Lasse Öörni d1c547d455 Fixed to correctly use Time::Sleep() instead of Sleep(). há 12 anos atrás
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Direct3D9 d1c547d455 Fixed to correctly use Time::Sleep() instead of Sleep(). há 12 anos atrás
OpenGL c097d8f122 Fix OpenGL texture partial update. há 12 anos atrás
AnimatedModel.cpp c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. há 12 anos atrás
AnimatedModel.h c1e03c48db Combine octree update & reinsertion queuing. há 12 anos atrás
Animation.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Animation.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
AnimationController.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
AnimationController.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
AnimationState.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
AnimationState.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Batch.cpp c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. há 12 anos atrás
Batch.h c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. há 12 anos atrás
BillboardSet.cpp 2a5bea6bed Always merge the node's own world position to a BillboardSet bounding box. há 12 anos atrás
BillboardSet.h 168b69c09d Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script. há 12 anos atrás
CMakeLists.txt 9b023ae862 Add BCM VideoCore include directories globally for RASPI build. há 12 anos atrás
Camera.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Camera.h 311b66f859 Invert also quad projection when camera is inverted. há 12 anos atrás
CustomGeometry.cpp 347b840b7c Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode. há 12 anos atrás
CustomGeometry.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. há 12 anos atrás
DebugRenderer.cpp 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. há 12 anos atrás
DebugRenderer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
DecalSet.cpp 9443cce235 Use a temp variable when calculating a merged world bounding box, as OnWorldBoundingBoxUpdate() may be called re-entrantly from multiple worker threads. há 12 anos atrás
DecalSet.h 0f4fbda5fb Added Decals example. há 12 anos atrás
Drawable.cpp c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. há 12 anos atrás
Drawable.h 720ff4c3b8 Fix GCC build. há 12 anos atrás
DrawableEvents.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
GPUObject.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Geometry.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Geometry.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Graphics.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
GraphicsDefs.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
GraphicsDefs.h 0201c1d961 Undefine TOLUA_RELEASE by default for better Lua crash protection. Re-enable with the CMake build option -DENABLE_SAFE_LUA=0. há 12 anos atrás
GraphicsEvents.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
GraphicsImpl.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
IndexBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Light.cpp 347b840b7c Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode. há 12 anos atrás
Light.h ce9154d545 Added missing URHO3D_API defines to some derived classes. há 12 anos atrás
Material.cpp dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. há 12 anos atrás
Material.h dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. há 12 anos atrás
Model.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Model.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
OcclusionBuffer.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
OcclusionBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Octree.cpp c1e03c48db Combine octree update & reinsertion queuing. há 12 anos atrás
Octree.h c1e03c48db Combine octree update & reinsertion queuing. há 12 anos atrás
OctreeQuery.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
OctreeQuery.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
ParticleEmitter.cpp c1e03c48db Combine octree update & reinsertion queuing. há 12 anos atrás
ParticleEmitter.h c1e03c48db Combine octree update & reinsertion queuing. há 12 anos atrás
Precompiled.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Precompiled.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
RenderPath.cpp dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. há 12 anos atrás
RenderPath.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
RenderSurface.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Renderer.cpp 840d50ce0d Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed. há 12 anos atrás
Renderer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Shader.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
ShaderParser.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
ShaderParser.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
ShaderProgram.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
ShaderVariation.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Skeleton.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Skeleton.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Skybox.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Skybox.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
StaticModel.cpp 347b840b7c Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode. há 12 anos atrás
StaticModel.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. há 12 anos atrás
StaticModelGroup.cpp 347b840b7c Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode. há 12 anos atrás
StaticModelGroup.h f93a5e4a23 LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction(). há 12 anos atrás
Tangent.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Tangent.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Technique.cpp 1f87bcb9f9 Added HashTable class, which has fixed bucket count and a limited API to optimize for performance. há 12 anos atrás
Technique.h 1f87bcb9f9 Added HashTable class, which has fixed bucket count and a limited API to optimize for performance. há 12 anos atrás
Terrain.cpp 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. há 12 anos atrás
Terrain.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
TerrainPatch.cpp 347b840b7c Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode. há 12 anos atrás
TerrainPatch.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. há 12 anos atrás
Texture.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Texture2D.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
TextureCube.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
VertexBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
VertexDeclaration.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
View.cpp 40c7c0f7af Initialize geometry type of light volume batches. há 12 anos atrás
View.h c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. há 12 anos atrás
Viewport.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. há 12 anos atrás
Viewport.h 861dfadfa3 Add missing header file. há 12 anos atrás
Zone.cpp caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. há 12 anos atrás
Zone.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. há 12 anos atrás