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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "ConstraintFriction2D.h"
- #include "Context.h"
- #include "PhysicsUtils2D.h"
- #include "RigidBody2D.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- extern const char* URHO2D_CATEGORY;
- ConstraintFriction2D::ConstraintFriction2D(Context* context) :
- Constraint2D(context),
- anchorPoint_(Vector2::ZERO),
- maxForce_(0.0f),
- maxTorque_(0.0f)
- {
- }
- ConstraintFriction2D::~ConstraintFriction2D()
- {
- }
- void ConstraintFriction2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<ConstraintFriction2D>(URHO2D_CATEGORY);
-
- REF_ACCESSOR_ATTRIBUTE(ConstraintFriction2D, VAR_VECTOR2, "Anchor Point", GetAnchorPoint, SetAnchorPoint, Vector2, Vector2::ZERO, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ConstraintFriction2D, VAR_FLOAT, "Max Force", GetMaxForce, SetMaxForce, float, 0.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ConstraintFriction2D, VAR_FLOAT, "Max Torque", GetMaxTorque, SetMaxTorque, float, 0.0f, AM_DEFAULT);
- COPY_BASE_ATTRIBUTES(ConstraintFriction2D, Constraint2D);
- }
- void ConstraintFriction2D::SetAnchorPoint(const Vector2& anchorPoint)
- {
- if (anchorPoint == anchorPoint_)
- return;
- anchorPoint_ = anchorPoint;
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintFriction2D::SetMaxForce(float maxForce)
- {
- if (maxForce == maxForce_)
- return;
- maxForce_ = maxForce;
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintFriction2D::SetMaxTorque(float maxTorque)
- {
- if (maxTorque == maxTorque_)
- return;
- maxTorque_ = maxTorque;
- RecreateJoint();
- MarkNetworkUpdate();
- }
- b2JointDef* ConstraintFriction2D::CreateJointDef()
- {
- if (!ownerBody_ || !otherBody_)
- return 0;
- b2Body* bodyA = ownerBody_->GetBody();
- b2Body* bodyB = otherBody_->GetBody();
- if (!bodyA || !bodyB)
- return 0;
- b2FrictionJointDef* jointDef = new b2FrictionJointDef;
- jointDef->Initialize(bodyA, bodyB, ToB2Vec2(anchorPoint_));
- jointDef->maxForce = maxForce_;
- jointDef->maxTorque = maxTorque_;
- return jointDef;
- }
- }
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