GraphicsDefs.h 8.5 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "HashBase.h"
  24. #include "StringHash.h"
  25. namespace Urho3D
  26. {
  27. class Vector3;
  28. /// Primitive type.
  29. enum PrimitiveType
  30. {
  31. TRIANGLE_LIST = 0,
  32. LINE_LIST,
  33. POINT_LIST,
  34. TRIANGLE_STRIP,
  35. LINE_STRIP,
  36. TRIANGLE_FAN
  37. };
  38. /// %Geometry type.
  39. enum GeometryType
  40. {
  41. GEOM_STATIC = 0,
  42. GEOM_SKINNED = 1,
  43. GEOM_INSTANCED = 2,
  44. GEOM_BILLBOARD = 3,
  45. GEOM_STATIC_NOINSTANCING = 4,
  46. MAX_GEOMETRYTYPES = 4,
  47. };
  48. /// Blending mode.
  49. enum BlendMode
  50. {
  51. BLEND_REPLACE = 0,
  52. BLEND_ADD,
  53. BLEND_MULTIPLY,
  54. BLEND_ALPHA,
  55. BLEND_ADDALPHA,
  56. BLEND_PREMULALPHA,
  57. BLEND_INVDESTALPHA,
  58. BLEND_SUBTRACT,
  59. BLEND_SUBTRACTALPHA,
  60. MAX_BLENDMODES
  61. };
  62. /// Depth or stencil compare mode.
  63. enum CompareMode
  64. {
  65. CMP_ALWAYS = 0,
  66. CMP_EQUAL,
  67. CMP_NOTEQUAL,
  68. CMP_LESS,
  69. CMP_LESSEQUAL,
  70. CMP_GREATER,
  71. CMP_GREATEREQUAL,
  72. MAX_COMPAREMODES
  73. };
  74. /// Culling mode.
  75. enum CullMode
  76. {
  77. CULL_NONE = 0,
  78. CULL_CCW,
  79. CULL_CW,
  80. MAX_CULLMODES
  81. };
  82. /// Fill mode.
  83. enum FillMode
  84. {
  85. FILL_SOLID = 0,
  86. FILL_WIREFRAME,
  87. FILL_POINT
  88. };
  89. /// Stencil operation.
  90. enum StencilOp
  91. {
  92. OP_KEEP = 0,
  93. OP_ZERO,
  94. OP_REF,
  95. OP_INCR,
  96. OP_DECR
  97. };
  98. /// Vertex/index buffer lock state.
  99. enum LockState
  100. {
  101. LOCK_NONE = 0,
  102. LOCK_HARDWARE,
  103. LOCK_SHADOW,
  104. LOCK_SCRATCH
  105. };
  106. /// Vertex elements.
  107. enum VertexElement
  108. {
  109. ELEMENT_POSITION = 0,
  110. ELEMENT_NORMAL,
  111. ELEMENT_COLOR,
  112. ELEMENT_TEXCOORD1,
  113. ELEMENT_TEXCOORD2,
  114. ELEMENT_CUBETEXCOORD1,
  115. ELEMENT_CUBETEXCOORD2,
  116. ELEMENT_TANGENT,
  117. ELEMENT_BLENDWEIGHTS,
  118. ELEMENT_BLENDINDICES,
  119. ELEMENT_INSTANCEMATRIX1,
  120. ELEMENT_INSTANCEMATRIX2,
  121. ELEMENT_INSTANCEMATRIX3,
  122. MAX_VERTEX_ELEMENTS
  123. };
  124. /// Texture filtering mode.
  125. enum TextureFilterMode
  126. {
  127. FILTER_NEAREST = 0,
  128. FILTER_BILINEAR,
  129. FILTER_TRILINEAR,
  130. FILTER_ANISOTROPIC,
  131. FILTER_DEFAULT,
  132. MAX_FILTERMODES
  133. };
  134. /// Texture addressing mode.
  135. enum TextureAddressMode
  136. {
  137. ADDRESS_WRAP = 0,
  138. ADDRESS_MIRROR,
  139. ADDRESS_CLAMP,
  140. ADDRESS_BORDER,
  141. MAX_ADDRESSMODES
  142. };
  143. /// Texture coordinates.
  144. enum TextureCoordinate
  145. {
  146. COORD_U = 0,
  147. COORD_V,
  148. COORD_W,
  149. MAX_COORDS
  150. };
  151. /// Texture usage types.
  152. enum TextureUsage
  153. {
  154. TEXTURE_STATIC = 0,
  155. TEXTURE_DYNAMIC,
  156. TEXTURE_RENDERTARGET,
  157. TEXTURE_DEPTHSTENCIL
  158. };
  159. /// Cube map faces.
  160. enum CubeMapFace
  161. {
  162. FACE_POSITIVE_X = 0,
  163. FACE_NEGATIVE_X,
  164. FACE_POSITIVE_Y,
  165. FACE_NEGATIVE_Y,
  166. FACE_POSITIVE_Z,
  167. FACE_NEGATIVE_Z,
  168. MAX_CUBEMAP_FACES
  169. };
  170. /// Cubemap single image layout modes.
  171. enum CubeMapLayout
  172. {
  173. CML_HORIZONTAL = 0,
  174. CML_HORIZONTALNVIDIA,
  175. CML_HORIZONTALCROSS,
  176. CML_VERTICALCROSS,
  177. CML_BLENDER
  178. };
  179. /// Update mode for render surface viewports.
  180. enum RenderSurfaceUpdateMode
  181. {
  182. SURFACE_MANUALUPDATE = 0,
  183. SURFACE_UPDATEVISIBLE,
  184. SURFACE_UPDATEALWAYS
  185. };
  186. /// Shader types.
  187. enum ShaderType
  188. {
  189. VS = 0,
  190. PS,
  191. };
  192. /// Shader parameter groups for determining need to update.
  193. enum ShaderParameterGroup
  194. {
  195. SP_FRAME = 0,
  196. SP_CAMERA,
  197. SP_VIEWPORT,
  198. SP_ZONE,
  199. SP_LIGHT,
  200. SP_VERTEXLIGHTS,
  201. SP_MATERIAL,
  202. SP_OBJECTTRANSFORM,
  203. MAX_SHADER_PARAMETER_GROUPS
  204. };
  205. /// Texture units.
  206. enum TextureUnit
  207. {
  208. TU_DIFFUSE = 0,
  209. TU_ALBEDOBUFFER = 0,
  210. TU_NORMAL = 1,
  211. TU_NORMALBUFFER = 1,
  212. TU_SPECULAR = 2,
  213. TU_EMISSIVE = 3,
  214. TU_ENVIRONMENT = 4,
  215. MAX_MATERIAL_TEXTURE_UNITS = 5,
  216. TU_LIGHTRAMP = 5,
  217. TU_LIGHTSHAPE = 6,
  218. TU_SHADOWMAP = 7,
  219. TU_FACESELECT = 8,
  220. TU_INDIRECTION = 9,
  221. TU_DEPTHBUFFER = 10,
  222. TU_LIGHTBUFFER = 11,
  223. TU_VOLUMEMAP = 12,
  224. TU_ZONE = 13,
  225. MAX_TEXTURE_UNITS = 14
  226. };
  227. /// Billboard camera facing modes.
  228. enum FaceCameraMode
  229. {
  230. FC_NONE = 0,
  231. FC_ROTATE_XYZ,
  232. FC_ROTATE_Y,
  233. FC_LOOKAT_XYZ,
  234. FC_LOOKAT_Y
  235. };
  236. // Inbuilt shader parameters.
  237. extern StringHash VSP_AMBIENTSTARTCOLOR;
  238. extern StringHash VSP_AMBIENTENDCOLOR;
  239. extern StringHash VSP_BILLBOARDROT;
  240. extern StringHash VSP_CAMERAPOS;
  241. extern StringHash VSP_CAMERAROT;
  242. extern StringHash VSP_NEARCLIP;
  243. extern StringHash VSP_FARCLIP;
  244. extern StringHash VSP_DEPTHMODE;
  245. extern StringHash VSP_DELTATIME;
  246. extern StringHash VSP_ELAPSEDTIME;
  247. extern StringHash VSP_FRUSTUMSIZE;
  248. extern StringHash VSP_GBUFFEROFFSETS;
  249. extern StringHash VSP_LIGHTDIR;
  250. extern StringHash VSP_LIGHTPOS;
  251. extern StringHash VSP_MODEL;
  252. extern StringHash VSP_VIEWPROJ;
  253. extern StringHash VSP_UOFFSET;
  254. extern StringHash VSP_VOFFSET;
  255. extern StringHash VSP_ZONE;
  256. extern StringHash VSP_LIGHTMATRICES;
  257. extern StringHash VSP_SKINMATRICES;
  258. extern StringHash VSP_VERTEXLIGHTS;
  259. extern StringHash PSP_AMBIENTCOLOR;
  260. extern StringHash PSP_CAMERAPOS;
  261. extern StringHash PSP_DELTATIME;
  262. extern StringHash PSP_ELAPSEDTIME;
  263. extern StringHash PSP_FOGCOLOR;
  264. extern StringHash PSP_FOGPARAMS;
  265. extern StringHash PSP_GBUFFERINVSIZE;
  266. extern StringHash PSP_LIGHTCOLOR;
  267. extern StringHash PSP_LIGHTDIR;
  268. extern StringHash PSP_LIGHTPOS;
  269. extern StringHash PSP_MATDIFFCOLOR;
  270. extern StringHash PSP_MATEMISSIVECOLOR;
  271. extern StringHash PSP_MATENVMAPCOLOR;
  272. extern StringHash PSP_MATSPECCOLOR;
  273. extern StringHash PSP_NEARCLIP;
  274. extern StringHash PSP_FARCLIP;
  275. extern StringHash PSP_SHADOWCUBEADJUST;
  276. extern StringHash PSP_SHADOWDEPTHFADE;
  277. extern StringHash PSP_SHADOWINTENSITY;
  278. extern StringHash PSP_SHADOWMAPINVSIZE;
  279. extern StringHash PSP_SHADOWSPLITS;
  280. extern StringHash PSP_LIGHTMATRICES;
  281. // Inbuilt pass types
  282. extern StringHash PASS_BASE;
  283. extern StringHash PASS_LITBASE;
  284. extern StringHash PASS_LIGHT;
  285. extern StringHash PASS_ALPHA;
  286. extern StringHash PASS_LITALPHA;
  287. extern StringHash PASS_SHADOW;
  288. extern StringHash PASS_DEFERRED;
  289. extern StringHash PASS_PREPASS;
  290. extern StringHash PASS_MATERIAL;
  291. extern StringHash PASS_POSTOPAQUE;
  292. extern StringHash PASS_REFRACT;
  293. extern StringHash PASS_POSTALPHA;
  294. // Scale calculation from bounding box diagonal.
  295. extern Vector3 DOT_SCALE;
  296. static const int QUALITY_LOW = 0;
  297. static const int QUALITY_MEDIUM = 1;
  298. static const int QUALITY_HIGH = 2;
  299. static const int QUALITY_MAX = 15;
  300. static const int SHADOWQUALITY_LOW_16BIT = 0;
  301. static const int SHADOWQUALITY_LOW_24BIT = 1;
  302. static const int SHADOWQUALITY_HIGH_16BIT = 2;
  303. static const int SHADOWQUALITY_HIGH_24BIT = 3;
  304. static const unsigned CLEAR_COLOR = 0x1;
  305. static const unsigned CLEAR_DEPTH = 0x2;
  306. static const unsigned CLEAR_STENCIL = 0x4;
  307. static const unsigned MASK_NONE = 0x0;
  308. static const unsigned MASK_POSITION = 0x1;
  309. static const unsigned MASK_NORMAL = 0x2;
  310. static const unsigned MASK_COLOR = 0x4;
  311. static const unsigned MASK_TEXCOORD1 = 0x8;
  312. static const unsigned MASK_TEXCOORD2 = 0x10;
  313. static const unsigned MASK_CUBETEXCOORD1 = 0x20;
  314. static const unsigned MASK_CUBETEXCOORD2 = 0x40;
  315. static const unsigned MASK_TANGENT = 0x80;
  316. static const unsigned MASK_BLENDWEIGHTS = 0x100;
  317. static const unsigned MASK_BLENDINDICES = 0x200;
  318. static const unsigned MASK_INSTANCEMATRIX1 = 0x400;
  319. static const unsigned MASK_INSTANCEMATRIX2 = 0x800;
  320. static const unsigned MASK_INSTANCEMATRIX3 = 0x1000;
  321. static const unsigned MASK_DEFAULT = 0xffffffff;
  322. static const unsigned NO_ELEMENT = 0xffffffff;
  323. static const int MAX_RENDERTARGETS = 4;
  324. static const int MAX_VERTEX_STREAMS = 4;
  325. static const int MAX_SKIN_MATRICES = 64;
  326. static const int MAX_CONSTANT_REGISTERS = 256;
  327. static const int BITS_PER_COMPONENT = 8;
  328. }