StaticModel.cpp 14 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "AnimatedModel.h"
  24. #include "Batch.h"
  25. #include "Camera.h"
  26. #include "Context.h"
  27. #include "Geometry.h"
  28. #include "Log.h"
  29. #include "Material.h"
  30. #include "Model.h"
  31. #include "OcclusionBuffer.h"
  32. #include "OctreeQuery.h"
  33. #include "Profiler.h"
  34. #include "ResourceCache.h"
  35. #include "ResourceEvents.h"
  36. #include "DebugNew.h"
  37. namespace Urho3D
  38. {
  39. extern const char* GEOMETRY_CATEGORY;
  40. StaticModel::StaticModel(Context* context) :
  41. Drawable(context, DRAWABLE_GEOMETRY),
  42. occlusionLodLevel_(M_MAX_UNSIGNED),
  43. materialsAttr_(Material::GetTypeStatic())
  44. {
  45. }
  46. StaticModel::~StaticModel()
  47. {
  48. }
  49. void StaticModel::RegisterObject(Context* context)
  50. {
  51. context->RegisterFactory<StaticModel>(GEOMETRY_CATEGORY);
  52. ACCESSOR_ATTRIBUTE(StaticModel, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  53. ACCESSOR_ATTRIBUTE(StaticModel, VAR_RESOURCEREF, "Model", GetModelAttr, SetModelAttr, ResourceRef, ResourceRef(Model::GetTypeStatic()), AM_DEFAULT);
  54. REF_ACCESSOR_ATTRIBUTE(StaticModel, VAR_RESOURCEREFLIST, "Material", GetMaterialsAttr, SetMaterialsAttr, ResourceRefList, ResourceRefList(Material::GetTypeStatic()), AM_DEFAULT);
  55. ATTRIBUTE(StaticModel, VAR_BOOL, "Is Occluder", occluder_, false, AM_DEFAULT);
  56. ACCESSOR_ATTRIBUTE(StaticModel, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  57. ATTRIBUTE(StaticModel, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  58. ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  59. ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  60. ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "LOD Bias", GetLodBias, SetLodBias, float, 1.0f, AM_DEFAULT);
  61. COPY_BASE_ATTRIBUTES(StaticModel, Drawable);
  62. ATTRIBUTE(StaticModel, VAR_INT, "Occlusion LOD Level", occlusionLodLevel_, M_MAX_UNSIGNED, AM_DEFAULT);
  63. }
  64. void StaticModel::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
  65. {
  66. RayQueryLevel level = query.level_;
  67. switch (level)
  68. {
  69. case RAY_AABB_NOSUBOBJECTS:
  70. case RAY_AABB:
  71. Drawable::ProcessRayQuery(query, results);
  72. break;
  73. case RAY_OBB:
  74. case RAY_TRIANGLE:
  75. Matrix3x4 inverse(node_->GetWorldTransform().Inverse());
  76. Ray localRay = query.ray_.Transformed(inverse);
  77. float distance = localRay.HitDistance(boundingBox_);
  78. if (level == RAY_TRIANGLE && distance < query.maxDistance_)
  79. {
  80. distance = M_INFINITY;
  81. for (unsigned i = 0; i < batches_.Size(); ++i)
  82. {
  83. Geometry* geometry = batches_[i].geometry_;
  84. if (geometry)
  85. {
  86. float geometryDistance = geometry->GetHitDistance(localRay);
  87. if (geometryDistance < query.maxDistance_ && geometryDistance < distance)
  88. distance = geometryDistance;
  89. }
  90. }
  91. }
  92. if (distance < query.maxDistance_)
  93. {
  94. RayQueryResult result;
  95. result.drawable_ = this;
  96. result.node_ = node_;
  97. result.distance_ = distance;
  98. result.subObject_ = M_MAX_UNSIGNED;
  99. results.Push(result);
  100. }
  101. break;
  102. }
  103. }
  104. void StaticModel::UpdateBatches(const FrameInfo& frame)
  105. {
  106. const BoundingBox& worldBoundingBox = GetWorldBoundingBox();
  107. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  108. distance_ = frame.camera_->GetDistance(worldBoundingBox.Center());
  109. if (batches_.Size() > 1)
  110. {
  111. for (unsigned i = 0; i < batches_.Size(); ++i)
  112. {
  113. batches_[i].distance_ = frame.camera_->GetDistance(worldTransform * geometryData_[i].center_);
  114. batches_[i].worldTransform_ = &worldTransform;
  115. }
  116. }
  117. else if (batches_.Size() == 1)
  118. {
  119. batches_[0].distance_ = distance_;
  120. batches_[0].worldTransform_ = &worldTransform;
  121. }
  122. float scale = worldBoundingBox.Size().DotProduct(DOT_SCALE);
  123. float newLodDistance = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  124. if (newLodDistance != lodDistance_)
  125. {
  126. lodDistance_ = newLodDistance;
  127. CalculateLodLevels();
  128. }
  129. }
  130. Geometry* StaticModel::GetLodGeometry(unsigned batchIndex, unsigned level)
  131. {
  132. if (batchIndex >= geometries_.Size())
  133. return 0;
  134. // If level is out of range, use visible geometry
  135. if (level < geometries_[batchIndex].Size())
  136. return geometries_[batchIndex][level];
  137. else
  138. return batches_[batchIndex].geometry_;
  139. }
  140. unsigned StaticModel::GetNumOccluderTriangles()
  141. {
  142. unsigned triangles = 0;
  143. for (unsigned i = 0; i < batches_.Size(); ++i)
  144. {
  145. Geometry* geometry = GetLodGeometry(i, occlusionLodLevel_);
  146. if (!geometry)
  147. continue;
  148. // Check that the material is suitable for occlusion (default material always is)
  149. Material* mat = batches_[i].material_;
  150. if (mat && !mat->GetOcclusion())
  151. continue;
  152. triangles += geometry->GetIndexCount() / 3;
  153. }
  154. return triangles;
  155. }
  156. bool StaticModel::DrawOcclusion(OcclusionBuffer* buffer)
  157. {
  158. for (unsigned i = 0; i < batches_.Size(); ++i)
  159. {
  160. Geometry* geometry = GetLodGeometry(i, occlusionLodLevel_);
  161. if (!geometry)
  162. continue;
  163. // Check that the material is suitable for occlusion (default material always is) and set culling mode
  164. Material* material = batches_[i].material_;
  165. if (material)
  166. {
  167. if (!material->GetOcclusion())
  168. continue;
  169. buffer->SetCullMode(material->GetCullMode());
  170. }
  171. else
  172. buffer->SetCullMode(CULL_CCW);
  173. const unsigned char* vertexData;
  174. unsigned vertexSize;
  175. const unsigned char* indexData;
  176. unsigned indexSize;
  177. unsigned elementMask;
  178. geometry->GetRawData(vertexData, vertexSize, indexData, indexSize, elementMask);
  179. // Check for valid geometry data
  180. if (!vertexData || !indexData)
  181. continue;
  182. unsigned indexStart = geometry->GetIndexStart();
  183. unsigned indexCount = geometry->GetIndexCount();
  184. // Draw and check for running out of triangles
  185. if (!buffer->Draw(node_->GetWorldTransform(), vertexData, vertexSize, indexData, indexSize, indexStart, indexCount))
  186. return false;
  187. }
  188. return true;
  189. }
  190. void StaticModel::SetModel(Model* model)
  191. {
  192. if (model == model_)
  193. return;
  194. // If script erroneously calls StaticModel::SetModel on an AnimatedModel, warn and redirect
  195. if (GetType() == AnimatedModel::GetTypeStatic())
  196. {
  197. LOGWARNING("StaticModel::SetModel() called on AnimatedModel. Redirecting to AnimatedModel::SetModel()");
  198. AnimatedModel* animatedModel = static_cast<AnimatedModel*>(this);
  199. animatedModel->SetModel(model);
  200. return;
  201. }
  202. // Unsubscribe from the reload event of previous model (if any), then subscribe to the new
  203. if (model_)
  204. UnsubscribeFromEvent(model_, E_RELOADFINISHED);
  205. model_ = model;
  206. if (model)
  207. {
  208. SubscribeToEvent(model, E_RELOADFINISHED, HANDLER(StaticModel, HandleModelReloadFinished));
  209. // Copy the subgeometry & LOD level structure
  210. SetNumGeometries(model->GetNumGeometries());
  211. const Vector<Vector<SharedPtr<Geometry> > >& geometries = model->GetGeometries();
  212. const PODVector<Vector3>& geometryCenters = model->GetGeometryCenters();
  213. for (unsigned i = 0; i < geometries.Size(); ++i)
  214. {
  215. geometries_[i] = geometries[i];
  216. geometryData_[i].center_ = geometryCenters[i];
  217. }
  218. SetBoundingBox(model->GetBoundingBox());
  219. ResetLodLevels();
  220. }
  221. else
  222. {
  223. SetNumGeometries(0);
  224. SetBoundingBox(BoundingBox());
  225. }
  226. MarkNetworkUpdate();
  227. }
  228. void StaticModel::SetMaterial(Material* material)
  229. {
  230. for (unsigned i = 0; i < batches_.Size(); ++i)
  231. batches_[i].material_ = material;
  232. MarkNetworkUpdate();
  233. }
  234. bool StaticModel::SetMaterial(unsigned index, Material* material)
  235. {
  236. if (index >= batches_.Size())
  237. {
  238. LOGERROR("Material index out of bounds");
  239. return false;
  240. }
  241. batches_[index].material_ = material;
  242. MarkNetworkUpdate();
  243. return true;
  244. }
  245. void StaticModel::SetOcclusionLodLevel(unsigned level)
  246. {
  247. occlusionLodLevel_ = level;
  248. MarkNetworkUpdate();
  249. }
  250. Material* StaticModel::GetMaterial(unsigned index) const
  251. {
  252. return index < batches_.Size() ? batches_[index].material_ : (Material*)0;
  253. }
  254. bool StaticModel::IsInside(const Vector3& point) const
  255. {
  256. if (!node_)
  257. return false;
  258. Vector3 localPosition = node_->GetWorldTransform().Inverse() * point;
  259. return IsInsideLocal(localPosition);
  260. }
  261. bool StaticModel::IsInsideLocal(const Vector3& point) const
  262. {
  263. // Early-out if point is not inside bounding box
  264. if (boundingBox_.IsInside(point) == OUTSIDE)
  265. return false;
  266. Ray localRay(point, Vector3(1.0f, -1.0f, 1.0f));
  267. for (unsigned i = 0; i < batches_.Size(); ++i)
  268. {
  269. Geometry* geometry = batches_[i].geometry_;
  270. if (geometry)
  271. {
  272. if (geometry->IsInside(localRay))
  273. return true;
  274. }
  275. }
  276. return false;
  277. }
  278. void StaticModel::SetBoundingBox(const BoundingBox& box)
  279. {
  280. boundingBox_ = box;
  281. OnMarkedDirty(node_);
  282. }
  283. void StaticModel::SetNumGeometries(unsigned num)
  284. {
  285. batches_.Resize(num);
  286. geometries_.Resize(num);
  287. geometryData_.Resize(num);
  288. ResetLodLevels();
  289. }
  290. void StaticModel::SetModelAttr(ResourceRef value)
  291. {
  292. ResourceCache* cache = GetSubsystem<ResourceCache>();
  293. SetModel(cache->GetResource<Model>(value.id_));
  294. }
  295. void StaticModel::SetMaterialsAttr(const ResourceRefList& value)
  296. {
  297. ResourceCache* cache = GetSubsystem<ResourceCache>();
  298. for (unsigned i = 0; i < value.ids_.Size(); ++i)
  299. SetMaterial(i, cache->GetResource<Material>(value.ids_[i]));
  300. }
  301. ResourceRef StaticModel::GetModelAttr() const
  302. {
  303. return GetResourceRef(model_, Model::GetTypeStatic());
  304. }
  305. const ResourceRefList& StaticModel::GetMaterialsAttr() const
  306. {
  307. materialsAttr_.ids_.Resize(batches_.Size());
  308. for (unsigned i = 0; i < batches_.Size(); ++i)
  309. materialsAttr_.ids_[i] = batches_[i].material_ ? batches_[i].material_->GetNameHash() : StringHash();
  310. return materialsAttr_;
  311. }
  312. void StaticModel::OnWorldBoundingBoxUpdate()
  313. {
  314. worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
  315. }
  316. void StaticModel::ResetLodLevels()
  317. {
  318. // Ensure that each subgeometry has at least one LOD level, and reset the current LOD level
  319. for (unsigned i = 0; i < batches_.Size(); ++i)
  320. {
  321. if (!geometries_[i].Size())
  322. geometries_[i].Resize(1);
  323. batches_[i].geometry_ = geometries_[i][0];
  324. geometryData_[i].lodLevel_ = 0;
  325. }
  326. // Find out the real LOD levels on next geometry update
  327. lodDistance_ = M_INFINITY;
  328. }
  329. void StaticModel::CalculateLodLevels()
  330. {
  331. for (unsigned i = 0; i < batches_.Size(); ++i)
  332. {
  333. const Vector<SharedPtr<Geometry> >& batchGeometries = geometries_[i];
  334. // If only one LOD geometry, no reason to go through the LOD calculation
  335. if (batchGeometries.Size() <= 1)
  336. continue;
  337. unsigned j;
  338. for (j = 1; j < batchGeometries.Size(); ++j)
  339. {
  340. if (batchGeometries[j] && lodDistance_ <= batchGeometries[j]->GetLodDistance())
  341. break;
  342. }
  343. unsigned newLodLevel = j - 1;
  344. if (geometryData_[i].lodLevel_ != newLodLevel)
  345. {
  346. geometryData_[i].lodLevel_ = newLodLevel;
  347. batches_[i].geometry_ = batchGeometries[newLodLevel];
  348. }
  349. }
  350. }
  351. void StaticModel::HandleModelReloadFinished(StringHash eventType, VariantMap& eventData)
  352. {
  353. Model* currentModel = model_;
  354. model_.Reset(); // Set null to allow to be re-set
  355. SetModel(currentModel);
  356. }
  357. }