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- //
- // Copyright (c) 2008-2013 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Context.h"
- #include "Log.h"
- #include "LuaScript.h"
- #include "LuaScriptInstance.h"
- #include "ResourceCache.h"
- #include "ProcessUtils.h"
- extern "C"
- {
- #include <lua.h>
- #include <lualib.h>
- #include <lauxlib.h>
- }
- #include "tolua++.h"
- namespace Urho3D
- {
- LuaScriptInstance::LuaScriptInstance(Context* context) : Component(context)
- {
-
- }
- LuaScriptInstance::~LuaScriptInstance()
- {
- if (objectType_.Empty())
- return;
- LuaScript* luaScript = GetSubsystem<LuaScript>();
- lua_State* luaState = luaScript->GetLuaState();
- int top = lua_gettop(luaState);
- lua_getglobal(luaState, "DestroyScriptObjectInstance");
- if (!lua_isfunction(luaState, -1))
- {
- LOGERROR("Can not find lua function DestroyScriptObjectInstance.");
- lua_settop(luaState, top);
- return;
- }
- // Push this as second parameter.
- tolua_pushusertype(luaState, (void*)this, "LuaScriptInstance");
- // Call ObjectType:new function.
- if (lua_pcall(luaState, 1, 0, 0) != 0)
- {
- const char* message = lua_tostring(luaState, -1);
- LOGERROR("Execute Lua function failed: " + String(message));
- lua_settop(luaState, top);
- return;
- }
- }
- void LuaScriptInstance::RegisterObject(Context* context)
- {
- context->RegisterFactory<LuaScriptInstance>();
- }
- bool LuaScriptInstance::CreateObject(const String& objectType)
- {
- if (objectType_ == objectType)
- return true;
- LuaScript* luaScript = GetSubsystem<LuaScript>();
- lua_State* luaState = luaScript->GetLuaState();
- int top = lua_gettop(luaState);
- lua_getglobal(luaState, "CreateScriptObjectInstance");
- if (!lua_isfunction(luaState, -1))
- {
- LOGERROR("Can not find lua function CreateScriptObjectInstance.");
- lua_settop(luaState, top);
- return false;
- }
- // Get table as first paramter.
- lua_getglobal(luaState, objectType.CString());
- if (!lua_istable(luaState, -1))
- {
- LOGERROR("Can not find lua table " + objectType + ".");
- lua_settop(luaState, top);
- return false;
- }
- // Push this as second parameter.
- tolua_pushusertype(luaState, (void*)this, "LuaScriptInstance");
-
- // Call ObjectType:new function.
- if (lua_pcall(luaState, 2, 1, 0) != 0)
- {
- const char* message = lua_tostring(luaState, -1);
- LOGERROR("Execute Lua function failed: " + String(message));
- lua_settop(luaState, top);
- return false;
- }
- objectType_ = objectType;
- return true;
- }
- void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
- {
- StringHash eventType(eventName);
- String realFunctionName = functionName.Replaced(":", ".");
- HashSet<Object*>* receivers = context_->GetEventReceivers(eventType);
- if (!receivers || !receivers->Contains(this))
- SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent));
- eventTypeToFunctionNameMap_[eventType].Insert(realFunctionName);
- }
- bool LuaScriptInstance::PushScriptObject(lua_State* luaState)
- {
- tolua_pushusertype(luaState, (void*)this, "LuaScriptInstance");
- tolua_pushstring(luaState, "object");
- lua_gettable(luaState, -2);
- if (!lua_istable(luaState, -1))
- {
- return false;
- }
- lua_remove(luaState, -2);
- return true;
- }
- void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData)
- {
- const HashSet<String>& functionNames = eventTypeToFunctionNameMap_[eventType];
- for (HashSet<String>::ConstIterator i = functionNames.Begin(); i != functionNames.End(); ++i)
- CallEventHandler(*i, eventType, eventData);
- }
- void LuaScriptInstance::CallEventHandler(const String& functionName, StringHash eventType, VariantMap& eventData )
- {
- LuaScript* luaScript = GetSubsystem<LuaScript>();
- lua_State* luaState = luaScript->GetLuaState();
- int top = lua_gettop(luaState);
-
- if (!luaScript->FindFunction(functionName))
- {
- lua_settop(luaState, top);
- return;
- }
- if (!PushScriptObject(luaState))
- {
- lua_settop(luaState, top);
- return;
- }
- tolua_pushusertype(luaState, (void*)&eventType, "StringHash");
- tolua_pushusertype(luaState, (void*)&eventData, "VariantMap");
- if (lua_pcall(luaState, 3, 0, 0) != 0)
- {
- const char* message = lua_tostring(luaState, -1);
- LOGERROR("Execute Lua function failed: " + String(message));
- lua_settop(luaState, top);
- return;
- }
- }
- }
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