PrimitiveWaste 3914515326 Merge branch 'master' into drawable-shader-parameters 11 years ago
..
Direct3D9 9d78a85348 Add events for GPU context loss & restore. 11 years ago
OpenGL 9d78a85348 Add events for GPU context loss & restore. 11 years ago
AnimatedModel.cpp 3914515326 Merge branch 'master' into drawable-shader-parameters 11 years ago
AnimatedModel.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
Animation.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
Animation.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
AnimationController.cpp 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 years ago
AnimationController.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
AnimationState.cpp 367f6a345f Fixed skeletal animation trigger event not triggering for a looped animation, if the trigger point is defined at the animation's end. Fixed erroneous AngelScript binding for ValueAnimation::SetEventFrame(). 11 years ago
AnimationState.h 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 years ago
Batch.cpp f8ef0a39c0 Add per drawable shader paramaters. 11 years ago
Batch.h 5f5bb5a4a2 Refactor per drawable shader parameters. 11 years ago
BillboardSet.cpp 3914515326 Merge branch 'master' into drawable-shader-parameters 11 years ago
BillboardSet.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Camera.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 years ago
Camera.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
CustomGeometry.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 years ago
CustomGeometry.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
DebugRenderer.cpp 59d48c1a43 Allow to momentarily disable multisample antialiasing. Used for UI and fullscreen quad rendering. 11 years ago
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 11 years ago
DecalSet.cpp 3914515326 Merge branch 'master' into drawable-shader-parameters 11 years ago
DecalSet.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
Drawable.cpp 3914515326 Merge branch 'master' into drawable-shader-parameters 11 years ago
Drawable.h 3914515326 Merge branch 'master' into drawable-shader-parameters 11 years ago
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 years ago
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 years ago
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 years ago
GraphicsDefs.h f1e25381a3 Support single image splitting for cube maps. Closes #445. 11 years ago
GraphicsEvents.h 9d78a85348 Add events for GPU context loss & restore. 11 years ago
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Light.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 years ago
Light.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
Material.cpp 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. 11 years ago
Material.h 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. 11 years ago
Model.cpp d07dc5919a Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense. 11 years ago
Model.h ba4cb70e42 Use PODVector for GeometryDesc to avoid MSVC warning. 11 years ago
OcclusionBuffer.cpp 8557571cb4 More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly. 11 years ago
OcclusionBuffer.h 8557571cb4 More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly. 11 years ago
Octree.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 years ago
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. 11 years ago
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OctreeQuery.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 years ago
ParticleEffect.cpp 5450b1d111 Asynchronous loading for ParticleEffect2D. 11 years ago
ParticleEffect.h 677ab20986 Asynchronous loading for ParticleEffect. 11 years ago
ParticleEmitter.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 years ago
ParticleEmitter.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
RenderPath.cpp 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. 11 years ago
RenderPath.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 years ago
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Renderer.cpp 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 years ago
Renderer.h 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 years ago
Shader.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
Shader.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. 11 years ago
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 years ago
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Skeleton.cpp e55f92d5e2 Allow to set Skeleton's root bone index programmatically. 11 years ago
Skeleton.h e55f92d5e2 Allow to set Skeleton's root bone index programmatically. 11 years ago
Skybox.cpp 3914515326 Merge branch 'master' into drawable-shader-parameters 11 years ago
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
StaticModel.cpp 3914515326 Merge branch 'master' into drawable-shader-parameters 11 years ago
StaticModel.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
StaticModelGroup.cpp 3914515326 Merge branch 'master' into drawable-shader-parameters 11 years ago
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Technique.cpp 943a2c348b Added mechanism to limit material techniques on desktop hardware. Closes #516. 11 years ago
Technique.h 943a2c348b Added mechanism to limit material techniques on desktop hardware. Closes #516. 11 years ago
Terrain.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 years ago
Terrain.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
TerrainPatch.cpp aec08d2e11 Missed some Drawable components. 11 years ago
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
View.cpp 3914515326 Merge branch 'master' into drawable-shader-parameters 11 years ago
View.h a5049d423f Avoid looping through geometries just before render just to find out their geometry update type. Removed the now unnecessary shadowGeometries_ vector. Thanks to OvermindDL1 for bringing this to attention. 11 years ago
Viewport.cpp 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 years ago
Viewport.h 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 years ago
Zone.cpp ae33830dd2 rename DRAWABLE_PROXYGEOMETRY DRAWABLE_RENDERER2D 11 years ago
Zone.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago