Lasse Öörni 4f5e060a6a Fixed possible subsystem deinitialization order error. 12 jaren geleden
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D3D9GPUObject.cpp a40fead7dc Updated license for the new year. 13 jaren geleden
D3D9GPUObject.h a40fead7dc Updated license for the new year. 13 jaren geleden
D3D9Graphics.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
D3D9Graphics.h 8b28c12ae6 Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension. 12 jaren geleden
D3D9GraphicsImpl.cpp 4f5e060a6a Fixed possible subsystem deinitialization order error. 12 jaren geleden
D3D9GraphicsImpl.h b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 12 jaren geleden
D3D9IndexBuffer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
D3D9IndexBuffer.h a40fead7dc Updated license for the new year. 13 jaren geleden
D3D9RenderSurface.cpp b2645460ef Refactored view queuing in Renderer. 13 jaren geleden
D3D9RenderSurface.h 12bddee240 Whether to use derived opacity can be configured per UI element. By default true, except for Text. 13 jaren geleden
D3D9Shader.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
D3D9Shader.h a40fead7dc Updated license for the new year. 13 jaren geleden
D3D9ShaderVariation.cpp 6a7ffdcd19 Updated to newest AssImp from git repository. 12 jaren geleden
D3D9ShaderVariation.h a40fead7dc Updated license for the new year. 13 jaren geleden
D3D9Texture.cpp 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 jaren geleden
D3D9Texture.h b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 12 jaren geleden
D3D9Texture2D.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
D3D9Texture2D.h b2645460ef Refactored view queuing in Renderer. 13 jaren geleden
D3D9TextureCube.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
D3D9TextureCube.h b2645460ef Refactored view queuing in Renderer. 13 jaren geleden
D3D9VertexBuffer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
D3D9VertexBuffer.h 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 jaren geleden
D3D9VertexDeclaration.cpp a40fead7dc Updated license for the new year. 13 jaren geleden
D3D9VertexDeclaration.h a40fead7dc Updated license for the new year. 13 jaren geleden