DiffNormalPackedAOAlphaMask.xml 730 B

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  1. <technique vs="LitSolid" ps="LitSolid" psdefines="DIFFMAP ALPHAMASK" alphamask="true" >
  2. <pass name="base" vsdefines="AO" psdefines="AO" />
  3. <pass name="light" vsdefines="NORMALMAP" psdefines="NORMALMAP PACKEDNORMAL" depthtest="equal" depthwrite="false" blend="add" />
  4. <pass name="prepass" vsdefines="NORMALMAP" psdefines="PREPASS NORMALMAP PACKEDNORMAL" />
  5. <pass name="material" vsdefines="AO" psdefines="MATERIAL AO" depthtest="equal" depthwrite="false" />
  6. <pass name="deferred" vsdefines="NORMALMAP AO" psdefines="DEFERRED NORMALMAP PACKEDNORMAL AO" />
  7. <pass name="depth" vs="Depth" ps="Depth" psdefines="ALPHAMASK" />
  8. <pass name="shadow" vs="Shadow" ps="Shadow" psdefines="ALPHAMASK" />
  9. </technique>