EditorView.as 59 KB

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  1. // Urho3D editor view & camera functions
  2. WeakHandle previewCamera;
  3. Node@ cameraNode;
  4. Camera@ camera;
  5. Node@ gridNode;
  6. CustomGeometry@ grid;
  7. UIElement@ viewportUI; // holds the viewport ui, convienent for clearing and hiding
  8. uint setViewportCursor = 0; // used to set cursor in post update
  9. uint resizingBorder = 0; // current border that is dragging
  10. uint viewportMode = VIEWPORT_SINGLE;
  11. int viewportBorderOffset = 2; // used to center borders over viewport seams, should be half of width
  12. int viewportBorderWidth = 4; // width of a viewport resize border
  13. IntRect viewportArea; // the area where the editor viewport is. if we ever want to have the viewport not take up the whole screen this abstracts that
  14. IntRect viewportUIClipBorder = IntRect(27, 60, 0, 0); // used to clip viewport borders, the borders are ugly when going behind the transparent toolbars
  15. bool mouseWheelCameraPosition = false;
  16. bool contextMenuActionWaitFrame = false;
  17. const uint VIEWPORT_BORDER_H = 0x00000001;
  18. const uint VIEWPORT_BORDER_H1 = 0x00000002;
  19. const uint VIEWPORT_BORDER_H2 = 0x00000004;
  20. const uint VIEWPORT_BORDER_V = 0x00000010;
  21. const uint VIEWPORT_BORDER_V1 = 0x00000020;
  22. const uint VIEWPORT_BORDER_V2 = 0x00000040;
  23. const uint VIEWPORT_SINGLE = 0x00000000;
  24. const uint VIEWPORT_TOP = 0x00000100;
  25. const uint VIEWPORT_BOTTOM = 0x00000200;
  26. const uint VIEWPORT_LEFT = 0x00000400;
  27. const uint VIEWPORT_RIGHT = 0x00000800;
  28. const uint VIEWPORT_TOP_LEFT = 0x00001000;
  29. const uint VIEWPORT_TOP_RIGHT = 0x00002000;
  30. const uint VIEWPORT_BOTTOM_LEFT = 0x00004000;
  31. const uint VIEWPORT_BOTTOM_RIGHT = 0x00008000;
  32. // Combinations for easier testing
  33. const uint VIEWPORT_BORDER_H_ANY = 0x00000007;
  34. const uint VIEWPORT_BORDER_V_ANY = 0x00000070;
  35. const uint VIEWPORT_SPLIT_H = 0x0000f300;
  36. const uint VIEWPORT_SPLIT_V = 0x0000fc00;
  37. const uint VIEWPORT_SPLIT_HV = 0x0000f000;
  38. const uint VIEWPORT_TOP_ANY = 0x00003300;
  39. const uint VIEWPORT_BOTTOM_ANY = 0x0000c200;
  40. const uint VIEWPORT_LEFT_ANY = 0x00005400;
  41. const uint VIEWPORT_RIGHT_ANY = 0x0000c800;
  42. const uint VIEWPORT_QUAD = 0x0000f000;
  43. enum EditMode
  44. {
  45. EDIT_MOVE = 0,
  46. EDIT_ROTATE,
  47. EDIT_SCALE,
  48. EDIT_SELECT,
  49. EDIT_SPAWN
  50. }
  51. enum AxisMode
  52. {
  53. AXIS_WORLD = 0,
  54. AXIS_LOCAL
  55. }
  56. enum SnapScaleMode
  57. {
  58. SNAP_SCALE_FULL = 0,
  59. SNAP_SCALE_HALF,
  60. SNAP_SCALE_QUARTER
  61. }
  62. // Holds info about a viewport such as camera settings and splits up shared resources
  63. class ViewportContext
  64. {
  65. float cameraYaw = 0;
  66. float cameraPitch = 0;
  67. Camera@ camera;
  68. Node@ cameraNode;
  69. SoundListener@ soundListener;
  70. Viewport@ viewport;
  71. bool enabled = false;
  72. uint index = 0;
  73. uint viewportId = 0;
  74. UIElement@ viewportContextUI;
  75. UIElement@ statusBar;
  76. Text@ cameraPosText;
  77. Window@ settingsWindow;
  78. LineEdit@ cameraPosX;
  79. LineEdit@ cameraPosY;
  80. LineEdit@ cameraPosZ;
  81. LineEdit@ cameraRotX;
  82. LineEdit@ cameraRotY;
  83. LineEdit@ cameraRotZ;
  84. LineEdit@ cameraZoom;
  85. LineEdit@ cameraOrthoSize;
  86. CheckBox@ cameraOrthographic;
  87. ViewportContext(IntRect viewRect, uint index_, uint viewportId_)
  88. {
  89. cameraNode = Node();
  90. camera = cameraNode.CreateComponent("Camera");
  91. camera.fillMode = fillMode;
  92. soundListener = cameraNode.CreateComponent("SoundListener");
  93. viewport = Viewport(editorScene, camera, viewRect);
  94. index = index_;
  95. viewportId = viewportId_;
  96. camera.viewMask = 0xffffffff; // It's easier to only have 1 gizmo active this viewport is shared with the gizmo
  97. }
  98. void ResetCamera()
  99. {
  100. cameraNode.position = Vector3(0, 5, -10);
  101. // Look at the origin so user can see the scene.
  102. cameraNode.rotation = Quaternion(Vector3(0, 0, 1), -cameraNode.position);
  103. ReacquireCameraYawPitch();
  104. UpdateSettingsUI();
  105. }
  106. void ReacquireCameraYawPitch()
  107. {
  108. cameraYaw = cameraNode.rotation.yaw;
  109. cameraPitch = cameraNode.rotation.pitch;
  110. }
  111. void CreateViewportContextUI()
  112. {
  113. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  114. viewportContextUI = UIElement();
  115. viewportUI.AddChild(viewportContextUI);
  116. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  117. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  118. viewportContextUI.clipChildren = true;
  119. statusBar = BorderImage("ToolBar");
  120. statusBar.style = "EditorToolBar";
  121. viewportContextUI.AddChild(statusBar);
  122. statusBar.SetLayout(LM_HORIZONTAL);
  123. statusBar.SetAlignment(HA_LEFT, VA_BOTTOM);
  124. statusBar.layoutSpacing = 4;
  125. statusBar.opacity = uiMaxOpacity;
  126. Button@ settingsButton = CreateSmallToolBarButton("Settings");
  127. statusBar.AddChild(settingsButton);
  128. cameraPosText = Text();
  129. statusBar.AddChild(cameraPosText);
  130. cameraPosText.SetFont(font, 11);
  131. cameraPosText.color = Color(1, 1, 0);
  132. cameraPosText.textEffect = TE_SHADOW;
  133. cameraPosText.priority = -100;
  134. settingsWindow = ui.LoadLayout(cache.GetResource("XMLFile", "UI/EditorViewport.xml"));
  135. settingsWindow.opacity = uiMaxOpacity;
  136. settingsWindow.visible = false;
  137. viewportContextUI.AddChild(settingsWindow);
  138. cameraPosX = settingsWindow.GetChild("PositionX", true);
  139. cameraPosY = settingsWindow.GetChild("PositionY", true);
  140. cameraPosZ = settingsWindow.GetChild("PositionZ", true);
  141. cameraRotX = settingsWindow.GetChild("RotationX", true);
  142. cameraRotY = settingsWindow.GetChild("RotationY", true);
  143. cameraRotZ = settingsWindow.GetChild("RotationZ", true);
  144. cameraOrthographic = settingsWindow.GetChild("Orthographic", true);
  145. cameraZoom = settingsWindow.GetChild("Zoom", true);
  146. cameraOrthoSize = settingsWindow.GetChild("OrthoSize", true);
  147. SubscribeToEvent(cameraPosX, "TextChanged", "HandleSettingsLineEditTextChange");
  148. SubscribeToEvent(cameraPosY, "TextChanged", "HandleSettingsLineEditTextChange");
  149. SubscribeToEvent(cameraPosZ, "TextChanged", "HandleSettingsLineEditTextChange");
  150. SubscribeToEvent(cameraRotX, "TextChanged", "HandleSettingsLineEditTextChange");
  151. SubscribeToEvent(cameraRotY, "TextChanged", "HandleSettingsLineEditTextChange");
  152. SubscribeToEvent(cameraRotZ, "TextChanged", "HandleSettingsLineEditTextChange");
  153. SubscribeToEvent(cameraZoom, "TextChanged", "HandleSettingsLineEditTextChange");
  154. SubscribeToEvent(cameraOrthoSize, "TextChanged", "HandleSettingsLineEditTextChange");
  155. SubscribeToEvent(cameraOrthographic, "Toggled", "HandleOrthographicToggled");
  156. SubscribeToEvent(settingsButton, "Released", "ToggleViewportSettingsWindow");
  157. SubscribeToEvent(settingsWindow.GetChild("ResetCamera", true), "Released", "ResetCamera");
  158. SubscribeToEvent(settingsWindow.GetChild("CloseButton", true), "Released", "CloseViewportSettingsWindow");
  159. SubscribeToEvent(settingsWindow.GetChild("Refresh", true), "Released", "UpdateSettingsUI");
  160. HandleResize();
  161. }
  162. void HandleResize()
  163. {
  164. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  165. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  166. if (viewport.rect.left < 34)
  167. {
  168. statusBar.layoutBorder = IntRect(34 - viewport.rect.left, 4, 4, 8);
  169. IntVector2 pos = settingsWindow.position;
  170. pos.x = 32 - viewport.rect.left;
  171. settingsWindow.position = pos;
  172. }
  173. else
  174. {
  175. statusBar.layoutBorder = IntRect(8, 4, 4, 8);
  176. IntVector2 pos = settingsWindow.position;
  177. pos.x = 5;
  178. settingsWindow.position = pos;
  179. }
  180. statusBar.SetFixedSize(viewport.rect.width, 22);
  181. }
  182. void ToggleOrthographic()
  183. {
  184. SetOrthographic(!camera.orthographic);
  185. }
  186. void SetOrthographic(bool orthographic)
  187. {
  188. camera.orthographic = orthographic;
  189. UpdateSettingsUI();
  190. }
  191. void Update(float timeStep)
  192. {
  193. Vector3 cameraPos = cameraNode.position;
  194. String xText(cameraPos.x);
  195. String yText(cameraPos.y);
  196. String zText(cameraPos.z);
  197. xText.Resize(8);
  198. yText.Resize(8);
  199. zText.Resize(8);
  200. cameraPosText.text = String(
  201. "Pos: " + xText + " " + yText + " " + zText +
  202. " Zoom: " + camera.zoom);
  203. cameraPosText.size = cameraPosText.minSize;
  204. }
  205. void ToggleViewportSettingsWindow()
  206. {
  207. if (settingsWindow.visible)
  208. CloseViewportSettingsWindow();
  209. else
  210. OpenViewportSettingsWindow();
  211. }
  212. void OpenViewportSettingsWindow()
  213. {
  214. UpdateSettingsUI();
  215. /* settingsWindow.position = */
  216. settingsWindow.visible = true;
  217. }
  218. void CloseViewportSettingsWindow()
  219. {
  220. settingsWindow.visible = false;
  221. }
  222. void UpdateSettingsUI()
  223. {
  224. cameraPosX.text = String(Floor(cameraNode.position.x * 1000) / 1000);
  225. cameraPosY.text = String(Floor(cameraNode.position.y * 1000) / 1000);
  226. cameraPosZ.text = String(Floor(cameraNode.position.z * 1000) / 1000);
  227. cameraRotX.text = String(Floor(cameraNode.rotation.pitch * 1000) / 1000);
  228. cameraRotY.text = String(Floor(cameraNode.rotation.yaw * 1000) / 1000);
  229. cameraRotZ.text = String(Floor(cameraNode.rotation.roll * 1000) / 1000);
  230. cameraZoom.text = String(Floor(camera.zoom * 1000) / 1000);
  231. cameraOrthoSize.text = String(Floor(camera.orthoSize * 1000) / 1000);
  232. cameraOrthographic.checked = camera.orthographic;
  233. }
  234. void HandleOrthographicToggled(StringHash eventType, VariantMap& eventData)
  235. {
  236. SetOrthographic(cameraOrthographic.checked);
  237. }
  238. void HandleSettingsLineEditTextChange(StringHash eventType, VariantMap& eventData)
  239. {
  240. LineEdit@ element = eventData["Element"].GetPtr();
  241. if (element.text == "")
  242. return;
  243. if (element is cameraRotX || element is cameraRotY || element is cameraRotZ)
  244. {
  245. Vector3 euler = cameraNode.rotation.eulerAngles;
  246. if (element is cameraRotX)
  247. euler.x = element.text.ToFloat();
  248. else if (element is cameraRotY)
  249. euler.y = element.text.ToFloat();
  250. else if (element is cameraRotZ)
  251. euler.z = element.text.ToFloat();
  252. cameraNode.rotation = Quaternion(euler);
  253. }
  254. else if (element is cameraPosX || element is cameraPosY || element is cameraPosZ)
  255. {
  256. Vector3 pos = cameraNode.position;
  257. if (element is cameraPosX)
  258. pos.x = element.text.ToFloat();
  259. else if (element is cameraPosY)
  260. pos.y = element.text.ToFloat();
  261. else if (element is cameraPosZ)
  262. pos.z = element.text.ToFloat();
  263. cameraNode.position = pos;
  264. }
  265. else if (element is cameraZoom)
  266. camera.zoom = element.text.ToFloat();
  267. else if (element is cameraOrthoSize)
  268. camera.orthoSize = element.text.ToFloat();
  269. }
  270. }
  271. Array<ViewportContext@> viewports;
  272. ViewportContext@ activeViewport;
  273. Text@ editorModeText;
  274. Text@ renderStatsText;
  275. EditMode editMode = EDIT_MOVE;
  276. AxisMode axisMode = AXIS_WORLD;
  277. FillMode fillMode = FILL_SOLID;
  278. SnapScaleMode snapScaleMode = SNAP_SCALE_FULL;
  279. float viewNearClip = 0.1;
  280. float viewFarClip = 1000.0;
  281. float viewFov = 45.0;
  282. float cameraBaseSpeed = 10;
  283. float cameraBaseRotationSpeed = 0.2;
  284. float cameraShiftSpeedMultiplier = 5;
  285. float newNodeDistance = 20;
  286. float moveStep = 0.5;
  287. float rotateStep = 5;
  288. float scaleStep = 0.1;
  289. float snapScale = 1.0;
  290. bool limitRotation = false;
  291. bool moveSnap = false;
  292. bool rotateSnap = false;
  293. bool scaleSnap = false;
  294. bool renderingDebug = false;
  295. bool physicsDebug = false;
  296. bool octreeDebug = false;
  297. int pickMode = PICK_GEOMETRIES;
  298. bool orbiting = false;
  299. enum MouseOrbitMode
  300. {
  301. ORBIT_RELATIVE = 0,
  302. ORBIT_WRAP
  303. }
  304. bool toggledMouseLock = false;
  305. int mouseOrbitMode = ORBIT_RELATIVE;
  306. bool showGrid = true;
  307. bool grid2DMode = false;
  308. uint gridSize = 16;
  309. uint gridSubdivisions = 3;
  310. float gridScale = 8.0;
  311. Color gridColor(0.1, 0.1, 0.1);
  312. Color gridSubdivisionColor(0.05, 0.05, 0.05);
  313. Color gridXColor(0.5, 0.1, 0.1);
  314. Color gridYColor(0.1, 0.5, 0.1);
  315. Color gridZColor(0.1, 0.1, 0.5);
  316. Array<int> pickModeDrawableFlags = {
  317. DRAWABLE_GEOMETRY,
  318. DRAWABLE_LIGHT,
  319. DRAWABLE_ZONE
  320. };
  321. Array<String> editModeText = {
  322. "Move",
  323. "Rotate",
  324. "Scale",
  325. "Select",
  326. "Spawn"
  327. };
  328. Array<String> axisModeText = {
  329. "World",
  330. "Local"
  331. };
  332. Array<String> pickModeText = {
  333. "Geometries",
  334. "Lights",
  335. "Zones",
  336. "Rigidbodies",
  337. "UI-elements"
  338. };
  339. Array<String> fillModeText = {
  340. "Solid",
  341. "Wire",
  342. "Point"
  343. };
  344. void CreateCamera()
  345. {
  346. // Set the initial viewport rect
  347. viewportArea = IntRect(0, 0, graphics.width, graphics.height);
  348. SetViewportMode(viewportMode);
  349. SetActiveViewport(viewports[0]);
  350. // Note: the camera is not inside the scene, so that it is not listed, and does not get deleted
  351. ResetCamera();
  352. SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate");
  353. SubscribeToEvent("UIMouseClick", "ViewMouseClick");
  354. SubscribeToEvent("MouseMove", "ViewMouseMove");
  355. SubscribeToEvent("UIMouseClickEnd", "ViewMouseClickEnd");
  356. SubscribeToEvent("BeginViewUpdate", "HandleBeginViewUpdate");
  357. SubscribeToEvent("EndViewUpdate", "HandleEndViewUpdate");
  358. SubscribeToEvent("BeginViewRender", "HandleBeginViewRender");
  359. SubscribeToEvent("EndViewRender", "HandleEndViewRender");
  360. }
  361. // Create any UI associated with changing the editor viewports
  362. void CreateViewportUI()
  363. {
  364. if (viewportUI is null)
  365. {
  366. viewportUI = UIElement();
  367. ui.root.AddChild(viewportUI);
  368. }
  369. viewportUI.SetFixedSize(viewportArea.width, viewportArea.height);
  370. viewportUI.position = IntVector2(viewportArea.top, viewportArea.left);
  371. viewportUI.clipChildren = true;
  372. viewportUI.clipBorder = viewportUIClipBorder;
  373. viewportUI.RemoveAllChildren();
  374. viewportUI.priority = -2000;
  375. Array<BorderImage@> borders;
  376. IntRect top;
  377. IntRect bottom;
  378. IntRect left;
  379. IntRect right;
  380. IntRect topLeft;
  381. IntRect topRight;
  382. IntRect bottomLeft;
  383. IntRect bottomRight;
  384. for (uint i = 0; i < viewports.length; ++i)
  385. {
  386. ViewportContext@ vc = viewports[i];
  387. vc.CreateViewportContextUI();
  388. if (vc.viewportId & VIEWPORT_TOP > 0)
  389. top = vc.viewport.rect;
  390. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  391. bottom = vc.viewport.rect;
  392. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  393. left = vc.viewport.rect;
  394. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  395. right = vc.viewport.rect;
  396. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  397. topLeft = vc.viewport.rect;
  398. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  399. topRight = vc.viewport.rect;
  400. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  401. bottomLeft = vc.viewport.rect;
  402. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  403. bottomRight = vc.viewport.rect;
  404. }
  405. // Creates resize borders based on the mode set
  406. if (viewportMode == VIEWPORT_QUAD) // independent borders for quad isn't easy
  407. {
  408. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V, topLeft.right - viewportBorderOffset, topLeft.top, viewportBorderWidth, viewportArea.height));
  409. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H, topLeft.left, topLeft.bottom-viewportBorderOffset, viewportArea.width, viewportBorderWidth));
  410. }
  411. else
  412. {
  413. // Figures what borders to create based on mode
  414. if (viewportMode & (VIEWPORT_LEFT|VIEWPORT_RIGHT) > 0)
  415. {
  416. borders.Push(
  417. viewportMode & VIEWPORT_LEFT > 0 ?
  418. CreateViewportDragBorder(VIEWPORT_BORDER_V, left.right-viewportBorderOffset, left.top, viewportBorderWidth, left.height) :
  419. CreateViewportDragBorder(VIEWPORT_BORDER_V, right.left-viewportBorderOffset, right.top, viewportBorderWidth, right.height)
  420. );
  421. }
  422. else
  423. {
  424. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_TOP_RIGHT) > 0)
  425. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V1, topLeft.right-viewportBorderOffset, topLeft.top, viewportBorderWidth, topLeft.height));
  426. if (viewportMode & (VIEWPORT_BOTTOM_LEFT|VIEWPORT_BOTTOM_RIGHT) > 0)
  427. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V2, bottomLeft.right-viewportBorderOffset, bottomLeft.top, viewportBorderWidth, bottomLeft.height));
  428. }
  429. if (viewportMode & (VIEWPORT_TOP|VIEWPORT_BOTTOM) > 0)
  430. {
  431. borders.Push(
  432. viewportMode & VIEWPORT_TOP > 0 ?
  433. CreateViewportDragBorder(VIEWPORT_BORDER_H, top.left, top.bottom-viewportBorderOffset, top.width, viewportBorderWidth) :
  434. CreateViewportDragBorder(VIEWPORT_BORDER_H, bottom.left, bottom.top-viewportBorderOffset, bottom.width, viewportBorderWidth)
  435. );
  436. }
  437. else
  438. {
  439. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_BOTTOM_LEFT) > 0)
  440. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H1, topLeft.left, topLeft.bottom-viewportBorderOffset, topLeft.width, viewportBorderWidth));
  441. if (viewportMode & (VIEWPORT_TOP_RIGHT|VIEWPORT_BOTTOM_RIGHT) > 0)
  442. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H2, topRight.left, topRight.bottom-viewportBorderOffset, topRight.width, viewportBorderWidth));
  443. }
  444. }
  445. }
  446. BorderImage@ CreateViewportDragBorder(uint value, int posX, int posY, int sizeX, int sizeY)
  447. {
  448. BorderImage@ border = BorderImage();
  449. viewportUI.AddChild(border);
  450. border.name = "border";
  451. border.style = "ViewportBorder";
  452. border.vars["VIEWMODE"] = value;
  453. border.SetFixedSize(sizeX, sizeY); // relevant size gets set by viewport later
  454. border.position = IntVector2(posX, posY);
  455. border.opacity = uiMaxOpacity;
  456. SubscribeToEvent(border, "DragMove", "HandleViewportBorderDragMove");
  457. SubscribeToEvent(border, "DragEnd", "HandleViewportBorderDragEnd");
  458. return border;
  459. }
  460. void SetFillMode(FillMode fillMode_)
  461. {
  462. fillMode = fillMode_;
  463. for (uint i = 0; i < viewports.length; ++i)
  464. viewports[i].camera.fillMode = fillMode_;
  465. }
  466. // Sets the viewport mode
  467. void SetViewportMode(uint mode = VIEWPORT_SINGLE)
  468. {
  469. // Remember old viewport positions
  470. Array<Vector3> cameraPositions;
  471. Array<Quaternion> cameraRotations;
  472. for (uint i = 0; i < viewports.length; ++i)
  473. {
  474. cameraPositions.Push(viewports[i].cameraNode.position);
  475. cameraRotations.Push(viewports[i].cameraNode.rotation);
  476. }
  477. viewports.Clear();
  478. viewportMode = mode;
  479. // Always have quad a
  480. {
  481. uint viewport = 0;
  482. ViewportContext@ vc = ViewportContext(
  483. IntRect(
  484. 0,
  485. 0,
  486. mode & (VIEWPORT_LEFT|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  487. mode & (VIEWPORT_TOP|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.height / 2 : viewportArea.height),
  488. viewports.length + 1,
  489. viewportMode & (VIEWPORT_TOP|VIEWPORT_LEFT|VIEWPORT_TOP_LEFT)
  490. );
  491. viewports.Push(vc);
  492. }
  493. uint topRight = viewportMode & (VIEWPORT_RIGHT|VIEWPORT_TOP_RIGHT);
  494. if (topRight > 0)
  495. {
  496. ViewportContext@ vc = ViewportContext(
  497. IntRect(
  498. viewportArea.width/2,
  499. 0,
  500. viewportArea.width,
  501. mode & VIEWPORT_TOP_RIGHT > 0 ? viewportArea.height / 2 : viewportArea.height),
  502. viewports.length + 1,
  503. topRight
  504. );
  505. viewports.Push(vc);
  506. }
  507. uint bottomLeft = viewportMode & (VIEWPORT_BOTTOM|VIEWPORT_BOTTOM_LEFT);
  508. if (bottomLeft > 0)
  509. {
  510. ViewportContext@ vc = ViewportContext(
  511. IntRect(
  512. 0,
  513. viewportArea.height / 2,
  514. mode & (VIEWPORT_BOTTOM_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  515. viewportArea.height),
  516. viewports.length + 1,
  517. bottomLeft
  518. );
  519. viewports.Push(vc);
  520. }
  521. uint bottomRight = viewportMode & (VIEWPORT_BOTTOM_RIGHT);
  522. if (bottomRight > 0)
  523. {
  524. ViewportContext@ vc = ViewportContext(
  525. IntRect(
  526. viewportArea.width / 2,
  527. viewportArea.height / 2,
  528. viewportArea.width,
  529. viewportArea.height),
  530. viewports.length + 1,
  531. bottomRight
  532. );
  533. viewports.Push(vc);
  534. }
  535. renderer.numViewports = viewports.length;
  536. for (uint i = 0; i < viewports.length; ++i)
  537. renderer.viewports[i] = viewports[i].viewport;
  538. // Restore camera positions as applicable. Default new viewports to the last camera position
  539. if (cameraPositions.length > 0)
  540. {
  541. for (uint i = 0; i < viewports.length; ++i)
  542. {
  543. uint src = i;
  544. if (src >= cameraPositions.length)
  545. src = cameraPositions.length - 1;
  546. viewports[i].cameraNode.position = cameraPositions[src];
  547. viewports[i].cameraNode.rotation = cameraRotations[src];
  548. }
  549. }
  550. ReacquireCameraYawPitch();
  551. UpdateViewParameters();
  552. UpdateCameraPreview();
  553. CreateViewportUI();
  554. }
  555. // Create a preview viewport if a camera component is selected
  556. void UpdateCameraPreview()
  557. {
  558. previewCamera = null;
  559. StringHash cameraType("Camera");
  560. for (uint i = 0; i < selectedComponents.length; ++i)
  561. {
  562. if (selectedComponents[i].type == cameraType)
  563. {
  564. // Take the first encountered camera
  565. previewCamera = selectedComponents[i];
  566. break;
  567. }
  568. }
  569. // Also try nodes if not found from components
  570. if (previewCamera.Get() is null)
  571. {
  572. for (uint i = 0; i < selectedNodes.length; ++i)
  573. {
  574. previewCamera = selectedNodes[i].GetComponent("Camera");
  575. if (previewCamera.Get() !is null)
  576. break;
  577. }
  578. }
  579. // Remove extra viewport if it exists and no camera is selected
  580. if (previewCamera.Get() is null)
  581. {
  582. if (renderer.numViewports > viewports.length)
  583. renderer.numViewports = viewports.length;
  584. }
  585. else
  586. {
  587. if (renderer.numViewports < viewports.length + 1)
  588. renderer.numViewports = viewports.length + 1;
  589. int previewWidth = graphics.width / 4;
  590. int previewHeight = previewWidth * 9 / 16;
  591. int previewX = graphics.width - 10 - previewWidth;
  592. int previewY = graphics.height - 30 - previewHeight;
  593. Viewport@ previewView = Viewport();
  594. previewView.scene = editorScene;
  595. previewView.camera = previewCamera.Get();
  596. previewView.rect = IntRect(previewX, previewY, previewX + previewWidth, previewY + previewHeight);
  597. renderer.viewports[viewports.length] = previewView;
  598. }
  599. }
  600. void HandleViewportBorderDragMove(StringHash eventType, VariantMap& eventData)
  601. {
  602. UIElement@ dragBorder = eventData["Element"].GetPtr();
  603. if (dragBorder is null)
  604. return;
  605. uint hPos;
  606. uint vPos;
  607. // Moves border to new cursor position, restricts motion to 1 axis, and keeps borders within view area
  608. if (resizingBorder & VIEWPORT_BORDER_V_ANY > 0)
  609. {
  610. hPos = Clamp(ui.cursorPosition.x, 150, viewportArea.width-150);
  611. vPos = dragBorder.position.y;
  612. dragBorder.position = IntVector2(hPos, vPos);
  613. }
  614. if (resizingBorder & VIEWPORT_BORDER_H_ANY > 0)
  615. {
  616. vPos = Clamp(ui.cursorPosition.y, 150, viewportArea.height-150);
  617. hPos = dragBorder.position.x;
  618. dragBorder.position = IntVector2(hPos, vPos);
  619. }
  620. // Move all dependent borders
  621. Array<UIElement@> borders = viewportUI.GetChildren();
  622. for (uint i = 0; i < borders.length; ++i)
  623. {
  624. BorderImage@ border = borders[i];
  625. if (border is null || border is dragBorder || border.name != "border")
  626. continue;
  627. uint borderViewMode = border.vars["VIEWMODE"].GetUInt();
  628. if (resizingBorder == VIEWPORT_BORDER_H)
  629. {
  630. if (borderViewMode == VIEWPORT_BORDER_V1)
  631. {
  632. border.SetFixedHeight(vPos);
  633. }
  634. else if (borderViewMode == VIEWPORT_BORDER_V2)
  635. {
  636. border.position = IntVector2(border.position.x, vPos);
  637. border.SetFixedHeight(viewportArea.height - vPos);
  638. }
  639. }
  640. else if (resizingBorder == VIEWPORT_BORDER_V)
  641. {
  642. if (borderViewMode == VIEWPORT_BORDER_H1)
  643. {
  644. border.SetFixedWidth(hPos);
  645. }
  646. else if (borderViewMode == VIEWPORT_BORDER_H2)
  647. {
  648. border.position = IntVector2(hPos, border.position.y);
  649. border.SetFixedWidth(viewportArea.width - hPos);
  650. }
  651. }
  652. }
  653. }
  654. void HandleViewportBorderDragEnd(StringHash eventType, VariantMap& eventData)
  655. {
  656. // Sets the new viewports by checking all the dependencies
  657. Array<UIElement@> children = viewportUI.GetChildren();
  658. Array<BorderImage@> borders;
  659. BorderImage@ borderV;
  660. BorderImage@ borderV1;
  661. BorderImage@ borderV2;
  662. BorderImage@ borderH;
  663. BorderImage@ borderH1;
  664. BorderImage@ borderH2;
  665. for (uint i = 0; i < children.length; ++i)
  666. {
  667. if (children[i].name == "border")
  668. {
  669. BorderImage@ border = children[i];
  670. uint mode = border.vars["VIEWMODE"].GetUInt();
  671. if (mode == VIEWPORT_BORDER_V)
  672. borderV = border;
  673. else if (mode == VIEWPORT_BORDER_V1)
  674. borderV1 = border;
  675. else if (mode == VIEWPORT_BORDER_V2)
  676. borderV2 = border;
  677. else if (mode == VIEWPORT_BORDER_H)
  678. borderH = border;
  679. else if (mode == VIEWPORT_BORDER_H1)
  680. borderH1 = border;
  681. else if (mode == VIEWPORT_BORDER_H2)
  682. borderH2 = border;
  683. }
  684. }
  685. IntRect top;
  686. IntRect bottom;
  687. IntRect left;
  688. IntRect right;
  689. IntRect topLeft;
  690. IntRect topRight;
  691. IntRect bottomLeft;
  692. IntRect bottomRight;
  693. for (uint i = 0; i < viewports.length; ++i)
  694. {
  695. ViewportContext@ vc = viewports[i];
  696. if (vc.viewportId & VIEWPORT_TOP > 0)
  697. top = vc.viewport.rect;
  698. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  699. bottom = vc.viewport.rect;
  700. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  701. left = vc.viewport.rect;
  702. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  703. right = vc.viewport.rect;
  704. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  705. topLeft = vc.viewport.rect;
  706. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  707. topRight = vc.viewport.rect;
  708. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  709. bottomLeft = vc.viewport.rect;
  710. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  711. bottomRight = vc.viewport.rect;
  712. }
  713. if (borderV !is null)
  714. {
  715. if (viewportMode & VIEWPORT_LEFT > 0)
  716. left.right = borderV.position.x + viewportBorderOffset;
  717. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  718. topLeft.right = borderV.position.x + viewportBorderOffset;
  719. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  720. topRight.left = borderV.position.x + viewportBorderOffset;
  721. if (viewportMode & VIEWPORT_RIGHT > 0)
  722. right.left = borderV.position.x + viewportBorderOffset;
  723. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  724. bottomLeft.right = borderV.position.x + viewportBorderOffset;
  725. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  726. bottomRight.left = borderV.position.x + viewportBorderOffset;
  727. }
  728. else
  729. {
  730. if (borderV1 !is null)
  731. {
  732. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  733. topLeft.right = borderV1.position.x + viewportBorderOffset;
  734. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  735. topRight.left = borderV1.position.x + viewportBorderOffset;
  736. }
  737. if (borderV2 !is null)
  738. {
  739. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  740. bottomLeft.right = borderV2.position.x + viewportBorderOffset;
  741. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  742. bottomRight.left = borderV2.position.x + viewportBorderOffset;
  743. }
  744. }
  745. if (borderH !is null)
  746. {
  747. if (viewportMode & VIEWPORT_TOP > 0)
  748. top.bottom = borderH.position.y + viewportBorderOffset;
  749. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  750. topLeft.bottom = borderH.position.y + viewportBorderOffset;
  751. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  752. bottomLeft.top = borderH.position.y + viewportBorderOffset;
  753. if (viewportMode & VIEWPORT_BOTTOM > 0)
  754. bottom.top = borderH.position.y + viewportBorderOffset;
  755. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  756. topRight.bottom = borderH.position.y + viewportBorderOffset;
  757. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  758. bottomRight.top = borderH.position.y + viewportBorderOffset;
  759. }
  760. else
  761. {
  762. if (borderH1 !is null)
  763. {
  764. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  765. topLeft.bottom = borderH1.position.y+viewportBorderOffset;
  766. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  767. bottomLeft.top = borderH1.position.y+viewportBorderOffset;
  768. }
  769. if (borderH2 !is null)
  770. {
  771. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  772. topRight.bottom = borderH2.position.y+viewportBorderOffset;
  773. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  774. bottomRight.top = borderH2.position.y+viewportBorderOffset;
  775. }
  776. }
  777. // Applies the calculated changes
  778. for (uint i = 0; i < viewports.length; ++i)
  779. {
  780. ViewportContext@ vc = viewports[i];
  781. if (vc.viewportId & VIEWPORT_TOP > 0)
  782. vc.viewport.rect = top;
  783. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  784. vc.viewport.rect = bottom;
  785. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  786. vc.viewport.rect = left;
  787. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  788. vc.viewport.rect = right;
  789. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  790. vc.viewport.rect = topLeft;
  791. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  792. vc.viewport.rect = topRight;
  793. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  794. vc.viewport.rect = bottomLeft;
  795. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  796. vc.viewport.rect = bottomRight;
  797. vc.HandleResize();
  798. }
  799. // End drag state
  800. resizingBorder = 0;
  801. setViewportCursor = 0;
  802. }
  803. void SetViewportCursor()
  804. {
  805. if (setViewportCursor & VIEWPORT_BORDER_V_ANY > 0)
  806. ui.cursor.shape = CS_RESIZEHORIZONTAL;
  807. else if (setViewportCursor & VIEWPORT_BORDER_H_ANY > 0)
  808. ui.cursor.shape = CS_RESIZEVERTICAL;
  809. }
  810. void SetActiveViewport(ViewportContext@ context)
  811. {
  812. // Sets the global variables to the current context
  813. @cameraNode = context.cameraNode;
  814. @camera = context.camera;
  815. @audio.listener = context.soundListener;
  816. // Camera is created before gizmo, this gets called again after UI is created
  817. if (gizmo !is null)
  818. gizmo.viewMask = camera.viewMask;
  819. @activeViewport = context;
  820. // If a mode is changed while in a drag or hovering over a border these can get out of sync
  821. resizingBorder = 0;
  822. setViewportCursor = 0;
  823. }
  824. void ResetCamera()
  825. {
  826. for (uint i = 0; i < viewports.length; ++i)
  827. viewports[i].ResetCamera();
  828. }
  829. void ReacquireCameraYawPitch()
  830. {
  831. for (uint i = 0; i < viewports.length; ++i)
  832. viewports[i].ReacquireCameraYawPitch();
  833. }
  834. void UpdateViewParameters()
  835. {
  836. for (uint i = 0; i < viewports.length; ++i)
  837. {
  838. viewports[i].camera.nearClip = viewNearClip;
  839. viewports[i].camera.farClip = viewFarClip;
  840. viewports[i].camera.fov = viewFov;
  841. }
  842. }
  843. void CreateGrid()
  844. {
  845. gridNode = Node();
  846. grid = gridNode.CreateComponent("CustomGeometry");
  847. grid.numGeometries = 1;
  848. grid.material = cache.GetResource("Material", "Materials/VColUnlit.xml");
  849. grid.viewMask = 0x80000000; // Editor raycasts use viewmask 0x7fffffff
  850. grid.occludee = false;
  851. UpdateGrid();
  852. }
  853. void HideGrid()
  854. {
  855. if (grid !is null)
  856. grid.enabled = false;
  857. }
  858. void ShowGrid()
  859. {
  860. if (grid !is null)
  861. {
  862. grid.enabled = true;
  863. if (editorScene.octree !is null)
  864. editorScene.octree.AddManualDrawable(grid);
  865. }
  866. }
  867. void UpdateGrid(bool updateGridGeometry = true)
  868. {
  869. showGrid ? ShowGrid() : HideGrid();
  870. gridNode.scale = Vector3(gridScale, gridScale, gridScale);
  871. if (!updateGridGeometry)
  872. return;
  873. uint size = uint(Floor(gridSize / 2) * 2);
  874. float halfSizeScaled = size / 2;
  875. float scale = 1.0;
  876. uint subdivisionSize = uint(Pow(2.0f, float(gridSubdivisions)));
  877. if (subdivisionSize > 0)
  878. {
  879. size *= subdivisionSize;
  880. scale /= subdivisionSize;
  881. }
  882. uint halfSize = size / 2;
  883. grid.BeginGeometry(0, LINE_LIST);
  884. float lineOffset = -halfSizeScaled;
  885. for (uint i = 0; i <= size; ++i)
  886. {
  887. bool lineCenter = i == halfSize;
  888. bool lineSubdiv = !Equals(Mod(i, subdivisionSize), 0.0);
  889. if (!grid2DMode)
  890. {
  891. grid.DefineVertex(Vector3(lineOffset, 0.0, halfSizeScaled));
  892. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  893. grid.DefineVertex(Vector3(lineOffset, 0.0, -halfSizeScaled));
  894. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  895. grid.DefineVertex(Vector3(-halfSizeScaled, 0.0, lineOffset));
  896. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  897. grid.DefineVertex(Vector3(halfSizeScaled, 0.0, lineOffset));
  898. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  899. }
  900. else
  901. {
  902. grid.DefineVertex(Vector3(lineOffset, halfSizeScaled, 0.0));
  903. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  904. grid.DefineVertex(Vector3(lineOffset, -halfSizeScaled, 0.0));
  905. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  906. grid.DefineVertex(Vector3(-halfSizeScaled, lineOffset, 0.0));
  907. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  908. grid.DefineVertex(Vector3(halfSizeScaled, lineOffset, 0.0));
  909. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  910. }
  911. lineOffset += scale;
  912. }
  913. grid.Commit();
  914. }
  915. void CreateStatsBar()
  916. {
  917. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  918. editorModeText = Text();
  919. ui.root.AddChild(editorModeText);
  920. renderStatsText = Text();
  921. ui.root.AddChild(renderStatsText);
  922. if (ui.root.width >= 1200)
  923. {
  924. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  925. SetupStatsBarText(renderStatsText, font, -4, 64, HA_RIGHT, VA_TOP);
  926. }
  927. else
  928. {
  929. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  930. SetupStatsBarText(renderStatsText, font, 35, 78, HA_LEFT, VA_TOP);
  931. }
  932. }
  933. void SetupStatsBarText(Text@ text, Font@ font, int x, int y, HorizontalAlignment hAlign, VerticalAlignment vAlign)
  934. {
  935. text.position = IntVector2(x, y);
  936. text.horizontalAlignment = hAlign;
  937. text.verticalAlignment = vAlign;
  938. text.SetFont(font, 11);
  939. text.color = Color(1, 1, 0);
  940. text.textEffect = TE_SHADOW;
  941. text.priority = -100;
  942. }
  943. void UpdateStats(float timeStep)
  944. {
  945. editorModeText.text = String(
  946. "Mode: " + editModeText[editMode] +
  947. " Axis: " + axisModeText[axisMode] +
  948. " Pick: " + pickModeText[pickMode] +
  949. " Fill: " + fillModeText[fillMode] +
  950. " Updates: " + (runUpdate ? "Running" : "Paused"));
  951. renderStatsText.text = String(
  952. "Tris: " + renderer.numPrimitives +
  953. " Batches: " + renderer.numBatches +
  954. " Lights: " + renderer.numLights[true] +
  955. " Shadowmaps: " + renderer.numShadowMaps[true] +
  956. " Occluders: " + renderer.numOccluders[true]);
  957. editorModeText.size = editorModeText.minSize;
  958. renderStatsText.size = renderStatsText.minSize;
  959. }
  960. void UpdateViewports(float timeStep)
  961. {
  962. for(uint i = 0; i < viewports.length; ++i)
  963. {
  964. ViewportContext@ viewportContext = viewports[i];
  965. viewportContext.Update(timeStep);
  966. }
  967. }
  968. void SetMouseMode(bool enable)
  969. {
  970. if (enable)
  971. {
  972. if (mouseOrbitMode == ORBIT_RELATIVE)
  973. {
  974. input.mouseMode = MM_RELATIVE;
  975. ui.cursor.visible = false;
  976. }
  977. else if (mouseOrbitMode == ORBIT_WRAP)
  978. input.mouseMode = MM_WRAP;
  979. }
  980. else
  981. {
  982. input.mouseMode = MM_ABSOLUTE;
  983. ui.cursor.visible = true;
  984. }
  985. }
  986. void SetMouseLock()
  987. {
  988. toggledMouseLock = true;
  989. SetMouseMode(true);
  990. FadeUI();
  991. }
  992. void ReleaseMouseLock()
  993. {
  994. if (toggledMouseLock)
  995. {
  996. toggledMouseLock = false;
  997. SetMouseMode(false);
  998. }
  999. }
  1000. void UpdateView(float timeStep)
  1001. {
  1002. if (ui.HasModalElement() || ui.focusElement !is null)
  1003. {
  1004. ReleaseMouseLock();
  1005. return;
  1006. }
  1007. // Move camera
  1008. if (!input.keyDown[KEY_LCTRL])
  1009. {
  1010. float speedMultiplier = 1.0;
  1011. if (input.keyDown[KEY_LSHIFT])
  1012. speedMultiplier = cameraShiftSpeedMultiplier;
  1013. if (input.keyDown['W'] || input.keyDown[KEY_UP])
  1014. {
  1015. cameraNode.Translate(Vector3(0, 0, cameraBaseSpeed) * timeStep * speedMultiplier);
  1016. FadeUI();
  1017. }
  1018. if (input.keyDown['S'] || input.keyDown[KEY_DOWN])
  1019. {
  1020. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * timeStep * speedMultiplier);
  1021. FadeUI();
  1022. }
  1023. if (input.keyDown['A'] || input.keyDown[KEY_LEFT])
  1024. {
  1025. cameraNode.Translate(Vector3(-cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1026. FadeUI();
  1027. }
  1028. if (input.keyDown['D'] || input.keyDown[KEY_RIGHT])
  1029. {
  1030. cameraNode.Translate(Vector3(cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1031. FadeUI();
  1032. }
  1033. if (input.keyDown['E'] || input.keyDown[KEY_PAGEUP])
  1034. {
  1035. cameraNode.Translate(Vector3(0, cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1036. FadeUI();
  1037. }
  1038. if (input.keyDown['Q'] || input.keyDown[KEY_PAGEDOWN])
  1039. {
  1040. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1041. FadeUI();
  1042. }
  1043. if (input.mouseMoveWheel != 0 && ui.GetElementAt(ui.cursor.position) is null)
  1044. {
  1045. if (mouseWheelCameraPosition)
  1046. {
  1047. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep *
  1048. speedMultiplier);
  1049. }
  1050. else
  1051. {
  1052. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1053. camera.zoom = Clamp(zoom, .1, 30);
  1054. }
  1055. }
  1056. }
  1057. // Rotate/orbit/pan camera
  1058. if (input.mouseButtonDown[MOUSEB_RIGHT] || input.mouseButtonDown[MOUSEB_MIDDLE])
  1059. {
  1060. SetMouseLock();
  1061. IntVector2 mouseMove = input.mouseMove;
  1062. if (mouseMove.x != 0 || mouseMove.y != 0)
  1063. {
  1064. if (input.keyDown[KEY_LSHIFT] && input.mouseButtonDown[MOUSEB_MIDDLE])
  1065. {
  1066. cameraNode.Translate(Vector3(-mouseMove.x, mouseMove.y, 0) * timeStep * cameraBaseSpeed * 0.5);
  1067. }
  1068. else
  1069. {
  1070. activeViewport.cameraYaw += mouseMove.x * cameraBaseRotationSpeed;
  1071. activeViewport.cameraPitch += mouseMove.y * cameraBaseRotationSpeed;
  1072. if (limitRotation)
  1073. activeViewport.cameraPitch = Clamp(activeViewport.cameraPitch, -90.0, 90.0);
  1074. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1075. cameraNode.rotation = q;
  1076. if (input.mouseButtonDown[MOUSEB_MIDDLE] && (selectedNodes.length > 0 || selectedComponents.length > 0))
  1077. {
  1078. Vector3 centerPoint = SelectedNodesCenterPoint();
  1079. Vector3 d = cameraNode.worldPosition - centerPoint;
  1080. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
  1081. orbiting = true;
  1082. }
  1083. }
  1084. }
  1085. }
  1086. else
  1087. ReleaseMouseLock();
  1088. if (orbiting && !input.mouseButtonDown[MOUSEB_MIDDLE])
  1089. orbiting = false;
  1090. // Move/rotate/scale object
  1091. if (!editNodes.empty && editMode != EDIT_SELECT && input.keyDown[KEY_LCTRL])
  1092. {
  1093. Vector3 adjust(0, 0, 0);
  1094. if (input.keyDown[KEY_UP])
  1095. adjust.z = 1;
  1096. if (input.keyDown[KEY_DOWN])
  1097. adjust.z = -1;
  1098. if (input.keyDown[KEY_LEFT])
  1099. adjust.x = -1;
  1100. if (input.keyDown[KEY_RIGHT])
  1101. adjust.x = 1;
  1102. if (input.keyDown[KEY_PAGEUP])
  1103. adjust.y = 1;
  1104. if (input.keyDown[KEY_PAGEDOWN])
  1105. adjust.y = -1;
  1106. if (editMode == EDIT_SCALE)
  1107. {
  1108. if (input.keyDown[KEY_KP_PLUS])
  1109. adjust = Vector3(1, 1, 1);
  1110. if (input.keyDown[KEY_KP_MINUS])
  1111. adjust = Vector3(-1, -1, -1);
  1112. }
  1113. if (adjust == Vector3(0, 0, 0))
  1114. return;
  1115. bool moved = false;
  1116. adjust *= timeStep * 10;
  1117. switch (editMode)
  1118. {
  1119. case EDIT_MOVE:
  1120. if (!moveSnap)
  1121. moved = MoveNodes(adjust * moveStep);
  1122. break;
  1123. case EDIT_ROTATE:
  1124. if (!rotateSnap)
  1125. moved = RotateNodes(adjust * rotateStep);
  1126. break;
  1127. case EDIT_SCALE:
  1128. if (!scaleSnap)
  1129. moved = ScaleNodes(adjust * scaleStep);
  1130. break;
  1131. }
  1132. if (moved)
  1133. UpdateNodeAttributes();
  1134. }
  1135. // If not dragging
  1136. if (resizingBorder == 0)
  1137. {
  1138. UIElement@ uiElement = ui.GetElementAt(ui.cursorPosition);
  1139. if (uiElement !is null && uiElement.vars.Contains("VIEWMODE"))
  1140. {
  1141. setViewportCursor = uiElement.vars["VIEWMODE"].GetUInt();
  1142. if (input.mouseButtonDown[MOUSEB_LEFT])
  1143. resizingBorder = setViewportCursor;
  1144. }
  1145. }
  1146. }
  1147. void SteppedObjectManipulation(int key)
  1148. {
  1149. if (editNodes.empty || editMode == EDIT_SELECT)
  1150. return;
  1151. // Do not react in non-snapped mode, because that is handled in frame update
  1152. if (editMode == EDIT_MOVE && !moveSnap)
  1153. return;
  1154. if (editMode == EDIT_ROTATE && !rotateSnap)
  1155. return;
  1156. if (editMode == EDIT_SCALE && !scaleSnap)
  1157. return;
  1158. Vector3 adjust(0, 0, 0);
  1159. if (key == KEY_UP)
  1160. adjust.z = 1;
  1161. if (key == KEY_DOWN)
  1162. adjust.z = -1;
  1163. if (key == KEY_LEFT)
  1164. adjust.x = -1;
  1165. if (key == KEY_RIGHT)
  1166. adjust.x = 1;
  1167. if (key == KEY_PAGEUP)
  1168. adjust.y = 1;
  1169. if (key == KEY_PAGEDOWN)
  1170. adjust.y = -1;
  1171. if (editMode == EDIT_SCALE)
  1172. {
  1173. if (key == KEY_KP_PLUS)
  1174. adjust = Vector3(1, 1, 1);
  1175. if (key == KEY_KP_MINUS)
  1176. adjust = Vector3(-1, -1, -1);
  1177. }
  1178. if (adjust == Vector3(0, 0, 0))
  1179. return;
  1180. bool moved = false;
  1181. switch (editMode)
  1182. {
  1183. case EDIT_MOVE:
  1184. moved = MoveNodes(adjust);
  1185. break;
  1186. case EDIT_ROTATE:
  1187. {
  1188. float rotateStepScaled = rotateStep * snapScale;
  1189. moved = RotateNodes(adjust * rotateStepScaled);
  1190. }
  1191. break;
  1192. case EDIT_SCALE:
  1193. {
  1194. float scaleStepScaled = scaleStep * snapScale;
  1195. moved = ScaleNodes(adjust * scaleStepScaled);
  1196. }
  1197. break;
  1198. }
  1199. if (moved)
  1200. UpdateNodeAttributes();
  1201. }
  1202. void HandlePostRenderUpdate()
  1203. {
  1204. DebugRenderer@ debug = editorScene.debugRenderer;
  1205. if (debug is null || orbiting)
  1206. return;
  1207. // Visualize the currently selected nodes
  1208. for (uint i = 0; i < selectedNodes.length; ++i)
  1209. DrawNodeDebug(selectedNodes[i], debug);
  1210. // Visualize the currently selected components
  1211. for (uint i = 0; i < selectedComponents.length; ++i)
  1212. selectedComponents[i].DrawDebugGeometry(debug, false);
  1213. // Visualize the currently selected UI-elements
  1214. for (uint i = 0; i < selectedUIElements.length; ++i)
  1215. ui.DebugDraw(selectedUIElements[i]);
  1216. if (renderingDebug)
  1217. renderer.DrawDebugGeometry(false);
  1218. if (physicsDebug && editorScene.physicsWorld !is null)
  1219. editorScene.physicsWorld.DrawDebugGeometry(true);
  1220. if (octreeDebug && editorScene.octree !is null)
  1221. editorScene.octree.DrawDebugGeometry(true);
  1222. if (setViewportCursor | resizingBorder > 0)
  1223. {
  1224. SetViewportCursor();
  1225. if (resizingBorder == 0)
  1226. setViewportCursor = 0;
  1227. }
  1228. ViewRaycast(false);
  1229. }
  1230. void DrawNodeDebug(Node@ node, DebugRenderer@ debug, bool drawNode = true)
  1231. {
  1232. if (drawNode)
  1233. debug.AddNode(node, 1.0, false);
  1234. // Exception for the scene to avoid bringing the editor to its knees: drawing either the whole hierarchy or the subsystem-
  1235. // components can have a large performance hit
  1236. if (node !is editorScene)
  1237. {
  1238. for (uint j = 0; j < node.numComponents; ++j)
  1239. node.components[j].DrawDebugGeometry(debug, false);
  1240. // To avoid cluttering the view, do not draw the node axes for child nodes
  1241. for (uint k = 0; k < node.numChildren; ++k)
  1242. DrawNodeDebug(node.children[k], debug, false);
  1243. }
  1244. }
  1245. void ViewMouseMove()
  1246. {
  1247. // setting mouse position based on mouse position
  1248. if (ui.IsDragging()) { }
  1249. else if (ui.focusElement !is null || input.mouseButtonDown[MOUSEB_LEFT|MOUSEB_MIDDLE|MOUSEB_RIGHT])
  1250. return;
  1251. IntVector2 pos = ui.cursor.position;
  1252. for (uint i = 0; i < viewports.length; ++i)
  1253. {
  1254. ViewportContext@ vc = viewports[i];
  1255. if (vc !is activeViewport && vc.viewport.rect.IsInside(pos) == INSIDE)
  1256. SetActiveViewport(vc);
  1257. }
  1258. }
  1259. void ViewMouseClick()
  1260. {
  1261. ViewRaycast(true);
  1262. }
  1263. Ray GetActiveViewportCameraRay()
  1264. {
  1265. IntRect view = activeViewport.viewport.rect;
  1266. return camera.GetScreenRay(
  1267. float(ui.cursorPosition.x - view.left) / view.width,
  1268. float(ui.cursorPosition.y - view.top) / view.height
  1269. );
  1270. }
  1271. void ViewMouseClickEnd()
  1272. {
  1273. // checks to close open popup windows
  1274. IntVector2 pos = ui.cursorPosition;
  1275. if (contextMenu !is null && contextMenu.enabled)
  1276. {
  1277. if (contextMenuActionWaitFrame)
  1278. contextMenuActionWaitFrame = false;
  1279. else
  1280. {
  1281. if (!contextMenu.IsInside(pos, true))
  1282. CloseContextMenu();
  1283. }
  1284. }
  1285. if (quickMenu !is null && quickMenu.enabled)
  1286. {
  1287. bool enabled = quickMenu.IsInside(pos, true);
  1288. quickMenu.enabled = enabled;
  1289. quickMenu.visible = enabled;
  1290. }
  1291. }
  1292. void ViewRaycast(bool mouseClick)
  1293. {
  1294. // Ignore if UI has modal element
  1295. if (ui.HasModalElement())
  1296. return;
  1297. // Ignore if mouse is grabbed by other operation
  1298. if (input.mouseGrabbed)
  1299. return;
  1300. IntVector2 pos = ui.cursorPosition;
  1301. UIElement@ elementAtPos = ui.GetElementAt(pos, pickMode != PICK_UI_ELEMENTS);
  1302. if (editMode == EDIT_SPAWN)
  1303. {
  1304. if(mouseClick && input.mouseButtonPress[MOUSEB_LEFT] && elementAtPos is null)
  1305. SpawnObject();
  1306. return;
  1307. }
  1308. // Do not raycast / change selection if hovering over the gizmo
  1309. if (IsGizmoSelected())
  1310. return;
  1311. DebugRenderer@ debug = editorScene.debugRenderer;
  1312. if (pickMode == PICK_UI_ELEMENTS)
  1313. {
  1314. bool leftClick = mouseClick && input.mouseButtonPress[MOUSEB_LEFT];
  1315. bool multiselect = input.qualifierDown[QUAL_CTRL];
  1316. // Only interested in user-created UI elements
  1317. if (elementAtPos !is null && elementAtPos !is editorUIElement && elementAtPos.GetElementEventSender() is editorUIElement)
  1318. {
  1319. ui.DebugDraw(elementAtPos);
  1320. if (leftClick)
  1321. SelectUIElement(elementAtPos, multiselect);
  1322. }
  1323. // If clicked on emptiness in non-multiselect mode, clear the selection
  1324. else if (leftClick && !multiselect && ui.GetElementAt(pos) is null)
  1325. hierarchyList.ClearSelection();
  1326. return;
  1327. }
  1328. // Do not raycast / change selection if hovering over a UI element when not in PICK_UI_ELEMENTS Mode
  1329. if (elementAtPos !is null)
  1330. return;
  1331. Ray cameraRay = GetActiveViewportCameraRay();
  1332. Component@ selectedComponent;
  1333. if (pickMode < PICK_RIGIDBODIES)
  1334. {
  1335. if (editorScene.octree is null)
  1336. return;
  1337. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1338. pickModeDrawableFlags[pickMode], 0x7fffffff);
  1339. if (result.drawable !is null)
  1340. {
  1341. Drawable@ drawable = result.drawable;
  1342. // If selecting a terrain patch, select the parent terrain instead
  1343. if (drawable.typeName != "TerrainPatch")
  1344. {
  1345. selectedComponent = drawable;
  1346. if (debug !is null)
  1347. {
  1348. debug.AddNode(drawable.node, 1.0, false);
  1349. drawable.DrawDebugGeometry(debug, false);
  1350. }
  1351. }
  1352. else if (drawable.node.parent !is null)
  1353. selectedComponent = drawable.node.parent.GetComponent("Terrain");
  1354. }
  1355. }
  1356. else
  1357. {
  1358. if (editorScene.physicsWorld is null)
  1359. return;
  1360. // If we are not running the actual physics update, refresh collisions before raycasting
  1361. if (!runUpdate)
  1362. editorScene.physicsWorld.UpdateCollisions();
  1363. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1364. if (result.body !is null)
  1365. {
  1366. RigidBody@ body = result.body;
  1367. if (debug !is null)
  1368. {
  1369. debug.AddNode(body.node, 1.0, false);
  1370. body.DrawDebugGeometry(debug, false);
  1371. }
  1372. selectedComponent = body;
  1373. }
  1374. }
  1375. if (mouseClick && input.mouseButtonPress[MOUSEB_LEFT])
  1376. {
  1377. bool multiselect = input.qualifierDown[QUAL_CTRL];
  1378. if (selectedComponent !is null)
  1379. {
  1380. if (input.qualifierDown[QUAL_SHIFT])
  1381. {
  1382. // If we are selecting components, but have nodes in existing selection, do not multiselect to prevent confusion
  1383. if (!selectedNodes.empty)
  1384. multiselect = false;
  1385. SelectComponent(selectedComponent, multiselect);
  1386. }
  1387. else
  1388. {
  1389. // If we are selecting nodes, but have components in existing selection, do not multiselect to prevent confusion
  1390. if (!selectedComponents.empty)
  1391. multiselect = false;
  1392. SelectNode(selectedComponent.node, multiselect);
  1393. }
  1394. }
  1395. else
  1396. {
  1397. // If clicked on emptiness in non-multiselect mode, clear the selection
  1398. if (!multiselect)
  1399. SelectComponent(null, false);
  1400. }
  1401. }
  1402. }
  1403. Vector3 GetNewNodePosition()
  1404. {
  1405. return cameraNode.position + cameraNode.worldRotation * Vector3(0, 0, newNodeDistance);
  1406. }
  1407. int GetShadowResolution()
  1408. {
  1409. if (!renderer.drawShadows)
  1410. return 0;
  1411. int level = 1;
  1412. int res = renderer.shadowMapSize;
  1413. while (res > 512)
  1414. {
  1415. res >>= 1;
  1416. ++level;
  1417. }
  1418. if (level > 3)
  1419. level = 3;
  1420. return level;
  1421. }
  1422. void SetShadowResolution(int level)
  1423. {
  1424. if (level <= 0)
  1425. {
  1426. renderer.drawShadows = false;
  1427. return;
  1428. }
  1429. else
  1430. {
  1431. renderer.drawShadows = true;
  1432. renderer.shadowMapSize = 256 << level;
  1433. }
  1434. }
  1435. void ToggleRenderingDebug()
  1436. {
  1437. renderingDebug = !renderingDebug;
  1438. }
  1439. void TogglePhysicsDebug()
  1440. {
  1441. physicsDebug = !physicsDebug;
  1442. }
  1443. void ToggleOctreeDebug()
  1444. {
  1445. octreeDebug = !octreeDebug;
  1446. }
  1447. bool StopTestAnimation()
  1448. {
  1449. testAnimState = null;
  1450. return true;
  1451. }
  1452. void LocateNode(Node@ node)
  1453. {
  1454. if (node is null || node is editorScene)
  1455. return;
  1456. Vector3 center = node.worldPosition;
  1457. float distance = newNodeDistance;
  1458. for (uint i = 0; i < node.numComponents; ++i)
  1459. {
  1460. // Determine view distance from drawable component's bounding box. Skip skybox, as its box is very large, as well as lights
  1461. Drawable@ drawable = cast<Drawable>(node.components[i]);
  1462. if (drawable !is null && cast<Skybox>(drawable) is null && cast<Light>(drawable) is null)
  1463. {
  1464. BoundingBox box = drawable.worldBoundingBox;
  1465. center = box.center;
  1466. // Ensure the object fits on the screen
  1467. distance = Max(distance, newNodeDistance + box.size.length);
  1468. break;
  1469. }
  1470. }
  1471. if (distance > viewFarClip)
  1472. distance = viewFarClip;
  1473. cameraNode.worldPosition = center - cameraNode.worldDirection * distance;
  1474. }
  1475. Vector3 SelectedNodesCenterPoint()
  1476. {
  1477. Vector3 centerPoint;
  1478. uint count = selectedNodes.length;
  1479. for (uint i = 0; i < selectedNodes.length; ++i)
  1480. centerPoint += selectedNodes[i].worldPosition;
  1481. for (uint i = 0; i < selectedComponents.length; ++i)
  1482. {
  1483. Drawable@ drawable = cast<Drawable>(selectedComponents[i]);
  1484. count++;
  1485. if (drawable !is null)
  1486. centerPoint += drawable.node.LocalToWorld(drawable.boundingBox.center);
  1487. else
  1488. centerPoint += selectedComponents[i].node.worldPosition;
  1489. }
  1490. if (count > 0)
  1491. return centerPoint / count;
  1492. else
  1493. return centerPoint;
  1494. }
  1495. Vector3 GetScreenCollision(IntVector2 pos)
  1496. {
  1497. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1498. Vector3 res = cameraNode.position + cameraRay.direction * Vector3(0, 0, newNodeDistance);
  1499. bool physicsFound = false;
  1500. if (editorScene.physicsWorld !is null)
  1501. {
  1502. if (!runUpdate)
  1503. editorScene.physicsWorld.UpdateCollisions();
  1504. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1505. if (result.body !is null)
  1506. {
  1507. physicsFound = true;
  1508. result.position;
  1509. }
  1510. }
  1511. if (editorScene.octree is null)
  1512. return res;
  1513. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1514. DRAWABLE_GEOMETRY, 0x7fffffff);
  1515. if (result.drawable !is null)
  1516. {
  1517. // take the closer of the results
  1518. if (physicsFound && (cameraNode.position - res).length < (cameraNode.position - result.position).length)
  1519. return res;
  1520. else
  1521. return result.position;
  1522. }
  1523. return res;
  1524. }
  1525. Drawable@ GetDrawableAtMousePostion()
  1526. {
  1527. IntVector2 pos = ui.cursorPosition;
  1528. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1529. if (editorScene.octree is null)
  1530. return null;
  1531. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip, DRAWABLE_GEOMETRY, 0x7fffffff);
  1532. return result.drawable;
  1533. }
  1534. void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData)
  1535. {
  1536. // Hide gizmo and grid from any camera other then active viewport
  1537. if (eventData["Camera"].GetPtr() !is camera)
  1538. {
  1539. if (gizmo !is null)
  1540. gizmo.viewMask = 0;
  1541. }
  1542. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1543. {
  1544. if (grid !is null)
  1545. grid.viewMask = 0;
  1546. }
  1547. }
  1548. void HandleEndViewUpdate(StringHash eventType, VariantMap& eventData)
  1549. {
  1550. // Restore gizmo and grid after camera view update
  1551. if (eventData["Camera"].GetPtr() !is camera)
  1552. {
  1553. if (gizmo !is null)
  1554. gizmo.viewMask = 0x80000000;
  1555. }
  1556. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1557. {
  1558. if (grid !is null)
  1559. grid.viewMask = 0x80000000;
  1560. }
  1561. }
  1562. bool debugWasEnabled = true;
  1563. void HandleBeginViewRender(StringHash eventType, VariantMap& eventData)
  1564. {
  1565. // Hide debug geometry from preview camera
  1566. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1567. {
  1568. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1569. if (debug !is null)
  1570. {
  1571. suppressSceneChanges = true; // Do not want UI update now
  1572. debugWasEnabled = debug.enabled;
  1573. debug.enabled = false;
  1574. suppressSceneChanges = false;
  1575. }
  1576. }
  1577. }
  1578. void HandleEndViewRender(StringHash eventType, VariantMap& eventData)
  1579. {
  1580. // Restore debug geometry after preview camera render
  1581. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1582. {
  1583. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1584. if (debug !is null)
  1585. {
  1586. suppressSceneChanges = true; // Do not want UI update now
  1587. debug.enabled = debugWasEnabled;
  1588. suppressSceneChanges = false;
  1589. }
  1590. }
  1591. }