Lasse Öörni 3f51cee989 Give Data directory priority over CoreData. Give autoload paths priority over the default directories/packages. Fix the resource path/package add priority (index) having no effect, which would result in the editor not giving highest priority to the user's resource data directory. Closes #499. 11 ani în urmă
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BackgroundLoader.cpp ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 ani în urmă
BackgroundLoader.h be66059009 Refactor resource background loading into a separate class. 11 ani în urmă
CMakeLists.txt 460da659ee Add JSON support in Urho3D. 11 ani în urmă
Decompress.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 ani în urmă
Decompress.h 5ce05d4cb6 Fixed missing horizontal flip from the vertical cross cubemap layout. 11 ani în urmă
Image.cpp f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 ani în urmă
Image.h 5ce05d4cb6 Fixed missing horizontal flip from the vertical cross cubemap layout. 11 ani în urmă
JSONFile.cpp 677ab20986 Asynchronous loading for ParticleEffect. 11 ani în urmă
JSONFile.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 ani în urmă
JSONValue.cpp 5071b4324a Tabs to spaces. 11 ani în urmă
JSONValue.h 5071b4324a Tabs to spaces. 11 ani în urmă
PListFile.cpp f9a701380e Unwarn patch for Clang. Two of the warnings were indeed coding error. 11 ani în urmă
PListFile.h 21050c613a Add .PList sprite sheet support. 11 ani în urmă
Resource.cpp 3c7126de38 Asynchronous loading for AnimationSet2D. 11 ani în urmă
Resource.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 ani în urmă
ResourceCache.cpp 3f51cee989 Give Data directory priority over CoreData. Give autoload paths priority over the default directories/packages. Fix the resource path/package add priority (index) having no effect, which would result in the editor not giving highest priority to the user's resource data directory. Closes #499. 11 ani în urmă
ResourceCache.h 562f401ffa Refactor resource reloading based on filename into a function, which can be called externally. 11 ani în urmă
ResourceEvents.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 ani în urmă
XMLElement.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 ani în urmă
XMLElement.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 ani în urmă
XMLFile.cpp 7497885657 Added XMLFile::ToString(). 11 ani în urmă
XMLFile.h 7497885657 Added XMLFile::ToString(). 11 ani în urmă