Editor.as 16 KB

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  1. // Urho3D editor
  2. #include "Scripts/Editor/EditorHierarchyWindow.as"
  3. #include "Scripts/Editor/EditorView.as"
  4. #include "Scripts/Editor/EditorScene.as"
  5. #include "Scripts/Editor/EditorActions.as"
  6. #include "Scripts/Editor/EditorUIElement.as"
  7. #include "Scripts/Editor/EditorGizmo.as"
  8. #include "Scripts/Editor/EditorMaterial.as"
  9. #include "Scripts/Editor/EditorSettings.as"
  10. #include "Scripts/Editor/EditorPreferences.as"
  11. #include "Scripts/Editor/EditorToolBar.as"
  12. #include "Scripts/Editor/EditorSecondaryToolbar.as"
  13. #include "Scripts/Editor/EditorUI.as"
  14. #include "Scripts/Editor/EditorImport.as"
  15. #include "Scripts/Editor/EditorResourceBrowser.as"
  16. #include "Scripts/Editor/EditorSpawn.as"
  17. String configFileName;
  18. bool instancingSetting = true;
  19. int shadowQualitySetting = 2;
  20. void Start()
  21. {
  22. // Assign the value ASAP because configFileName is needed on exit, including exit on error
  23. configFileName = fileSystem.GetAppPreferencesDir("urho3d", "Editor") + "Config.xml";
  24. if (engine.headless)
  25. {
  26. ErrorDialog("Urho3D Editor", "Headless mode is not supported. The program will now exit.");
  27. engine.Exit();
  28. return;
  29. }
  30. // Use the first frame to setup when the resolution is initialized
  31. SubscribeToEvent("Update", "FirstFrame");
  32. SubscribeToEvent(input, "ExitRequested", "HandleExitRequested");
  33. // Disable Editor auto exit, check first if it is OK to exit
  34. engine.autoExit = false;
  35. // Enable console commands from the editor script
  36. script.defaultScriptFile = scriptFile;
  37. // Enable automatic resource reloading
  38. cache.autoReloadResources = true;
  39. // Return resources which exist but failed to load due to error, so that we will not lose resource refs
  40. cache.returnFailedResources = true;
  41. // Use OS mouse without grabbing it
  42. input.mouseVisible = true;
  43. // Use system clipboard to allow transport of text in & out from the editor
  44. ui.useSystemClipboard = true;
  45. }
  46. void FirstFrame()
  47. {
  48. // Create root scene node
  49. CreateScene();
  50. // Load editor settings and preferences
  51. LoadConfig();
  52. // Create user interface for the editor
  53. CreateUI();
  54. // Create root UI element where all 'editable' UI elements would be parented to
  55. CreateRootUIElement();
  56. // Load the initial scene if provided
  57. ParseArguments();
  58. // Switch to real frame handler after initialization
  59. SubscribeToEvent("Update", "HandleUpdate");
  60. }
  61. void Stop()
  62. {
  63. SaveConfig();
  64. }
  65. void ParseArguments()
  66. {
  67. Array<String> arguments = GetArguments();
  68. bool loaded = false;
  69. // Scan for a scene to load
  70. for (uint i = 1; i < arguments.length; ++i)
  71. {
  72. if (arguments[i].ToLower() == "-scene")
  73. {
  74. if (++i < arguments.length)
  75. {
  76. loaded = LoadScene(arguments[i]);
  77. break;
  78. }
  79. }
  80. }
  81. if (!loaded)
  82. ResetScene();
  83. }
  84. void HandleUpdate(StringHash eventType, VariantMap& eventData)
  85. {
  86. float timeStep = eventData["TimeStep"].GetFloat();
  87. DoResourceBrowserWork();
  88. UpdateView(timeStep);
  89. UpdateViewports(timeStep);
  90. UpdateStats(timeStep);
  91. UpdateScene(timeStep);
  92. UpdateTestAnimation(timeStep);
  93. UpdateGizmo();
  94. UpdateDirtyUI();
  95. }
  96. void LoadConfig()
  97. {
  98. if (!fileSystem.FileExists(configFileName))
  99. return;
  100. XMLFile config;
  101. config.Load(File(configFileName, FILE_READ));
  102. XMLElement configElem = config.root;
  103. if (configElem.isNull)
  104. return;
  105. XMLElement cameraElem = configElem.GetChild("camera");
  106. XMLElement objectElem = configElem.GetChild("object");
  107. XMLElement renderingElem = configElem.GetChild("rendering");
  108. XMLElement uiElem = configElem.GetChild("ui");
  109. XMLElement hierarchyElem = configElem.GetChild("hierarchy");
  110. XMLElement inspectorElem = configElem.GetChild("attributeinspector");
  111. XMLElement viewElem = configElem.GetChild("view");
  112. XMLElement resourcesElem = configElem.GetChild("resources");
  113. XMLElement consoleElem = configElem.GetChild("console");
  114. if (!cameraElem.isNull)
  115. {
  116. if (cameraElem.HasAttribute("nearclip")) viewNearClip = cameraElem.GetFloat("nearclip");
  117. if (cameraElem.HasAttribute("farclip")) viewFarClip = cameraElem.GetFloat("farclip");
  118. if (cameraElem.HasAttribute("fov")) viewFov = cameraElem.GetFloat("fov");
  119. if (cameraElem.HasAttribute("speed")) cameraBaseSpeed = cameraElem.GetFloat("speed");
  120. if (cameraElem.HasAttribute("limitrotation")) limitRotation = cameraElem.GetBool("limitrotation");
  121. if (cameraElem.HasAttribute("mousewheelcameraposition")) mouseWheelCameraPosition = cameraElem.GetBool("mousewheelcameraposition");
  122. if (cameraElem.HasAttribute("viewportmode")) viewportMode = cameraElem.GetUInt("viewportmode");
  123. if (cameraElem.HasAttribute("mouseorbitmode")) mouseOrbitMode = cameraElem.GetInt("mouseorbitmode");
  124. UpdateViewParameters();
  125. }
  126. if (!objectElem.isNull)
  127. {
  128. if (objectElem.HasAttribute("newnodedistance")) newNodeDistance = objectElem.GetFloat("newnodedistance");
  129. if (objectElem.HasAttribute("movestep")) moveStep = objectElem.GetFloat("movestep");
  130. if (objectElem.HasAttribute("rotatestep")) rotateStep = objectElem.GetFloat("rotatestep");
  131. if (objectElem.HasAttribute("scalestep")) scaleStep = objectElem.GetFloat("scalestep");
  132. if (objectElem.HasAttribute("movesnap")) moveSnap = objectElem.GetBool("movesnap");
  133. if (objectElem.HasAttribute("rotatesnap")) rotateSnap = objectElem.GetBool("rotatesnap");
  134. if (objectElem.HasAttribute("scalesnap")) scaleSnap = objectElem.GetBool("scalesnap");
  135. if (objectElem.HasAttribute("applymateriallist")) applyMaterialList = objectElem.GetBool("applymateriallist");
  136. if (objectElem.HasAttribute("importoptions")) importOptions = objectElem.GetAttribute("importoptions");
  137. if (objectElem.HasAttribute("pickmode")) pickMode = objectElem.GetInt("pickmode");
  138. if (objectElem.HasAttribute("axismode")) axisMode = AxisMode(objectElem.GetInt("axismode"));
  139. if (objectElem.HasAttribute("revertonpause")) revertOnPause = objectElem.GetBool("revertonpause");
  140. }
  141. if (!resourcesElem.isNull)
  142. {
  143. if (resourcesElem.HasAttribute("rememberresourcepath")) rememberResourcePath = resourcesElem.GetBool("rememberresourcepath");
  144. if (rememberResourcePath && resourcesElem.HasAttribute("resourcepath"))
  145. {
  146. String newResourcePath = resourcesElem.GetAttribute("resourcepath");
  147. if (fileSystem.DirExists(newResourcePath))
  148. SetResourcePath(resourcesElem.GetAttribute("resourcepath"), false);
  149. }
  150. if (resourcesElem.HasAttribute("importpath"))
  151. {
  152. String newImportPath = resourcesElem.GetAttribute("importpath");
  153. if (fileSystem.DirExists(newImportPath))
  154. uiImportPath = newImportPath;
  155. }
  156. if (resourcesElem.HasAttribute("recentscenes"))
  157. {
  158. uiRecentScenes = resourcesElem.GetAttribute("recentscenes").Split(';');
  159. }
  160. }
  161. if (!renderingElem.isNull)
  162. {
  163. if (renderingElem.HasAttribute("texturequality")) renderer.textureQuality = renderingElem.GetInt("texturequality");
  164. if (renderingElem.HasAttribute("materialquality")) renderer.materialQuality = renderingElem.GetInt("materialquality");
  165. if (renderingElem.HasAttribute("shadowresolution")) SetShadowResolution(renderingElem.GetInt("shadowresolution"));
  166. if (renderingElem.HasAttribute("shadowquality")) renderer.shadowQuality = shadowQualitySetting = renderingElem.GetInt("shadowquality");
  167. if (renderingElem.HasAttribute("maxoccludertriangles")) renderer.maxOccluderTriangles = renderingElem.GetInt("maxoccludertriangles");
  168. if (renderingElem.HasAttribute("specularlighting")) renderer.specularLighting = renderingElem.GetBool("specularlighting");
  169. if (renderingElem.HasAttribute("dynamicinstancing")) renderer.dynamicInstancing = instancingSetting = renderingElem.GetBool("dynamicinstancing");
  170. if (renderingElem.HasAttribute("framelimiter")) engine.maxFps = renderingElem.GetBool("framelimiter") ? 200 : 0;
  171. }
  172. if (!uiElem.isNull)
  173. {
  174. if (uiElem.HasAttribute("minopacity")) uiMinOpacity = uiElem.GetFloat("minopacity");
  175. if (uiElem.HasAttribute("maxopacity")) uiMaxOpacity = uiElem.GetFloat("maxopacity");
  176. }
  177. if (!hierarchyElem.isNull)
  178. {
  179. if (hierarchyElem.HasAttribute("showinternaluielement")) showInternalUIElement = hierarchyElem.GetBool("showinternaluielement");
  180. if (hierarchyElem.HasAttribute("showtemporaryobject")) showTemporaryObject = hierarchyElem.GetBool("showtemporaryobject");
  181. if (inspectorElem.HasAttribute("nodecolor")) nodeTextColor = inspectorElem.GetColor("nodecolor");
  182. if (inspectorElem.HasAttribute("componentcolor")) componentTextColor = inspectorElem.GetColor("componentcolor");
  183. }
  184. if (!inspectorElem.isNull)
  185. {
  186. if (inspectorElem.HasAttribute("originalcolor")) normalTextColor = inspectorElem.GetColor("originalcolor");
  187. if (inspectorElem.HasAttribute("modifiedcolor")) modifiedTextColor = inspectorElem.GetColor("modifiedcolor");
  188. if (inspectorElem.HasAttribute("noneditablecolor")) nonEditableTextColor = inspectorElem.GetColor("noneditablecolor");
  189. if (inspectorElem.HasAttribute("shownoneditable")) showNonEditableAttribute = inspectorElem.GetBool("shownoneditable");
  190. }
  191. if (!viewElem.isNull)
  192. {
  193. if (viewElem.HasAttribute("defaultzoneambientcolor")) renderer.defaultZone.ambientColor = viewElem.GetColor("defaultzoneambientcolor");
  194. if (viewElem.HasAttribute("defaultzonefogcolor")) renderer.defaultZone.fogColor = viewElem.GetColor("defaultzonefogcolor");
  195. if (viewElem.HasAttribute("defaultzonefogstart")) renderer.defaultZone.fogStart = viewElem.GetInt("defaultzonefogstart");
  196. if (viewElem.HasAttribute("defaultzonefogend")) renderer.defaultZone.fogEnd = viewElem.GetInt("defaultzonefogend");
  197. if (viewElem.HasAttribute("showgrid")) showGrid = viewElem.GetBool("showgrid");
  198. if (viewElem.HasAttribute("grid2dmode")) grid2DMode = viewElem.GetBool("grid2dmode");
  199. if (viewElem.HasAttribute("gridsize")) gridSize = viewElem.GetInt("gridsize");
  200. if (viewElem.HasAttribute("gridsubdivisions")) gridSubdivisions = viewElem.GetInt("gridsubdivisions");
  201. if (viewElem.HasAttribute("gridscale")) gridScale = viewElem.GetFloat("gridscale");
  202. if (viewElem.HasAttribute("gridcolor")) gridColor = viewElem.GetColor("gridcolor");
  203. if (viewElem.HasAttribute("gridsubdivisioncolor")) gridSubdivisionColor = viewElem.GetColor("gridsubdivisioncolor");
  204. }
  205. if (!consoleElem.isNull)
  206. {
  207. // Console does not exist yet at this point, so store the string in a global variable
  208. if (consoleElem.HasAttribute("commandinterpreter")) consoleCommandInterpreter = consoleElem.GetAttribute("commandinterpreter");
  209. }
  210. }
  211. void SaveConfig()
  212. {
  213. XMLFile config;
  214. XMLElement configElem = config.CreateRoot("configuration");
  215. XMLElement cameraElem = configElem.CreateChild("camera");
  216. XMLElement objectElem = configElem.CreateChild("object");
  217. XMLElement renderingElem = configElem.CreateChild("rendering");
  218. XMLElement uiElem = configElem.CreateChild("ui");
  219. XMLElement hierarchyElem = configElem.CreateChild("hierarchy");
  220. XMLElement inspectorElem = configElem.CreateChild("attributeinspector");
  221. XMLElement viewElem = configElem.CreateChild("view");
  222. XMLElement resourcesElem = configElem.CreateChild("resources");
  223. XMLElement consoleElem = configElem.CreateChild("console");
  224. cameraElem.SetFloat("nearclip", viewNearClip);
  225. cameraElem.SetFloat("farclip", viewFarClip);
  226. cameraElem.SetFloat("fov", viewFov);
  227. cameraElem.SetFloat("speed", cameraBaseSpeed);
  228. cameraElem.SetBool("limitrotation", limitRotation);
  229. cameraElem.SetBool("mousewheelcameraposition", mouseWheelCameraPosition);
  230. cameraElem.SetUInt("viewportmode", viewportMode);
  231. cameraElem.SetInt("mouseorbitmode", mouseOrbitMode);
  232. objectElem.SetFloat("newnodedistance", newNodeDistance);
  233. objectElem.SetFloat("movestep", moveStep);
  234. objectElem.SetFloat("rotatestep", rotateStep);
  235. objectElem.SetFloat("scalestep", scaleStep);
  236. objectElem.SetBool("movesnap", moveSnap);
  237. objectElem.SetBool("rotatesnap", rotateSnap);
  238. objectElem.SetBool("scalesnap", scaleSnap);
  239. objectElem.SetBool("applymateriallist", applyMaterialList);
  240. objectElem.SetAttribute("importoptions", importOptions);
  241. objectElem.SetInt("pickmode", pickMode);
  242. objectElem.SetInt("axismode", axisMode);
  243. objectElem.SetBool("revertonpause", revertOnPause);
  244. resourcesElem.SetBool("rememberresourcepath", rememberResourcePath);
  245. resourcesElem.SetAttribute("resourcepath", sceneResourcePath);
  246. resourcesElem.SetAttribute("importpath", uiImportPath);
  247. resourcesElem.SetAttribute("recentscenes", Join(uiRecentScenes, ";"));
  248. if (renderer !is null && graphics !is null)
  249. {
  250. renderingElem.SetInt("texturequality", renderer.textureQuality);
  251. renderingElem.SetInt("materialquality", renderer.materialQuality);
  252. renderingElem.SetInt("shadowresolution", GetShadowResolution());
  253. renderingElem.SetInt("maxoccludertriangles", renderer.maxOccluderTriangles);
  254. renderingElem.SetBool("specularlighting", renderer.specularLighting);
  255. // If Shader Model 3 is not supported, save the remembered instancing & quality settings instead of reduced settings
  256. renderingElem.SetInt("shadowquality", graphics.sm3Support ? renderer.shadowQuality : shadowQualitySetting);
  257. renderingElem.SetBool("dynamicinstancing", graphics.sm3Support ? renderer.dynamicInstancing : instancingSetting);
  258. }
  259. renderingElem.SetBool("framelimiter", engine.maxFps > 0);
  260. uiElem.SetFloat("minopacity", uiMinOpacity);
  261. uiElem.SetFloat("maxopacity", uiMaxOpacity);
  262. hierarchyElem.SetBool("showinternaluielement", showInternalUIElement);
  263. hierarchyElem.SetBool("showtemporaryobject", showTemporaryObject);
  264. inspectorElem.SetColor("nodecolor", nodeTextColor);
  265. inspectorElem.SetColor("componentcolor", componentTextColor);
  266. inspectorElem.SetColor("originalcolor", normalTextColor);
  267. inspectorElem.SetColor("modifiedcolor", modifiedTextColor);
  268. inspectorElem.SetColor("noneditablecolor", nonEditableTextColor);
  269. inspectorElem.SetBool("shownoneditable", showNonEditableAttribute);
  270. viewElem.SetBool("showgrid", showGrid);
  271. viewElem.SetBool("grid2dmode", grid2DMode);
  272. viewElem.SetColor("defaultzoneambientcolor", renderer.defaultZone.ambientColor);
  273. viewElem.SetColor("defaultzonefogcolor", renderer.defaultZone.fogColor);
  274. viewElem.SetFloat("defaultzonefogstart", renderer.defaultZone.fogStart);
  275. viewElem.SetFloat("defaultzonefogend", renderer.defaultZone.fogEnd);
  276. viewElem.SetInt("gridsize", gridSize);
  277. viewElem.SetInt("gridsubdivisions", gridSubdivisions);
  278. viewElem.SetFloat("gridscale", gridScale);
  279. viewElem.SetColor("gridcolor", gridColor);
  280. viewElem.SetColor("gridsubdivisioncolor", gridSubdivisionColor);
  281. consoleElem.SetAttribute("commandinterpreter", console.commandInterpreter);
  282. config.Save(File(configFileName, FILE_WRITE));
  283. }
  284. void MakeBackup(const String&in fileName)
  285. {
  286. fileSystem.Rename(fileName, fileName + ".old");
  287. }
  288. void RemoveBackup(bool success, const String&in fileName)
  289. {
  290. if (success)
  291. fileSystem.Delete(fileName + ".old");
  292. }