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- <renderpath>
- <rendertarget name="light" sizedivisor="1 1" format="rgba" />
- <rendertarget name="normal" sizedivisor="1 1" format="rgba" />
- <rendertarget name="depth" sizedivisor="1 1" format="lineardepth" />
- <command type="clear" color="fog" depth="1.0" stencil="0" />
- <command type="scenepass" pass="prepass" marktostencil="true" metadata="gbuffer">
- <output index="0" name="normal" />
- <output index="1" name="depth" />
- </command>
- <command type="clear" color="0 0 0 0" output="light" />
- <command type="lightvolumes" vs="PrepassLight" ps="PrepassLight" output="light">
- <texture unit="normal" name="normal" />
- <texture unit="depth" name="depth" />
- </command>
- <command type="scenepass" pass="material" vertexlights="true">
- <texture unit="light" name="light" />
- </command>
- <command type="scenepass" pass="postopaque" />
- <command type="scenepass" pass="refract">
- <texture unit="environment" name="viewport" />
- </command>
- <command type="scenepass" pass="alpha" vertexlights="true" sort="backtofront" metadata="alpha" />
- <command type="scenepass" pass="postalpha" sort="backtofront" />
- </renderpath>
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