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ConstraintFriction2D.cpp 3.1 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "ConstraintFriction2D.h"
  24. #include "Context.h"
  25. #include "PhysicsUtils2D.h"
  26. #include "RigidBody2D.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* URHO2D_CATEGORY;
  31. ConstraintFriction2D::ConstraintFriction2D(Context* context) :
  32. Constraint2D(context),
  33. anchorPoint_(Vector2::ZERO),
  34. maxForce_(0.0f),
  35. maxTorque_(0.0f)
  36. {
  37. }
  38. ConstraintFriction2D::~ConstraintFriction2D()
  39. {
  40. }
  41. void ConstraintFriction2D::RegisterObject(Context* context)
  42. {
  43. context->RegisterFactory<ConstraintFriction2D>(URHO2D_CATEGORY);
  44. REF_ACCESSOR_ATTRIBUTE(ConstraintFriction2D, VAR_VECTOR2, "Anchor Point", GetAnchorPoint, SetAnchorPoint, Vector2, Vector2::ZERO, AM_DEFAULT);
  45. ACCESSOR_ATTRIBUTE(ConstraintFriction2D, VAR_FLOAT, "Max Force", GetMaxForce, SetMaxForce, float, 0.0f, AM_DEFAULT);
  46. ACCESSOR_ATTRIBUTE(ConstraintFriction2D, VAR_FLOAT, "Max Torque", GetMaxTorque, SetMaxTorque, float, 0.0f, AM_DEFAULT);
  47. COPY_BASE_ATTRIBUTES(ConstraintFriction2D, Constraint2D);
  48. }
  49. void ConstraintFriction2D::SetAnchorPoint(const Vector2& anchorPoint)
  50. {
  51. if (anchorPoint == anchorPoint_)
  52. return;
  53. anchorPoint_ = anchorPoint;
  54. RecreateJoint();
  55. MarkNetworkUpdate();
  56. }
  57. void ConstraintFriction2D::SetMaxForce(float maxForce)
  58. {
  59. if (maxForce == maxForce_)
  60. return;
  61. maxForce_ = maxForce;
  62. RecreateJoint();
  63. MarkNetworkUpdate();
  64. }
  65. void ConstraintFriction2D::SetMaxTorque(float maxTorque)
  66. {
  67. if (maxTorque == maxTorque_)
  68. return;
  69. maxTorque_ = maxTorque;
  70. RecreateJoint();
  71. MarkNetworkUpdate();
  72. }
  73. b2JointDef* ConstraintFriction2D::CreateJointDef()
  74. {
  75. if (!ownerBody_ || !otherBody_)
  76. return 0;
  77. b2Body* bodyA = ownerBody_->GetBody();
  78. b2Body* bodyB = otherBody_->GetBody();
  79. if (!bodyA || !bodyB)
  80. return 0;
  81. b2FrictionJointDef* jointDef = new b2FrictionJointDef;
  82. jointDef->Initialize(bodyA, bodyB, ToB2Vec2(anchorPoint_));
  83. jointDef->maxForce = maxForce_;
  84. jointDef->maxTorque = maxTorque_;
  85. return jointDef;
  86. }
  87. }