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Direct3D9
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9d78a85348
Add events for GPU context loss & restore.
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11 years ago |
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OpenGL
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9d78a85348
Add events for GPU context loss & restore.
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11 years ago |
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AnimatedModel.cpp
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3914515326
Merge branch 'master' into drawable-shader-parameters
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11 years ago |
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AnimatedModel.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
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Animation.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
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Animation.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
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AnimationController.cpp
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13d3f1c8ac
Add attribute trait, treat ref attribute same with attribute.
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11 years ago |
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AnimationController.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
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AnimationState.cpp
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367f6a345f
Fixed skeletal animation trigger event not triggering for a looped animation, if the trigger point is defined at the animation's end. Fixed erroneous AngelScript binding for ValueAnimation::SetEventFrame().
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11 years ago |
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AnimationState.h
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4a9ab417a8
As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
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11 years ago |
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Batch.cpp
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f8ef0a39c0
Add per drawable shader paramaters.
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11 years ago |
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Batch.h
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5f5bb5a4a2
Refactor per drawable shader parameters.
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11 years ago |
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BillboardSet.cpp
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3914515326
Merge branch 'master' into drawable-shader-parameters
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11 years ago |
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BillboardSet.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
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CMakeLists.txt
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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Camera.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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11 years ago |
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Camera.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
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CustomGeometry.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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11 years ago |
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CustomGeometry.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
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DebugRenderer.cpp
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59d48c1a43
Allow to momentarily disable multisample antialiasing. Used for UI and fullscreen quad rendering.
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11 years ago |
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DebugRenderer.h
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176a9b7009
Minor fix to vertex buffer resize logic. [ci skip]
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11 years ago |
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DecalSet.cpp
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3914515326
Merge branch 'master' into drawable-shader-parameters
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11 years ago |
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DecalSet.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
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Drawable.cpp
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3914515326
Merge branch 'master' into drawable-shader-parameters
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11 years ago |
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Drawable.h
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3914515326
Merge branch 'master' into drawable-shader-parameters
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11 years ago |
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DrawableEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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GPUObject.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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Geometry.cpp
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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11 years ago |
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Geometry.h
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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11 years ago |
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Graphics.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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GraphicsDefs.cpp
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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11 years ago |
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GraphicsDefs.h
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f1e25381a3
Support single image splitting for cube maps. Closes #445.
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11 years ago |
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GraphicsEvents.h
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9d78a85348
Add events for GPU context loss & restore.
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11 years ago |
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GraphicsImpl.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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IndexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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Light.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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11 years ago |
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Light.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
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Material.cpp
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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11 years ago |
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Material.h
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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11 years ago |
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Model.cpp
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d07dc5919a
Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense.
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11 years ago |
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Model.h
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ba4cb70e42
Use PODVector for GeometryDesc to avoid MSVC warning.
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11 years ago |
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OcclusionBuffer.cpp
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8557571cb4
More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly.
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11 years ago |
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OcclusionBuffer.h
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8557571cb4
More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly.
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11 years ago |
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Octree.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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11 years ago |
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Octree.h
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914dc798d4
Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated.
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11 years ago |
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OctreeQuery.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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OctreeQuery.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 years ago |
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ParticleEffect.cpp
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5450b1d111
Asynchronous loading for ParticleEffect2D.
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11 years ago |
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ParticleEffect.h
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677ab20986
Asynchronous loading for ParticleEffect.
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11 years ago |
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ParticleEmitter.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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11 years ago |
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ParticleEmitter.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
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RenderPath.cpp
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0c1e99161a
Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute.
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11 years ago |
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RenderPath.h
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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11 years ago |
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RenderSurface.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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Renderer.cpp
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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11 years ago |
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Renderer.h
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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11 years ago |
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Shader.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
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Shader.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
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ShaderPrecache.cpp
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e8fdf7a7d8
Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES.
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11 years ago |
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ShaderPrecache.h
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92611f1249
Avoid string based duplicate detection in ShaderPrecache when possible.
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12 years ago |
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ShaderProgram.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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ShaderVariation.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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Skeleton.cpp
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e55f92d5e2
Allow to set Skeleton's root bone index programmatically.
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11 years ago |
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Skeleton.h
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e55f92d5e2
Allow to set Skeleton's root bone index programmatically.
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11 years ago |
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Skybox.cpp
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3914515326
Merge branch 'master' into drawable-shader-parameters
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11 years ago |
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Skybox.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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StaticModel.cpp
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3914515326
Merge branch 'master' into drawable-shader-parameters
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11 years ago |
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StaticModel.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
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StaticModelGroup.cpp
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3914515326
Merge branch 'master' into drawable-shader-parameters
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11 years ago |
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StaticModelGroup.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Tangent.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Tangent.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Technique.cpp
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943a2c348b
Added mechanism to limit material techniques on desktop hardware. Closes #516.
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11 years ago |
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Technique.h
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943a2c348b
Added mechanism to limit material techniques on desktop hardware. Closes #516.
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11 years ago |
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Terrain.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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11 years ago |
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Terrain.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
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TerrainPatch.cpp
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aec08d2e11
Missed some Drawable components.
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11 years ago |
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TerrainPatch.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Texture.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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Texture2D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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Texture3D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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TextureCube.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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VertexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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VertexDeclaration.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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View.cpp
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3914515326
Merge branch 'master' into drawable-shader-parameters
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11 years ago |
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View.h
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a5049d423f
Avoid looping through geometries just before render just to find out their geometry update type. Removed the now unnecessary shadowGeometries_ vector. Thanks to OvermindDL1 for bringing this to attention.
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11 years ago |
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Viewport.cpp
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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11 years ago |
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Viewport.h
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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11 years ago |
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Zone.cpp
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ae33830dd2
rename DRAWABLE_PROXYGEOMETRY DRAWABLE_RENDERER2D
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11 years ago |
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Zone.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |