Yao Wei Tjong 姚伟忠 7f95216d3e Refactor to use new logging macros with formatting. 12 年 前
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D3D9GPUObject.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前
D3D9GPUObject.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前
D3D9Graphics.cpp 7f95216d3e Refactor to use new logging macros with formatting. 12 年 前
D3D9Graphics.h d719baa38b Use on-demand shader evaluation for OpenGL as well. 12 年 前
D3D9GraphicsImpl.cpp 5fb42a277c Re-added "flush GPU command buffer" -feature for controlling timestep variance and input lag. Direct3D only for now. Default off, as can decrease performance. 12 年 前
D3D9GraphicsImpl.h 5fb42a277c Re-added "flush GPU command buffer" -feature for controlling timestep variance and input lag. Direct3D only for now. Default off, as can decrease performance. 12 年 前
D3D9IndexBuffer.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前
D3D9IndexBuffer.h 363945b729 Instead of storing Geometry pointers, store shared array pointers for triangle mesh collision data. This protects against the original Geometry resizing its data. 12 年 前
D3D9RenderSurface.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前
D3D9RenderSurface.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前
D3D9Shader.cpp ffcbe42413 Evaluate shader combinations on demand. Closes #89. 12 年 前
D3D9Shader.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前
D3D9ShaderVariation.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前
D3D9ShaderVariation.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前
D3D9Texture.cpp 42093ea88c Allow programmatic control of the mip reduction settings of Texture. 12 年 前
D3D9Texture.h 42093ea88c Allow programmatic control of the mip reduction settings of Texture. 12 年 前
D3D9Texture2D.cpp 5da7d24f94 Fixed bug in D3DTexture2D && D3DTextureCube::SetData() when not setting the whole texture. 12 年 前
D3D9Texture2D.h 42093ea88c Allow programmatic control of the mip reduction settings of Texture. 12 年 前
D3D9TextureCube.cpp 5da7d24f94 Fixed bug in D3DTexture2D && D3DTextureCube::SetData() when not setting the whole texture. 12 年 前
D3D9TextureCube.h 42093ea88c Allow programmatic control of the mip reduction settings of Texture. 12 年 前
D3D9VertexBuffer.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前
D3D9VertexBuffer.h 363945b729 Instead of storing Geometry pointers, store shared array pointers for triangle mesh collision data. This protects against the original Geometry resizing its data. 12 年 前
D3D9VertexDeclaration.cpp 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 年 前
D3D9VertexDeclaration.h 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 年 前