DiffNormal.xml 666 B

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  1. <technique vs="LitSolid" ps="LitSolid" psdefines="DIFFMAP">
  2. <pass name="base" />
  3. <pass name="litbase" vsdefines="NORMALMAP" psdefines="AMBIENT NORMALMAP" sm3="true" />
  4. <pass name="light" vsdefines="NORMALMAP" psdefines="NORMALMAP" depthtest="equal" depthwrite="false" blend="add" />
  5. <pass name="prepass" vsdefines="NORMALMAP" psdefines="PREPASS NORMALMAP" />
  6. <pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
  7. <pass name="deferred" vsdefines="NORMALMAP" psdefines="DEFERRED NORMALMAP" />
  8. <pass name="depth" vs="Depth" ps="Depth" />
  9. <pass name="shadow" vs="Shadow" ps="Shadow" />
  10. </technique>