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Direct3D9
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7f95216d3e
Refactor to use new logging macros with formatting.
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12 anos atrás |
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OpenGL
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7f95216d3e
Refactor to use new logging macros with formatting.
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12 anos atrás |
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AnimatedModel.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 anos atrás |
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AnimatedModel.h
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82007cc4f4
Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40.
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12 anos atrás |
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Animation.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Animation.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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AnimationController.cpp
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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12 anos atrás |
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AnimationController.h
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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12 anos atrás |
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AnimationState.cpp
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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12 anos atrás |
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AnimationState.h
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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12 anos atrás |
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Batch.cpp
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42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
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12 anos atrás |
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Batch.h
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c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
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12 anos atrás |
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BillboardSet.cpp
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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12 anos atrás |
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BillboardSet.h
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59d6d01125
Fixed 07_Billboards compilation issue.
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12 anos atrás |
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CMakeLists.txt
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e3b53f97a1
Moved SDL header include dir to 'Engine' scope as it is being referenced by a few Engine sub-directories and not just Graphics.
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12 anos atrás |
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Camera.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Camera.h
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311b66f859
Invert also quad projection when camera is inverted.
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12 anos atrás |
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CustomGeometry.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 anos atrás |
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CustomGeometry.h
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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12 anos atrás |
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DebugRenderer.cpp
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088dba041c
Fix missing sound playback start/stop when using the play/pause buttons in editor toolbar. Improved sphere debug drawing. Added debug drawing to SoundSource3D. Closes #63.
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12 anos atrás |
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DebugRenderer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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DecalSet.cpp
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a9fda01ae7
Fixed unnecessary duplicate boundingBox_ member variable in DecalSet.
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12 anos atrás |
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DecalSet.h
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a9fda01ae7
Fixed unnecessary duplicate boundingBox_ member variable in DecalSet.
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12 anos atrás |
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Drawable.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 anos atrás |
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Drawable.h
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720ff4c3b8
Fix GCC build.
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12 anos atrás |
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DrawableEvents.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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GPUObject.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Geometry.cpp
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c636b092e2
Restored previous Geometry::GetRawData() function (though it leads to duplicated code) to prevent unnecessary copying of shared array pointers.
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12 anos atrás |
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Geometry.h
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363945b729
Instead of storing Geometry pointers, store shared array pointers for triangle mesh collision data. This protects against the original Geometry resizing its data.
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12 anos atrás |
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Graphics.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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GraphicsDefs.cpp
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42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
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12 anos atrás |
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GraphicsDefs.h
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2505149255
Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability
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12 anos atrás |
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GraphicsEvents.h
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a63ab49ac5
Added the ability to specify whether a window is borderless or not (decorated with borders);
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12 anos atrás |
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GraphicsImpl.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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IndexBuffer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Light.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 anos atrás |
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Light.h
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ce9154d545
Added missing URHO3D_API defines to some derived classes.
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12 anos atrás |
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Material.cpp
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712345aa56
Added log macros with formatting. Closes #114.
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12 anos atrás |
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Material.h
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dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
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12 anos atrás |
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Model.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Model.h
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bb56ee95d2
Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed.
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12 anos atrás |
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OcclusionBuffer.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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OcclusionBuffer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Octree.cpp
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712345aa56
Added log macros with formatting. Closes #114.
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12 anos atrás |
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Octree.h
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c1e03c48db
Combine octree update & reinsertion queuing.
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12 anos atrás |
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OctreeQuery.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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OctreeQuery.h
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b496594203
Update credits. Normalize whitespace.
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12 anos atrás |
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ParticleEmitter.cpp
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7e542be196
Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51.
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12 anos atrás |
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ParticleEmitter.h
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7e542be196
Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51.
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12 anos atrás |
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RenderPath.cpp
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dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
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12 anos atrás |
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RenderPath.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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RenderSurface.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Renderer.cpp
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840d50ce0d
Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed.
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12 anos atrás |
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Renderer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Shader.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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ShaderParser.cpp
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90b5ed494f
Improve data structures used by ShaderParser for less dynamic memory allocation & better performance.
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12 anos atrás |
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ShaderParser.h
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90b5ed494f
Improve data structures used by ShaderParser for less dynamic memory allocation & better performance.
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12 anos atrás |
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ShaderProgram.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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ShaderVariation.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Skeleton.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Skeleton.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Skybox.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Skybox.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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StaticModel.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 anos atrás |
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StaticModel.h
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c057b29dba
Unify how command line options are shown in utilities.
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12 anos atrás |
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StaticModelGroup.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 anos atrás |
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StaticModelGroup.h
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f93a5e4a23
LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction().
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12 anos atrás |
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Tangent.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Tangent.h
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32c86e8237
Added necessary include files to not rely on includes in Precompiled.h.
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12 anos atrás |
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Technique.cpp
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712345aa56
Added log macros with formatting. Closes #114.
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12 anos atrás |
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Technique.h
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1f87bcb9f9
Added HashTable class, which has fixed bucket count and a limited API to optimize for performance.
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12 anos atrás |
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Terrain.cpp
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712345aa56
Added log macros with formatting. Closes #114.
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12 anos atrás |
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Terrain.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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TerrainPatch.cpp
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347b840b7c
Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode.
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12 anos atrás |
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TerrainPatch.h
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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12 anos atrás |
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Texture.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Texture2D.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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TextureCube.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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VertexBuffer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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VertexDeclaration.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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View.cpp
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79eac917be
Fixed distance update for Drawables for draw distance & shadow draw distance checks. Closes #56.
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12 anos atrás |
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View.h
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c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
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12 anos atrás |
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Viewport.cpp
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712345aa56
Added log macros with formatting. Closes #114.
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12 anos atrás |
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Viewport.h
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861dfadfa3
Add missing header file.
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12 anos atrás |
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Zone.cpp
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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12 anos atrás |
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Zone.h
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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12 anos atrás |