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- #include "Uniforms.glsl"
- #include "Samplers.glsl"
- #include "Transform.glsl"
- #include "ScreenPos.glsl"
- #include "PostProcess.glsl"
- varying vec2 vScreenPos;
- void VS()
- {
- mat4 modelMatrix = iModelMatrix;
- vec3 worldPos = GetWorldPos(modelMatrix);
- gl_Position = GetClipPos(worldPos);
- vScreenPos = GetScreenPosPreDiv(gl_Position);
- }
- void PS()
- {
- vec3 color = texture2D(sDiffMap, vScreenPos).rgb;
- gl_FragColor = vec4(ToInverseGamma(color), 1.0);
- }
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