DiffNormalPackedEnvCubeAlpha.xml 389 B

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  1. <technique vs="LitSolid" ps="LitSolid" psdefines="DIFFMAP">
  2. <pass name="alpha" vsdefines="NORMALMAP ENVCUBEMAP" psdefines="NORMALMAP PACKEDNORMAL ENVCUBEMAP" depthwrite="false" blend="alpha" />
  3. <pass name="litalpha" vsdefines="NORMALMAP" psdefines="NORMALMAP PACKEDNORMAL" depthwrite="false" blend="addalpha" />
  4. <pass name="shadow" vs="Shadow" ps="Shadow" />
  5. </technique>