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- #ifdef COMPILEVS
- uniform vec3 cAmbientStartColor;
- uniform vec3 cAmbientEndColor;
- uniform mat3 cBillboardRot;
- uniform vec3 cCameraPos;
- uniform mat3 cCameraRot;
- uniform float cNearClip;
- uniform float cFarClip;
- uniform vec4 cDepthMode;
- uniform vec3 cFrustumSize;
- uniform float cDeltaTime;
- uniform float cElapsedTime;
- uniform vec4 cGBufferOffsets;
- uniform vec3 cLightDir;
- uniform vec4 cLightPos;
- uniform mat4 cModel;
- uniform mat4 cViewProj;
- uniform vec4 cUOffset;
- uniform vec4 cVOffset;
- uniform mat4 cZone;
- #ifndef GL_ES
- uniform mat4 cLightMatrices[4];
- #else
- uniform mat4 cLightMatrices[2];
- #endif
- #ifdef SKINNED
- #ifdef RASPI
- uniform vec4 cSkinMatrices[32*3];
- #else
- uniform vec4 cSkinMatrices[64*3];
- #endif
- #endif
- #ifdef NUMVERTEXLIGHTS
- uniform vec4 cVertexLights[4*3];
- #endif
- #endif
- #ifdef COMPILEPS
- #ifdef GL_ES
- precision mediump float;
- #endif
- uniform vec3 cAmbientColor;
- uniform vec3 cCameraPosPS;
- uniform float cDeltaTimePS;
- uniform float cElapsedTimePS;
- uniform vec4 cFogParams;
- uniform vec3 cFogColor;
- uniform vec2 cGBufferInvSize;
- uniform vec4 cLightColor;
- uniform vec3 cLightDirPS;
- uniform vec4 cLightPosPS;
- uniform vec4 cMatDiffColor;
- uniform vec3 cMatEmissiveColor;
- uniform vec3 cMatEnvMapColor;
- uniform vec4 cMatSpecColor;
- uniform float cNearClipPS;
- uniform float cFarClipPS;
- uniform vec4 cShadowCubeAdjust;
- uniform vec4 cShadowDepthFade;
- uniform vec2 cShadowIntensity;
- uniform vec2 cShadowMapInvSize;
- uniform vec4 cShadowSplits;
- uniform mat4 cLightMatricesPS[4];
- #endif
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