aster2013 d6234414b0 Merge branch 'refactor-animatedsprite2d' 11 년 전
..
Audio c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 년 전
Container 2c5fb1db03 Fix Technique class to recalculate memory used based on numPasses. 11 년 전
Core f8879539fa Add space template function. 11 년 전
Engine 17118be70f Input::SetMouseMode and Console::SetVisible were keeping track of last mouse visible independently, which could cause mouse to become trapped in editor (eg: drag slider + open console + press escape). 11 년 전
Graphics 09c023e788 ParticleEffect Load & Save overloads with XMLElement do not need to be virtual. 11 년 전
IO 3721ee0b10 Added Time::GetTimeSinceEpoch() and FileSystem::SetLastModifiedTime(). 11 년 전
Input c7b07bdb10 supress -> suppress 11 년 전
LuaScript 8b8932fa7a Refactor AnimatedSprite2D, make it derived from StaticSprite2D, Fix issue #547. 11 년 전
Math 9fabafec87 Clean up + included a by-pass in UI.cpp to allow for drag move and drag end to occur when Input::IsMouseGrabbed() is true (allowing existing events to continue, preventing new events from triggering). 11 년 전
Navigation c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 년 전
Network c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 년 전
Physics c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 년 전
Resource 3f51cee989 Give Data directory priority over CoreData. Give autoload paths priority over the default directories/packages. Fix the resource path/package add priority (index) having no effect, which would result in the editor not giving highest priority to the user's resource data directory. Closes #499. 11 년 전
Scene 02e68ac7e5 Refactor to remove child node and its components from scene immediately when it is being removed from the parent. 11 년 전
Script d6234414b0 Merge branch 'refactor-animatedsprite2d' 11 년 전
UI bed13f408b Add ownScene option in View3D::SetView, The default value is true in C++ or AngelScript, and false for Lua. Fix issue #545. 11 년 전
Urho2D 8b8932fa7a Refactor AnimatedSprite2D, make it derived from StaticSprite2D, Fix issue #547. 11 년 전
.soversion 641c07630f Travis CI: API documentation update at 2014-12-01 10:46:20 UTC. 11 년 전
CMakeLists.txt f6e8f3b0fa Merge branch 'cleaning-up-build-scripts-for-android' into master. 11 년 전
Precompiled.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Precompiled.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Revision.cpp f377d56070 Add a new CMake module to retrieve GIT revision number. 12 년 전
Revision.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Urho3D.h.in dd16f85568 Change the copyright for 2014. 12 년 전
Urho3D.pc.in 125adf1228 Enhance Urho3D.pc file generation to support MSVC and MinGW better. 11 년 전