Basic.hlsl 1.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. #include "Uniforms.hlsl"
  2. #include "Samplers.hlsl"
  3. #include "Transform.hlsl"
  4. void VS(float4 iPos : POSITION,
  5. #ifdef SKINNED
  6. float4 iBlendWeights : BLENDWEIGHT,
  7. int4 iBlendIndices : BLENDINDICES,
  8. #endif
  9. #ifdef INSTANCED
  10. float4x3 iModelInstance : TEXCOORD2,
  11. #endif
  12. #ifdef BILLBOARD
  13. float2 iSize : TEXCOORD1,
  14. #endif
  15. #ifdef DIFFMAP
  16. float2 iTexCoord : TEXCOORD0,
  17. #endif
  18. #ifdef VERTEXCOLOR
  19. float4 iColor : COLOR0,
  20. out float4 oColor : COLOR0,
  21. #endif
  22. #ifdef DIFFMAP
  23. out float2 oTexCoord : TEXCOORD0,
  24. #endif
  25. out float4 oPos : POSITION)
  26. {
  27. float4x3 modelMatrix = iModelMatrix;
  28. float3 worldPos = GetWorldPos(modelMatrix);
  29. oPos = GetClipPos(worldPos);
  30. #ifdef VERTEXCOLOR
  31. oColor = iColor;
  32. #endif
  33. #ifdef DIFFMAP
  34. oTexCoord = iTexCoord;
  35. #endif
  36. }
  37. void PS(
  38. #ifdef VERTEXCOLOR
  39. float4 iColor : COLOR0,
  40. #endif
  41. #if defined(DIFFMAP) || defined(ALPHAMAP)
  42. float2 iTexCoord : TEXCOORD0,
  43. #endif
  44. out float4 oColor : COLOR0)
  45. {
  46. float4 diffColor = cMatDiffColor;
  47. #ifdef VERTEXCOLOR
  48. diffColor *= iColor;
  49. #endif
  50. #if (!defined(DIFFMAP)) && (!defined(ALPHAMAP))
  51. oColor = diffColor;
  52. #endif
  53. #ifdef DIFFMAP
  54. float4 diffInput = tex2D(sDiffMap, iTexCoord);
  55. #ifdef ALPHAMASK
  56. if (diffInput.a < 0.5)
  57. discard;
  58. #endif
  59. oColor = diffColor * diffInput;
  60. #endif
  61. #ifdef ALPHAMAP
  62. float alphaInput = tex2D(sDiffMap, iTexCoord).a;
  63. oColor = float4(diffColor.rgb, diffColor.a * alphaInput);
  64. #endif
  65. }