cameraNode.position);
- ReacquireCameraYawPitch();
- }
- void ReacquireCameraYawPitch()
- {
- cameraYaw = cameraNode.rotation.yaw;
- cameraPitch = cameraNode.rotation.pitch;
- }
- }
- Array<ViewportContext@> viewports;
- ViewportContext@ activeViewport;
- Text@ editorModeText;
- Text@ renderStatsText;
- Text@ cameraPosText;
- EditMode editMode = EDIT_MOVE;
- AxisMode axisMode = AXIS_WORLD;
- FillMode fillMode = FILL_SOLID;
- SnapScaleMode snapScaleMode = SNAP_SCALE_FULL;
- float viewNearClip = 0.1;
- float viewFarClip = 1000.0;
- float viewFov = 45.0;
- float cameraBaseSpeed = 10;
- float cameraBaseRotationSpeed = 0.2;
- float cameraShiftSpeedMultiplier = 5;
- float newNodeDistance = 20;
- float moveStep = 0.5;
- float rotateStep = 5;
- float scaleStep = 0.1;
- float snapScale = 1.0;
- bool limitRotation = false;
- bool moveSnap = false;
- bool rotateSnap = false;
- bool scaleSnap = false;
- bool renderingDebug = false;
- bool physicsDebug = false;
- bool octreeDebug = false;
- int pickMode = PICK_GEOMETRIES;
- bool orbiting = false;
- bool showGrid = true;
- bool grid2DMode = false;
- uint gridSize = 16;
- uint gridSubdivisions = 3;
- float gridScale = 8.0;
- Color gridColor(0.1, 0.1, 0.1);
- Color gridSubdivisionColor(0.05, 0.05, 0.05);
- Color gridXColor(0.5, 0.1, 0.1);
- Color gridYColor(0.1, 0.5, 0.1);
- Color gridZColor(0.1, 0.1, 0.5);
- Array<int> pickModeDrawableFlags = {
- DRAWABLE_GEOMETRY,
- DRAWABLE_LIGHT,
- DRAWABLE_ZONE
- };
- Array<String> editModeText = {
- "Move",
- "Rotate",
- "Scale",
- "Select"
- };
- Array<String> axisModeText = {
- "World",
- "Local"
- };
- Array<String> pickModeText = {
- "Geometries",
- "Lights",
- "Zones",
- "Rigidbodies",
- "UI-elements"
- };
- Array<String> fillModeText = {
- "Solid",
- "Wire",
- "Point"
- };
- void CreateCamera()
- {
- SetViewportMode(viewportMode);
- SetActiveViewport(viewports[0]);
- // Note: the camera is not inside the scene, so that it is not listed, and does not get deleted
- ResetCamera();
- SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate");
- SubscribeToEvent("UIMouseClick", "ViewMouseClick");
- SubscribeToEvent("MouseMove", "ViewMouseMove");
- }
- // Create any UI associated with changing the editor viewports
- void CreateViewportUI()
- {
- if (viewportUI is null)
- {
- viewportUI = UIElement();
- ui.root.AddChild(viewportUI);
- viewportUI.SetFixedSize(viewportArea.width, viewportArea.height);
- viewportUI.position = IntVector2(viewportArea.top, viewportArea.left);
- viewportUI.clipChildren = true;
- viewportUI.clipBorder = viewportUIClipBorder;
- }
- viewportUI.RemoveAllChildren();
- Array<BorderImage@> borders;
- IntRect top;
- IntRect bottom;
- IntRect left;
- IntRect right;
- IntRect topLeft;
- IntRect topRight;
- IntRect bottomLeft;
- IntRect bottomRight;
- for (uint i = 0; i < viewports.length; ++i)
- {
- ViewportContext@ vc = viewports[i];
- if (vc.viewportId & VIEWPORT_TOP > 0)
- top = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
- bottom = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_LEFT > 0)
- left = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_RIGHT > 0)
- right = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
- topLeft = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
- topRight = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight = vc.viewport.rect;
- }
- // Creates resize borders based on the mode set
- if (viewportMode == VIEWPORT_QUAD) // independent borders for quad isn't easy
- {
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V, topLeft.right - viewportBorderOffset, topLeft.top, viewportBorderWidth, viewportArea.height));
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H, topLeft.left, topLeft.bottom-viewportBorderOffset, viewportArea.width, viewportBorderWidth));
- }
- else
- {
- // Figures what borders to create based on mode
- if (viewportMode & (VIEWPORT_LEFT|VIEWPORT_RIGHT) > 0)
- {
- borders.Push(
- viewportMode & VIEWPORT_LEFT > 0 ?
- CreateViewportDragBorder(VIEWPORT_BORDER_V, left.right-viewportBorderOffset, left.top, viewportBorderWidth, left.height) :
- CreateViewportDragBorder(VIEWPORT_BORDER_V, right.left-viewportBorderOffset, right.top, viewportBorderWidth, right.height)
- );
- }
- else
- {
- if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_TOP_RIGHT) > 0)
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V1, topLeft.right-viewportBorderOffset, topLeft.top, viewportBorderWidth, topLeft.height));
- if (viewportMode & (VIEWPORT_BOTTOM_LEFT|VIEWPORT_BOTTOM_RIGHT) > 0)
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V2, bottomLeft.right-viewportBorderOffset, bottomLeft.top, viewportBorderWidth, bottomLeft.height));
- }
- if (viewportMode & (VIEWPORT_TOP|VIEWPORT_BOTTOM) > 0)
- {
- borders.Push(
- viewportMode & VIEWPORT_TOP > 0 ?
- CreateViewportDragBorder(VIEWPORT_BORDER_H, top.left, top.bottom-viewportBorderOffset, top.width, viewportBorderWidth) :
- CreateViewportDragBorder(VIEWPORT_BORDER_H, bottom.left, bottom.top-viewportBorderOffset, bottom.width, viewportBorderWidth)
- );
- }
- else
- {
- if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_BOTTOM_LEFT) > 0)
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H1, topLeft.left, topLeft.bottom-viewportBorderOffset, topLeft.width, viewportBorderWidth));
- if (viewportMode & (VIEWPORT_TOP_RIGHT|VIEWPORT_BOTTOM_RIGHT) > 0)
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H2, topRight.left, topRight.bottom-viewportBorderOffset, topRight.width, viewportBorderWidth));
- }
- }
- }
- BorderImage@ CreateViewportDragBorder(uint value, int posX, int posY, int sizeX, int sizeY)
- {
- BorderImage@ border = BorderImage();
- viewportUI.AddChild(border);
- border.name = "border";
- border.enabled = true;
- border.style = "ViewportBorder";
- border.vars["VIEWMODE"] = value;
- border.SetFixedSize(sizeX, sizeY); // relevant size gets set by viewport later
- border.position = IntVector2(posX, posY);
- border.opacity = uiMaxOpacity;
- SubscribeToEvent(border, "DragMove", "HandleViewportBorderDragMove");
- SubscribeToEvent(border, "DragEnd", "HandleViewportBorderDragEnd");
- return border;
- }
- void SetFillMode(FillMode fillMode_)
- {
- fillMode = fillMode_;
- for (uint i = 0; i < viewports.length; ++i)
- viewports[i].camera.fillMode = fillMode_;
- }
- // Sets the viewport mode
- void SetViewportMode(uint mode = VIEWPORT_SINGLE)
- {
- // Remember old viewport positions
- Array<Vector3> cameraPositions;
- Array<Quaternion> cameraRotations;
- for (uint i = 0; i < viewports.length; ++i)
- {
- cameraPositions.Push(viewports[i].cameraNode.position);
- cameraRotations.Push(viewports[i].cameraNode.rotation);
- }
- viewports.Clear();
- viewportMode = mode;
- // Always have quad a
- {
- uint viewport = 0;
- ViewportContext@ vc = ViewportContext(
- IntRect(
- 0,
- 0,
- mode & (VIEWPORT_LEFT|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
- mode & (VIEWPORT_TOP|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.height / 2 : viewportArea.height),
- viewports.length + 1,
- viewportMode & (VIEWPORT_TOP|VIEWPORT_LEFT|VIEWPORT_TOP_LEFT)
- );
- viewports.Push(vc);
- }
- uint topRight = viewportMode & (VIEWPORT_RIGHT|VIEWPORT_TOP_RIGHT);
- if (topRight > 0)
- {
- ViewportContext@ vc = ViewportContext(
- IntRect(
- viewportArea.width/2,
- 0,
- viewportArea.width,
- mode & VIEWPORT_TOP_RIGHT > 0 ? viewportArea.height / 2 : viewportArea.height),
- viewports.length + 1,
- topRight
- );
- viewports.Push(vc);
- }
- uint bottomLeft = viewportMode & (VIEWPORT_BOTTOM|VIEWPORT_BOTTOM_LEFT);
- if (bottomLeft > 0)
- {
- ViewportContext@ vc = ViewportContext(
- IntRect(
- 0,
- viewportArea.height / 2,
- mode & (VIEWPORT_BOTTOM_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
- viewportArea.height),
- viewports.length + 1,
- bottomLeft
- );
- viewports.Push(vc);
- }
- uint bottomRight = viewportMode & (VIEWPORT_BOTTOM_RIGHT);
- if (bottomRight > 0)
- {
- ViewportContext@ vc = ViewportContext(
- IntRect(
- viewportArea.width / 2,
- viewportArea.height / 2,
- viewportArea.width,
- viewportArea.height),
- viewports.length + 1,
- bottomRight
- );
- viewports.Push(vc);
- }
- renderer.numViewports = viewports.length;
- for (uint i = 0; i < viewports.length; ++i)
- renderer.viewports[i] = viewports[i].viewport;
- // Restore camera positions as applicable. Default new viewports to the last camera position
- if (cameraPositions.length > 0)
- {
- for (uint i = 0; i < viewports.length; ++i)
- {
- uint src = i;
- if (src >= cameraPositions.length)
- src = cameraPositions.length - 1;
- viewports[i].cameraNode.position = cameraPositions[src];
- viewports[i].cameraNode.rotation = cameraRotations[src];
- }
- }
-
- ReacquireCameraYawPitch();
- UpdateViewParameters();
- CreateViewportUI();
- }
- void HandleViewportBorderDragMove(StringHash eventType, VariantMap& eventData)
- {
- UIElement@ dragBorder = eventData["Element"].GetUIElement();
- if (dragBorder is null)
- return;
- uint hPos;
- uint vPos;
- // moves border to new cursor position, restricts motion to 1 axis, and keeps borders within view area
- if (resizingBorder & VIEWPORT_BORDER_V_ANY > 0)
- {
- hPos = Clamp(ui.cursorPosition.x, 150, viewportArea.width-150);
- vPos = dragBorder.position.y;
- dragBorder.position = IntVector2(hPos, vPos);
- }
- if (resizingBorder & VIEWPORT_BORDER_H_ANY > 0)
- {
- vPos = Clamp(ui.cursorPosition.y, 150, viewportArea.height-150);
- hPos = dragBorder.position.x;
- dragBorder.position = IntVector2(hPos, vPos);
- }
- // move all dependent borders
- Array<UIElement@> borders = viewportUI.GetChildren();
- for (uint i = 0; i < borders.length; ++i)
- {
- BorderImage@ border = borders[i];
- if (border is null || border is dragBorder || border.name != "border")
- continue;
- uint borderViewMode = border.vars["VIEWMODE"].GetUInt();
- if (resizingBorder == VIEWPORT_BORDER_H)
- {
- if (borderViewMode == VIEWPORT_BORDER_V1)
- {
- border.SetFixedHeight(vPos);
- }
- else if (borderViewMode == VIEWPORT_BORDER_V2)
- {
- border.position = IntVector2(border.position.x, vPos);
- border.SetFixedHeight(viewportArea.height - vPos);
- }
- }
- else if (resizingBorder == VIEWPORT_BORDER_V)
- {
- if (borderViewMode == VIEWPORT_BORDER_H1)
- {
- border.SetFixedWidth(hPos);
- }
- else if (borderViewMode == VIEWPORT_BORDER_H2)
- {
- border.position = IntVector2(hPos, border.position.y);
- border.SetFixedWidth(viewportArea.width - hPos);
- }
- }
- }
- }
- void HandleViewportBorderDragEnd(StringHash eventType, VariantMap& eventData)
- {
- // Sets the new viewports by checking all the dependencies
- Array<UIElement@> children = viewportUI.GetChildren();
- Array<BorderImage@> borders;
- BorderImage@ borderV;
- BorderImage@ borderV1;
- BorderImage@ borderV2;
- BorderImage@ borderH;
- BorderImage@ borderH1;
- BorderImage@ borderH2;
- for (uint i = 0; i < children.length; ++i)
- {
- if (children[i].name == "border")
- {
- BorderImage@ border = children[i];
- uint mode = border.vars["VIEWMODE"].GetUInt();
- if (mode == VIEWPORT_BORDER_V)
- borderV = border;
- else if (mode == VIEWPORT_BORDER_V1)
- borderV1 = border;
- else if (mode == VIEWPORT_BORDER_V2)
- borderV2 = border;
- else if (mode == VIEWPORT_BORDER_H)
- borderH = border;
- else if (mode == VIEWPORT_BORDER_H1)
- borderH1 = border;
- else if (mode == VIEWPORT_BORDER_H2)
- borderH2 = border;
- }
- }
- IntRect top;
- IntRect bottom;
- IntRect left;
- IntRect right;
- IntRect topLeft;
- IntRect topRight;
- IntRect bottomLeft;
- IntRect bottomRight;
- for (uint i = 0; i < viewports.length; ++i)
- {
- ViewportContext@ vc = viewports[i];
- if (vc.viewportId & VIEWPORT_TOP > 0)
- top = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
- bottom = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_LEFT > 0)
- left = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_RIGHT > 0)
- right = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
- topLeft = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
- topRight = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight = vc.viewport.rect;
- }
- if (borderV !is null)
- {
- if (viewportMode & VIEWPORT_LEFT > 0)
- left.right = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_LEFT > 0)
- topLeft.right = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
- topRight.left = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_RIGHT > 0)
- right.left = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft.right = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight.left = borderV.position.x + viewportBorderOffset;
- }
- else
- {
- if (borderV1 !is null)
- {
- if (viewportMode & VIEWPORT_TOP_LEFT > 0)
- topLeft.right = borderV1.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
- topRight.left = borderV1.position.x + viewportBorderOffset;
- }
- if (borderV2 !is null)
- {
- if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft.right = borderV2.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight.left = borderV2.position.x + viewportBorderOffset;
- }
- }
- if (borderH !is null)
- {
- if (viewportMode & VIEWPORT_TOP > 0)
- top.bottom = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_LEFT > 0)
- topLeft.bottom = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft.top = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM > 0)
- bottom.top = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
- topRight.bottom = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight.top = borderH.position.y + viewportBorderOffset;
- }
- else
- {
- if (borderH1 !is null)
- {
- if (viewportMode & VIEWPORT_TOP_LEFT > 0)
- topLeft.bottom = borderH1.position.y+viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft.top = borderH1.position.y+viewportBorderOffset;
- }
- if (borderH2 !is null)
- {
- if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
- topRight.bottom = borderH2.position.y+viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight.top = borderH2.position.y+viewportBorderOffset;
- }
- }
- // Applies the calculated changes
- for (uint i = 0; i < viewports.length; ++i)
- {
- ViewportContext@ vc = viewports[i];
- if (vc.viewportId & VIEWPORT_TOP > 0)
- vc.viewport.rect = top;
- else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
- vc.viewport.rect = bottom;
- else if (vc.viewportId & VIEWPORT_LEFT > 0)
- vc.viewport.rect = left;
- else if (vc.viewportId & VIEWPORT_RIGHT > 0)
- vc.viewport.rect = right;
- else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
- vc.viewport.rect = topLeft;
- else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
- vc.viewport.rect = topRight;
- else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
- vc.viewport.rect = bottomLeft;
- else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
- vc.viewport.rect = bottomRight;
- }
- // End drag state
- resizingBorder = 0;
- setViewportCursor = 0;
- }
- void SetViewportCursor()
- {
- if (setViewportCursor & VIEWPORT_BORDER_V_ANY > 0)
- ui.cursor.shape = CS_RESIZEHORIZONTAL;
- else if (setViewportCursor & VIEWPORT_BORDER_H_ANY > 0)
- ui.cursor.shape = CS_RESIZEVERTICAL;
- }
- void SetActiveViewport(ViewportContext@ context)
- {
- // Sets the global variables to the current context
- @cameraNode = context.cameraNode;
- @camera = context.camera;
- @audio.listener = context.soundListener;
- // Camera is created before gizmo, this gets called again after UI is created
- if (gizmo !is null)
- gizmo.viewMask = camera.viewMask;
- @activeViewport = context;
- // If a mode is changed while in a drag or hovering over a border these can get out of sync
- resizingBorder = 0;
- setViewportCursor = 0;
- }
- void ResetCamera()
- {
- for (uint i = 0; i < viewports.length; ++i)
- viewports[i].ResetCamera();
- }
- void ReacquireCameraYawPitch()
- {
- for (uint i = 0; i < viewports.length; ++i)
- viewports[i].ReacquireCameraYawPitch();
- }
- void UpdateViewParameters()
- {
- for (uint i = 0; i < viewports.length; ++i)
- {
- viewports[i].camera.nearClip = viewNearClip;
- viewports[i].camera.farClip = viewFarClip;
- viewports[i].camera.fov = viewFov;
- }
- }
- void CreateGrid()
- {
- gridNode = Node();
- grid = gridNode.CreateComponent("CustomGeometry");
- grid.numGeometries = 1;
- grid.material = cache.GetResource("Material", "Materials/VColUnlit.xml");
- grid.viewMask = 0x80000000; // Editor raycasts use viewmask 0x7fffffff
- grid.occludee = false;
- UpdateGrid();
- }
- void HideGrid()
- {
- if (grid !is null)
- grid.enabled = false;
- }
- void ShowGrid()
- {
- if (grid !is null)
- {
- grid.enabled = true;
- if (editorScene.octree !is null)
- editorScene.octree.AddManualDrawable(grid);
- }
- }
- void UpdateGrid(bool updateGridGeometry = true)
- {
- showGrid ? ShowGrid() : HideGrid();
- gridNode.scale = Vector3(gridScale, gridScale, gridScale);
- if (!updateGridGeometry)
- return;
- uint size = uint(Floor(gridSize / 2) * 2);
- float halfSizeScaled = size / 2;
- float scale = 1.0;
- uint subdivisionSize = uint(Pow(2.0f, float(gridSubdivisions)));
- if (subdivisionSize > 0)
- {
- size *= subdivisionSize;
- scale /= subdivisionSize;
- }
- uint halfSize = size / 2;
- grid.BeginGeometry(0, LINE_LIST);
- float lineOffset = -halfSizeScaled;
- for (uint i = 0; i <= size; ++i)
- {
- bool lineCenter = i == halfSize;
- bool lineSubdiv = !Equals(Mod(i, subdivisionSize), 0.0);
- if (!grid2DMode)
- {
- grid.DefineVertex(Vector3(lineOffset, 0.0, halfSizeScaled));
- grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(lineOffset, 0.0, -halfSizeScaled));
- grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(-halfSizeScaled, 0.0, lineOffset));
- grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(halfSizeScaled, 0.0, lineOffset));
- grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- }
- else
- {
- grid.DefineVertex(Vector3(lineOffset, halfSizeScaled, 0.0));
- grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(lineOffset, -halfSizeScaled, 0.0));
- grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(-halfSizeScaled, lineOffset, 0.0));
- grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(halfSizeScaled, lineOffset, 0.0));
- grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- }
- lineOffset += scale;
- }
- grid.Commit();
- }
- void CreateStatsBar()
- {
- Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
- editorModeText = Text();
- ui.root.AddChild(editorModeText);
- renderStatsText = Text();
- ui.root.AddChild(renderStatsText);
- cameraPosText = Text();
- ui.root.AddChild(cameraPosText);
- if (ui.root.width >= 1200)
- {
- SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
- SetupStatsBarText(renderStatsText, font, -4, 64, HA_RIGHT, VA_TOP);
- }
- else
- {
- SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
- SetupStatsBarText(renderStatsText, font, 35, 78, HA_LEFT, VA_TOP);
- }
- SetupStatsBarText(cameraPosText, font, 35, -2, HA_LEFT, VA_BOTTOM);
- }
- void SetupStatsBarText(Text@ text, Font@ font, int x, int y, HorizontalAlignment hAlign, VerticalAlignment vAlign)
- {
- text.position = IntVector2(x, y);
- text.horizontalAlignment = hAlign;
- text.verticalAlignment = vAlign;
- text.SetFont(font, 11);
- text.color = Color(1, 1, 0);
- text.textEffect = TE_SHADOW;
- text.priority = -100;
- }
- void UpdateStats(float timeStep)
- {
- editorModeText.text = String(
- "Mode: " + editModeText[editMode] +
- " Axis: " + axisModeText[axisMode] +
- " Pick: " + pickModeText[pickMode] +
- " Fill: " + fillModeText[fillMode] +
- " Updates: " + (runUpdate ? "Running" : "Paused"));
- renderStatsText.text = String(
- "Tris: " + renderer.numPrimitives +
- " Batches: " + renderer.numBatches +
- " Lights: " + renderer.numLights[true] +
- " Shadowmaps: " + renderer.numShadowMaps[true] +
- " Occluders: " + renderer.numOccluders[true]);
- Vector3 cameraPos = cameraNode.position;
- String xText(cameraPos.x);
- String yText(cameraPos.y);
- String zText(cameraPos.z);
- xText.Resize(8);
- yText.Resize(8);
- zText.Resize(8);
- cameraPosText.text = String(
- "Pos: " + xText + " " + yText + " " + zText);
- editorModeText.size = editorModeText.minSize;
- renderStatsText.size = renderStatsText.minSize;
- cameraPosText.size = cameraPosText.minSize;
- }
- void UpdateView(float timeStep)
- {
- // Move camera
- if (ui.focusElement is null && !input.keyDown[KEY_LCTRL])
- {
- float speedMultiplier = 1.0;
- if (input.keyDown[KEY_LSHIFT])
- speedMultiplier = cameraShiftSpeedMultiplier;
- if (input.keyDown['W'] || input.keyDown[KEY_UP])
- {
- cameraNode.TranslateRelative(Vector3(0, 0, cameraBaseSpeed) * timeStep * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown['S'] || input.keyDown[KEY_DOWN])
- {
- cameraNode.TranslateRelative(Vector3(0, 0, -cameraBaseSpeed) * timeStep * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown['A'] || input.keyDown[KEY_LEFT])
- {
- cameraNode.TranslateRelative(Vector3(-cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown['D'] || input.keyDown[KEY_RIGHT])
- {
- cameraNode.TranslateRelative(Vector3(cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown[KEY_PAGEUP])
- {
- cameraNode.Translate(Vector3(0, cameraBaseSpeed, 0) * timeStep * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown[KEY_PAGEDOWN])
- {
- cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * timeStep * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown['E'])
- {
- cameraNode.Translate(Vector3(0, cameraBaseSpeed, 0) * timeStep * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown['Q'])
- {
- cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * timeStep * speedMultiplier);
- FadeUI();
- }
- if (input.mouseMoveWheel != 0 && ui.GetElementAt(ui.cursor.position) is null)
- cameraNode.TranslateRelative(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
- }
- // Rotate/orbit camera
- if (input.mouseButtonDown[MOUSEB_RIGHT] || input.mouseButtonDown[MOUSEB_MIDDLE])
- {
- IntVector2 mouseMove = input.mouseMove;
- if (mouseMove.x != 0 || mouseMove.y != 0)
- {
- activeViewport.cameraYaw += mouseMove.x * cameraBaseRotationSpeed;
- activeViewport.cameraPitch += mouseMove.y * cameraBaseRotationSpeed;
- if (limitRotation)
- activeViewport.cameraPitch = Clamp(activeViewport.cameraPitch, -90.0, 90.0);
- Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
- cameraNode.rotation = q;
- if (input.mouseButtonDown[MOUSEB_MIDDLE] && (selectedNodes.length > 0 || selectedComponents.length > 0))
- {
- Vector3 centerPoint = SelectedNodesCenterPoint();
- Vector3 d = cameraNode.worldPosition - centerPoint;
- cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
- orbiting = true;
- }
-
- FadeUI();
- }
- }
- if (orbiting && !input.mouseButtonDown[MOUSEB_MIDDLE])
- orbiting = false;
- // Move/rotate/scale object
- if (!editNodes.empty && editMode != EDIT_SELECT && ui.focusElement is null && input.keyDown[KEY_LCTRL])
- {
- Vector3 adjust(0, 0, 0);
- if (input.keyDown[KEY_UP])
- adjust.z = 1;
- if (input.keyDown[KEY_DOWN])
- adjust.z = -1;
- if (input.keyDown[KEY_LEFT])
- adjust.x = -1;
- if (input.keyDown[KEY_RIGHT])
- adjust.x = 1;
- if (input.keyDown[KEY_PAGEUP])
- adjust.y = 1;
- if (input.keyDown[KEY_PAGEDOWN])
- adjust.y = -1;
- if (editMode == EDIT_SCALE)
- {
- if (input.keyDown[KEY_ADD])
- adjust = Vector3(1, 1, 1);
- if (input.keyDown[KEY_SUBTRACT])
- adjust = Vector3(-1, -1, -1);
- }
- if (adjust == Vector3(0, 0, 0))
- return;
- bool moved = false;
- adjust *= timeStep * 10;
- switch (editMode)
- {
- case EDIT_MOVE:
- if (!moveSnap)
- moved = MoveNodes(adjust * moveStep);
- break;
- case EDIT_ROTATE:
- if (!rotateSnap)
- moved = RotateNodes(adjust * rotateStep);
- break;
- case EDIT_SCALE:
- if (!scaleSnap)
- moved = ScaleNodes(adjust * scaleStep);
- break;
- }
- if (moved)
- UpdateNodeAttributes();
- }
- // If not dragging
- if (resizingBorder == 0)
- {
- UIElement@ uiElement = ui.GetElementAt(ui.cursorPosition);
- if (uiElement !is null && uiElement.vars.Contains("VIEWMODE"))
- {
- setViewportCursor = uiElement.vars["VIEWMODE"].GetUInt();
- if (input.mouseButtonDown[MOUSEB_LEFT])
- resizingBorder = setViewportCursor;
- }
- }
- }
- void SteppedObjectManipulation(int key)
- {
- if (editNodes.empty || editMode == EDIT_SELECT)
- return;
- // Do not react in non-snapped mode, because that is handled in frame update
- if (editMode == EDIT_MOVE && !moveSnap)
- return;
- if (editMode == EDIT_ROTATE && !rotateSnap)
- return;
- if (editMode == EDIT_SCALE && !scaleSnap)
- return;
- Vector3 adjust(0, 0, 0);
- if (key == KEY_UP)
- adjust.z = 1;
- if (key == KEY_DOWN)
- adjust.z = -1;
- if (key == KEY_LEFT)
- adjust.x = -1;
- if (key == KEY_RIGHT)
- adjust.x = 1;
- if (key == KEY_PAGEUP)
- adjust.y = 1;
- if (key == KEY_PAGEDOWN)
- adjust.y = -1;
- if (editMode == EDIT_SCALE)
- {
- if (key == KEY_ADD)
- adjust = Vector3(1, 1, 1);
- if (key == KEY_SUBTRACT)
- adjust = Vector3(-1, -1, -1);
- }
- if (adjust == Vector3(0, 0, 0))
- return;
- bool moved = false;
- switch (editMode)
- {
- case EDIT_MOVE:
- moved = MoveNodes(adjust);
- break;
- case EDIT_ROTATE:
- {
- float rotateStepScaled = rotateStep * snapScale;
- moved = RotateNodes(adjust * rotateStepScaled);
- }
- break;
- case EDIT_SCALE:
- {
- float scaleStepScaled = scaleStep * snapScale;
- moved = ScaleNodes(adjust * scaleStepScaled);
- }
- break;
- }
- if (moved)
- UpdateNodeAttributes();
- }
- void HandlePostRenderUpdate()
- {
- DebugRenderer@ debug = editorScene.debugRenderer;
- if (debug is null || orbiting)
- return;
- // Visualize the currently selected nodes as their local axes + the first drawable component
- for (uint i = 0; i < selectedNodes.length; ++i)
- {
- Node@ node = selectedNodes[i];
- debug.AddNode(node, 1.0, false);
- for (uint j = 0; j < node.numComponents; ++j)
- {
- Drawable@ drawable = cast<Drawable>(node.components[j]);
- if (drawable !is null)
- {
- drawable.DrawDebugGeometry(debug, false);
- break;
- }
- }
- }
- // Visualize the currently selected components
- for (uint i = 0; i < selectedComponents.length; ++i)
- selectedComponents[i].DrawDebugGeometry(debug, false);
- // Visualize the currently selected UI-elements
- for (uint i = 0; i < selectedUIElements.length; ++i)
- ui.DebugDraw(selectedUIElements[i]);
- if (renderingDebug)
- renderer.DrawDebugGeometry(false);
- if (physicsDebug && editorScene.physicsWorld !is null)
- editorScene.physicsWorld.DrawDebugGeometry(true);
- if (octreeDebug && editorScene.octree !is null)
- editorScene.octree.DrawDebugGeometry(true);
- if (setViewportCursor | resizingBorder > 0)
- {
- SetViewportCursor();
- if (resizingBorder == 0)
- setViewportCursor = 0;
- }
- ViewRaycast(false);
- }
- void ViewMouseMove()
- {
- // setting mouse position based on mouse position
- if (ui.focusElement !is null || input.mouseButtonDown[MOUSEB_LEFT|MOUSEB_MIDDLE|MOUSEB_RIGHT])
- return;
- IntVector2 pos = ui.cursor.position;
- for (uint i = 0; i < viewports.length; ++i)
- {
- ViewportContext@ vc = viewports[i];
- if (vc !is activeViewport && vc.viewport.rect.IsInside(pos) == INSIDE)
- SetActiveViewport(vc);
- }
- }
- void ViewMouseClick()
- {
- ViewRaycast(true);
- }
- void ViewRaycast(bool mouseClick)
- {
- // Ignore if UI has modal element
- if (ui.HasModalElement())
- return;
- // Do not raycast / change selection if hovering over the gizmo
- if (IsGizmoSelected())
- return;
- DebugRenderer@ debug = editorScene.debugRenderer;
- IntVector2 pos = ui.cursorPosition;
- UIElement@ elementAtPos = ui.GetElementAt(pos, pickMode != PICK_UI_ELEMENTS);
- if (pickMode == PICK_UI_ELEMENTS)
- {
- bool leftClick = mouseClick && input.mouseButtonPress[MOUSEB_LEFT];
- bool multiselect = input.qualifierDown[QUAL_CTRL];
- // Only interested in user-created UI elements
- if (elementAtPos !is null && elementAtPos !is editorUIElement && elementAtPos.GetElementEventSender() is editorUIElement)
- {
- ui.DebugDraw(elementAtPos);
- if (leftClick)
- SelectUIElement(elementAtPos, multiselect);
- }
- // If clicked on emptiness in non-multiselect mode, clear the selection
- else if (leftClick && !multiselect && ui.GetElementAt(pos) is null)
- hierarchyList.ClearSelection();
- return;
- }
- // Do not raycast / change selection if hovering over a UI element when not in PICK_UI_ELEMENTS Mode
- if (elementAtPos !is null)
- return;
- IntRect view = activeViewport.viewport.rect;
- Ray cameraRay = camera.GetScreenRay(
- float(pos.x - view.left) / view.width,
- float(pos.y - view.top) / view.height);
- Component@ selectedComponent;
- if (pickMode != PICK_RIGIDBODIES)
- {
- if (editorScene.octree is null)
- return;
- RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
- pickModeDrawableFlags[pickMode], 0x7fffffff);
- if (result.drawable !is null)
- {
- Drawable@ drawable = result.drawable;
- // If selecting a terrain patch, select the parent terrain instead
- if (drawable.typeName != "TerrainPatch")
- {
- selectedComponent = drawable;
- if (debug !is null)
- {
- debug.AddNode(drawable.node, 1.0, false);
- drawable.DrawDebugGeometry(debug, false);
- }
- }
- else if (drawable.node.parent !is null)
- selectedComponent = drawable.node.parent.GetComponent("Terrain");
- }
- }
- else
- {
- if (editorScene.physicsWorld is null)
- return;
- // If we are not running the actual physics update, refresh collisions before raycasting
- if (!runUpdate)
- editorScene.physicsWorld.UpdateCollisions();
- PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
- if (result.body !is null)
- {
- RigidBody@ body = result.body;
- if (debug !is null)
- {
- debug.AddNode(body.node, 1.0, false);
- body.DrawDebugGeometry(debug, false);
- }
- selectedComponent = body;
- }
- }
- if (mouseClick && input.mouseButtonPress[MOUSEB_LEFT])
- {
- bool multiselect = input.qualifierDown[QUAL_CTRL];
- if (selectedComponent !is null)
- {
- if (input.qualifierDown[QUAL_SHIFT])
- {
- // If we are selecting components, but have nodes in existing selection, do not multiselect to prevent confusion
- if (!selectedNodes.empty)
- multiselect = false;
- SelectComponent(selectedComponent, multiselect);
- }
- else
- {
- // If we are selecting nodes, but have components in existing selection, do not multiselect to prevent confusion
- if (!selectedComponents.empty)
- multiselect = false;
- SelectNode(selectedComponent.node, multiselect);
- }
- }
- else
- {
- // If clicked on emptiness in non-multiselect mode, clear the selection
- if (!multiselect)
- SelectComponent(null, false);
- }
- }
- }
- Vector3 GetNewNodePosition()
- {
- return cameraNode.position + cameraNode.worldRotation * Vector3(0, 0, newNodeDistance);
- }
- int GetShadowResolution()
- {
- if (!renderer.drawShadows)
- return 0;
- int level = 1;
- int res = renderer.shadowMapSize;
- while (res > 512)
- {
- res >>= 1;
- ++level;
- }
- if (level > 3)
- level = 3;
- return level;
- }
- void SetShadowResolution(int level)
- {
- if (level <= 0)
- {
- renderer.drawShadows = false;
- return;
- }
- else
- {
- renderer.drawShadows = true;
- renderer.shadowMapSize = 256 << level;
- }
- }
- void ToggleRenderingDebug()
- {
- renderingDebug = !renderingDebug;
- }
- void TogglePhysicsDebug()
- {
- physicsDebug = !physicsDebug;
- }
- void ToggleOctreeDebug()
- {
- octreeDebug = !octreeDebug;
- }
- bool StopTestAnimation()
- {
- testAnimState = null;
- return true;
- }
- Vector3 SelectedNodesCenterPoint()
- {
- Vector3 centerPoint;
- uint count = selectedNodes.length;
- for (uint i = 0; i < selectedNodes.length; ++i)
- centerPoint += selectedNodes[i].worldPosition;
- for (uint i = 0; i < selectedComponents.length; ++i)
- {
- Drawable@ drawable = cast<Drawable>(selectedComponents[i]);
- count++;
- if (drawable !is null)
- centerPoint += drawable.node.LocalToWorld(drawable.boundingBox.center);
- else
- centerPoint += selectedComponents[i].node.worldPosition;
- }
- if (count > 0)
- return centerPoint / count;
- else
- return centerPoint;
- }
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