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Direct3D9
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9d78a85348
Add events for GPU context loss & restore.
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před 11 roky |
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OpenGL
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9d78a85348
Add events for GPU context loss & restore.
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před 11 roky |
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AnimatedModel.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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před 11 roky |
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AnimatedModel.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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před 11 roky |
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Animation.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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před 11 roky |
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Animation.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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před 11 roky |
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AnimationController.cpp
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13d3f1c8ac
Add attribute trait, treat ref attribute same with attribute.
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před 11 roky |
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AnimationController.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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před 11 roky |
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AnimationState.cpp
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367f6a345f
Fixed skeletal animation trigger event not triggering for a looped animation, if the trigger point is defined at the animation's end. Fixed erroneous AngelScript binding for ValueAnimation::SetEventFrame().
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před 11 roky |
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AnimationState.h
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4a9ab417a8
As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
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před 11 roky |
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Batch.cpp
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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před 11 roky |
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Batch.h
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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před 12 roky |
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BillboardSet.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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před 11 roky |
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BillboardSet.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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před 11 roky |
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CMakeLists.txt
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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před 11 roky |
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Camera.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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před 11 roky |
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Camera.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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před 11 roky |
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CustomGeometry.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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před 11 roky |
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CustomGeometry.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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před 11 roky |
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DebugRenderer.cpp
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59d48c1a43
Allow to momentarily disable multisample antialiasing. Used for UI and fullscreen quad rendering.
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před 11 roky |
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DebugRenderer.h
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176a9b7009
Minor fix to vertex buffer resize logic. [ci skip]
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před 12 roky |
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DecalSet.cpp
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cb819a5a6f
Remove class name and variant type from attribute macros.
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před 11 roky |
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DecalSet.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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před 11 roky |
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Drawable.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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před 11 roky |
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Drawable.h
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ae33830dd2
rename DRAWABLE_PROXYGEOMETRY DRAWABLE_RENDERER2D
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před 11 roky |
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DrawableEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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GPUObject.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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před 11 roky |
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Geometry.cpp
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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před 11 roky |
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Geometry.h
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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před 11 roky |
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Graphics.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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před 11 roky |
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GraphicsDefs.cpp
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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před 11 roky |
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GraphicsDefs.h
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f1e25381a3
Support single image splitting for cube maps. Closes #445.
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před 11 roky |
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GraphicsEvents.h
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9d78a85348
Add events for GPU context loss & restore.
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před 11 roky |
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GraphicsImpl.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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před 11 roky |
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IndexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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před 11 roky |
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Light.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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před 11 roky |
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Light.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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před 11 roky |
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Material.cpp
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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před 11 roky |
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Material.h
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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před 11 roky |
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Model.cpp
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d07dc5919a
Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense.
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před 11 roky |
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Model.h
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ba4cb70e42
Use PODVector for GeometryDesc to avoid MSVC warning.
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před 11 roky |
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OcclusionBuffer.cpp
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8557571cb4
More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly.
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před 11 roky |
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OcclusionBuffer.h
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8557571cb4
More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly.
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před 11 roky |
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Octree.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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před 11 roky |
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Octree.h
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914dc798d4
Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated.
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před 11 roky |
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OctreeQuery.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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OctreeQuery.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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před 11 roky |
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ParticleEffect.cpp
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ed78af0f1f
Initial Undo/Redo support added -- redo doesn't work for the Line Edits ?
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před 11 roky |
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ParticleEffect.h
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09c023e788
ParticleEffect Load & Save overloads with XMLElement do not need to be virtual.
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před 11 roky |
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ParticleEmitter.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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před 11 roky |
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ParticleEmitter.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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před 11 roky |
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RenderPath.cpp
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0c1e99161a
Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute.
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před 11 roky |
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RenderPath.h
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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před 11 roky |
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RenderSurface.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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před 11 roky |
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Renderer.cpp
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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před 11 roky |
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Renderer.h
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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před 11 roky |
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Shader.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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před 11 roky |
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Shader.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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před 11 roky |
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ShaderPrecache.cpp
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e8fdf7a7d8
Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES.
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před 11 roky |
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ShaderPrecache.h
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92611f1249
Avoid string based duplicate detection in ShaderPrecache when possible.
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před 12 roky |
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ShaderProgram.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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před 11 roky |
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ShaderVariation.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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před 11 roky |
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Skeleton.cpp
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e55f92d5e2
Allow to set Skeleton's root bone index programmatically.
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před 11 roky |
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Skeleton.h
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e55f92d5e2
Allow to set Skeleton's root bone index programmatically.
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před 11 roky |
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Skybox.cpp
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cb819a5a6f
Remove class name and variant type from attribute macros.
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před 11 roky |
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Skybox.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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StaticModel.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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před 11 roky |
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StaticModel.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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před 11 roky |
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StaticModelGroup.cpp
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13d3f1c8ac
Add attribute trait, treat ref attribute same with attribute.
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před 11 roky |
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StaticModelGroup.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Tangent.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Tangent.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Technique.cpp
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943a2c348b
Added mechanism to limit material techniques on desktop hardware. Closes #516.
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před 11 roky |
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Technique.h
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943a2c348b
Added mechanism to limit material techniques on desktop hardware. Closes #516.
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před 11 roky |
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Terrain.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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před 11 roky |
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Terrain.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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před 11 roky |
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TerrainPatch.cpp
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a36edf5d1e
Fix TerrainPatch raycast normal to world space.
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před 11 roky |
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TerrainPatch.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Texture.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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před 11 roky |
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Texture2D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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před 11 roky |
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Texture3D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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před 11 roky |
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TextureCube.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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před 11 roky |
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VertexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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před 11 roky |
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VertexDeclaration.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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před 11 roky |
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View.cpp
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3589fa7830
Fix alpha materials in StaticModelGroup only displaying 1 instance. Closes #544.
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před 11 roky |
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View.h
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a5049d423f
Avoid looping through geometries just before render just to find out their geometry update type. Removed the now unnecessary shadowGeometries_ vector. Thanks to OvermindDL1 for bringing this to attention.
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před 11 roky |
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Viewport.cpp
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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před 11 roky |
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Viewport.h
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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před 11 roky |
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Zone.cpp
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ae33830dd2
rename DRAWABLE_PROXYGEOMETRY DRAWABLE_RENDERER2D
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před 11 roky |
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Zone.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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před 11 roky |