Context.cpp 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "StringUtils.h"
  26. #include "DebugNew.h"
  27. static String noType;
  28. Context::Context() :
  29. handler_(0)
  30. {
  31. }
  32. Context::~Context()
  33. {
  34. // Release the subsystems before the event receiver maps are destroyed
  35. for (Map<ShortStringHash, SharedPtr<Object> >::Iterator i = subsystems_.Begin(); i != subsystems_.End(); ++i)
  36. i->second_.Reset();
  37. subsystems_.Clear();
  38. factories_.Clear();
  39. }
  40. SharedPtr<Object> Context::CreateObject(ShortStringHash objectType)
  41. {
  42. Map<ShortStringHash, SharedPtr<ObjectFactory> >::ConstIterator i = factories_.Find(objectType);
  43. if (i != factories_.End())
  44. return i->second_->CreateObject();
  45. else
  46. return SharedPtr<Object>();
  47. }
  48. void Context::RegisterFactory(ObjectFactory* factory)
  49. {
  50. if (!factory)
  51. return;
  52. factories_[factory->GetType()] = factory;
  53. }
  54. void Context::RegisterSubsystem(Object* object)
  55. {
  56. if (!object)
  57. return;
  58. subsystems_[object->GetType()] = object;
  59. }
  60. void Context::RegisterAttribute(ShortStringHash objectType, const AttributeInfo& attr)
  61. {
  62. // None or Pointer types can not be supported
  63. if ((attr.type_ == VAR_NONE) || (attr.type_ == VAR_PTR))
  64. return;
  65. attributes_[objectType].Push(attr);
  66. }
  67. void Context::RemoveAttribute(ShortStringHash objectType, const String& name)
  68. {
  69. Vector<AttributeInfo>& attributes = attributes_[objectType];
  70. for (Vector<AttributeInfo>::Iterator i = attributes.Begin(); i != attributes.End(); ++i)
  71. {
  72. if (i->name_ == name)
  73. {
  74. attributes.Erase(i);
  75. return;
  76. }
  77. }
  78. }
  79. void Context::CopyBaseAttributes(ShortStringHash baseType, ShortStringHash derivedType)
  80. {
  81. attributes_[derivedType] = attributes_[baseType];
  82. }
  83. void Context::AddEventReceiver(Object* receiver, StringHash eventType)
  84. {
  85. Vector<Object*>& receivers = receivers_[eventType];
  86. for (Vector<Object*>::ConstIterator j = receivers.Begin(); j != receivers.End(); ++j)
  87. {
  88. // Check if already registered
  89. if (*j == receiver)
  90. return;
  91. }
  92. receivers.Push(receiver);
  93. }
  94. void Context::AddEventReceiver(Object* receiver, Object* sender, StringHash eventType)
  95. {
  96. Vector<Object*>& receivers = specificReceivers_[MakePair(sender, eventType)];
  97. for (Vector<Object*>::ConstIterator j = receivers.Begin(); j != receivers.End(); ++j)
  98. {
  99. if (*j == receiver)
  100. return;
  101. }
  102. receivers.Push(receiver);
  103. }
  104. void Context::RemoveEventSender(Object* sender)
  105. {
  106. for (Map<Pair<Object*, StringHash>, Vector<Object*> >::Iterator i = specificReceivers_.Begin();
  107. i != specificReceivers_.End();)
  108. {
  109. Map<Pair<Object*, StringHash>, Vector<Object*> >::Iterator current = i++;
  110. if (current->first_.first_ == sender)
  111. {
  112. Vector<Object*>& receivers = current->second_;
  113. for (Vector<Object*>::Iterator j = receivers.Begin(); j != receivers.End(); ++j)
  114. {
  115. if (*j)
  116. (*j)->RemoveEventSender(sender);
  117. }
  118. specificReceivers_.Erase(current);
  119. }
  120. }
  121. }
  122. void Context::RemoveEventReceiver(Object* receiver, StringHash eventType)
  123. {
  124. Vector<Object*>* group = GetReceivers(eventType);
  125. if (!group)
  126. return;
  127. for (Vector<Object*>::Iterator i = group->Begin(); i != group->End(); ++i)
  128. {
  129. if (*i == receiver)
  130. {
  131. // If no event handling going on, can erase the receiver. Otherwise reset the pointer and clean up later
  132. if (senders_.Empty())
  133. group->Erase(i);
  134. else
  135. {
  136. *i = 0;
  137. dirtyReceivers_.Insert(eventType);
  138. }
  139. return;
  140. }
  141. }
  142. }
  143. void Context::RemoveEventReceiver(Object* receiver, Object* sender, StringHash eventType)
  144. {
  145. Vector<Object*>* group = GetReceivers(sender, eventType);
  146. if (!group)
  147. return;
  148. for (Vector<Object*>::Iterator i = group->Begin(); i != group->End(); ++i)
  149. {
  150. if (*i == receiver)
  151. {
  152. if (senders_.Empty())
  153. group->Erase(i);
  154. else
  155. {
  156. *i = 0;
  157. dirtySpecificReceivers_.Insert(MakePair(sender, eventType));
  158. }
  159. return;
  160. }
  161. }
  162. }
  163. Object* Context::GetSubsystem(ShortStringHash type) const
  164. {
  165. Map<ShortStringHash, SharedPtr<Object> >::ConstIterator i = subsystems_.Find(type);
  166. if (i != subsystems_.End())
  167. return i->second_;
  168. else
  169. return 0;
  170. }
  171. Object* Context::GetSender() const
  172. {
  173. if (!senders_.Empty())
  174. return senders_.Back();
  175. else
  176. return 0;
  177. }
  178. const String& Context::GetTypeName(ShortStringHash type) const
  179. {
  180. // Search factories to find the hash-to-name mapping
  181. Map<ShortStringHash, SharedPtr<ObjectFactory> >::ConstIterator i = factories_.Find(type);
  182. return (i != factories_.End()) ? i->second_->GetTypeName() : noType;
  183. }