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Direct3D9
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4f5e060a6a
Fixed possible subsystem deinitialization order error.
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12 лет назад |
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OpenGL
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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AnimatedModel.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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AnimatedModel.h
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98986d77dc
Fixed resource pick fileselector becoming unavailable if a resource pick was cancelled.
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12 лет назад |
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Animation.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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Animation.h
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2afdf2675a
Fixed Windows build.
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12 лет назад |
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AnimationController.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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AnimationController.h
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a0a3428de5
Allow using AnimationController also for node animations.
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12 лет назад |
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AnimationState.cpp
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4aaec71d20
If node animation has only 1 track, play it in the given root node regardless of whether the track & node name match.
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12 лет назад |
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AnimationState.h
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5550246c09
Export node animations from scene.
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12 лет назад |
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Batch.cpp
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5f834fe1b1
Fixed GCC 64-bit compiler warning.
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12 лет назад |
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Batch.h
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185f7833dd
Convert a batch group to instancing only when the second batch is added.
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12 лет назад |
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BillboardSet.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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BillboardSet.h
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5be5222cb8
Added ParticleEmitter attributes.
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12 лет назад |
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CMakeLists.txt
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1704bd16a9
Initial support for CMake-based Android build.
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12 лет назад |
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Camera.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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Camera.h
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 лет назад |
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CustomGeometry.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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CustomGeometry.h
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cd88d22e36
Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API.
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12 лет назад |
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DebugRenderer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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DebugRenderer.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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DecalSet.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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DecalSet.h
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e039330e62
Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save.
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12 лет назад |
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Drawable.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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Drawable.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 лет назад |
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DrawableEvents.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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GPUObject.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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Geometry.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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Geometry.h
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4a3ec28769
Added point inside StaticModel check from Firegorilla.
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12 лет назад |
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Graphics.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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GraphicsDefs.cpp
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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GraphicsDefs.h
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b2645460ef
Refactored view queuing in Renderer.
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13 лет назад |
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GraphicsEvents.h
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de3997dcfd
Send events for view update begin/end and view render begin/end.
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12 лет назад |
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GraphicsImpl.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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IndexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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Light.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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Light.h
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d567ef83fc
Started work on 3D text component.
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12 лет назад |
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Material.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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Material.h
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4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
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12 лет назад |
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Model.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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Model.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 лет назад |
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OcclusionBuffer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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OcclusionBuffer.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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Octree.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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Octree.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 лет назад |
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OctreeQuery.cpp
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af8825047a
Started work on node/component enable & disable.
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12 лет назад |
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OctreeQuery.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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ParticleEmitter.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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ParticleEmitter.h
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6899609644
Applied consistency edits to the ParticleEmitter API. Added missing UpdateInvisible attribute & functions.
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12 лет назад |
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Precompiled.cpp
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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Precompiled.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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RenderPath.cpp
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7ba580852d
Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use.
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12 лет назад |
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RenderPath.h
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e91dcff71b
Fixed missing header file.
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12 лет назад |
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RenderSurface.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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Renderer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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Renderer.h
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 лет назад |
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Shader.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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ShaderParser.cpp
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7d4ee02f53
Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders.
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12 лет назад |
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ShaderParser.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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ShaderProgram.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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ShaderVariation.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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Skeleton.cpp
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 лет назад |
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Skeleton.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 лет назад |
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Skybox.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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Skybox.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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StaticModel.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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StaticModel.h
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4a3ec28769
Added point inside StaticModel check from Firegorilla.
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12 лет назад |
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Tangent.cpp
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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Tangent.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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Technique.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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Technique.h
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1ebe4deabd
Load shaders per pass when first needed, not to every pass at once.
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13 лет назад |
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Terrain.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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Terrain.h
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27b31af0cf
Added RigidBody::ReAddBodyToWorld().
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12 лет назад |
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TerrainPatch.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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TerrainPatch.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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Texture.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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Texture2D.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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TextureCube.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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VertexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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VertexDeclaration.h
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a40fead7dc
Updated license for the new year.
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13 лет назад |
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View.cpp
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dac3f4e0a8
Fixed Android library stripping on some Windows configurations.
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12 лет назад |
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View.h
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 лет назад |
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Viewport.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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Viewport.h
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2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
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13 лет назад |
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Zone.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
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Zone.h
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af8825047a
Started work on node/component enable & disable.
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12 лет назад |