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- #ifdef COMPILEPS
- vec3 GetFog(vec3 color, float fogFactor)
- {
- return mix(cFogColor, color, fogFactor);
- }
- vec3 GetLitFog(vec3 color, float fogFactor)
- {
- return color * fogFactor;
- }
- float GetFogFactor(float depth)
- {
- return clamp((cFogParams.x - depth) * cFogParams.y, 0.0, 1.0);
- }
- float GetHeightFogFactor(float depth, float height)
- {
- float fogFactor = GetFogFactor(depth);
- float heightFogFactor = (height - cFogParams.z) * cFogParams.w;
- heightFogFactor = 1.0 - clamp(exp(-(heightFogFactor * heightFogFactor)), 0.0, 1.0);
- return min(heightFogFactor, fogFactor);
- }
- #endif
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