Lasse Öörni 02e68ac7e5 Refactor to remove child node and its components from scene immediately when it is being removed from the parent. 11 tahun lalu
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Animatable.cpp cb819a5a6f Remove class name and variant type from attribute macros. 11 tahun lalu
Animatable.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 tahun lalu
AnimationDefs.h 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 tahun lalu
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
Component.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 tahun lalu
Component.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 tahun lalu
LogicComponent.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 tahun lalu
LogicComponent.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 tahun lalu
Node.cpp 02e68ac7e5 Refactor to remove child node and its components from scene immediately when it is being removed from the parent. 11 tahun lalu
Node.h 3e4882bfa5 Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. 11 tahun lalu
ObjectAnimation.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 tahun lalu
ObjectAnimation.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 tahun lalu
ReplicationState.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 tahun lalu
Scene.cpp 02e68ac7e5 Refactor to remove child node and its components from scene immediately when it is being removed from the parent. 11 tahun lalu
Scene.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 tahun lalu
SceneEvents.h ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 tahun lalu
SceneResolver.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 tahun lalu
SceneResolver.h 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
Serializable.cpp 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. 11 tahun lalu
Serializable.h 09a33521aa Add space before template >, let GCC happy. 11 tahun lalu
SmoothedTransform.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
SmoothedTransform.h 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
SplinePath.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 tahun lalu
SplinePath.h 751b4f1c97 Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition. 12 tahun lalu
UnknownComponent.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 tahun lalu
UnknownComponent.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 tahun lalu
ValueAnimation.cpp 017591d4e6 Fix for ValueAnimation EventFrame never being called if it shares the same time as the last KeyFrame. 11 tahun lalu
ValueAnimation.h 2014f5ee1a Fix incorrect use of PODVector in ValueAnimation, maybe related to #361 11 tahun lalu
ValueAnimationInfo.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 tahun lalu
ValueAnimationInfo.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 tahun lalu