| 123456789101112131415161718192021 |
- #include "Uniforms.hlsl"
- #include "Samplers.hlsl"
- #include "Transform.hlsl"
- void VS(float4 iPos : POSITION,
- out float4 oPos : POSITION,
- out float3 oTexCoord : TEXCOORD0)
- {
- float4x3 modelMatrix = iModelMatrix;
- float3 worldPos = GetWorldPos(modelMatrix);
- oPos = GetClipPos(worldPos);
-
- oPos.z = oPos.w;
- oTexCoord = iPos.xyz;
- }
- void PS(float3 iTexCoord : TEXCOORD0,
- out float4 oColor : COLOR0)
- {
- oColor = cMatDiffColor * texCUBE(sDiffCubeMap, iTexCoord);
- }
|