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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Object.h"
- #include "Ptr.h"
- #include "Ray.h"
- #include "Rect.h"
- #include "Vector2.h"
- namespace Urho3D
- {
- class Camera;
- class RenderPath;
- class Scene;
- class XMLFile;
- class View;
- /// %Viewport definition either for a render surface or the backbuffer.
- class URHO3D_API Viewport : public Object
- {
- OBJECT(Viewport);
-
- public:
- /// Construct with defaults.
- Viewport(Context* context);
- /// Construct with a full rectangle.
- Viewport(Context* context, Scene* scene, Camera* camera, RenderPath* renderPath = 0);
- /// Construct with a specified rectangle.
- Viewport(Context* context, Scene* scene, Camera* camera, const IntRect& rect, RenderPath* renderPath = 0);
- /// Destruct.
- ~Viewport();
-
- /// Set scene.
- void SetScene(Scene* scene);
- /// Set camera.
- void SetCamera(Camera* camera);
- /// Set rectangle.
- void SetRect(const IntRect& rect);
- /// Set rendering path.
- void SetRenderPath(RenderPath* path);
- /// Set rendering path from an XML file.
- void SetRenderPath(XMLFile* file);
- /// Set whether to render debug geometry. Default true.
- void SetDrawDebug(bool enable);
-
- /// Return scene.
- Scene* GetScene() const;
- /// Return camera.
- Camera* GetCamera() const;
- /// Return the internal rendering structure. May be null if the viewport has not been rendered yet.
- View* GetView() const;
- /// Return rectangle.
- const IntRect& GetRect() const { return rect_; }
- /// Return rendering path.
- RenderPath* GetRenderPath() const;
- /// Return whether to draw debug geometry.
- bool GetDrawDebug() const { return drawDebug_; }
- /// Return ray corresponding to normalized screen coordinates.
- Ray GetScreenRay(int x, int y) const;
- // Convert a world space point to normalized screen coordinates.
- IntVector2 WorldToScreenPoint(const Vector3& worldPos) const;
- // Convert screen coordinates and depth to a world space point.
- Vector3 ScreenToWorldPoint(int x, int y, float depth) const;
-
- /// Allocate the view structure. Called by Renderer.
- void AllocateView();
-
- private:
- /// Scene pointer.
- WeakPtr<Scene> scene_;
- /// Camera pointer.
- WeakPtr<Camera> camera_;
- /// Viewport rectangle.
- IntRect rect_;
- /// Rendering path.
- SharedPtr<RenderPath> renderPath_;
- /// Internal rendering structure.
- SharedPtr<View> view_;
- /// Debug draw flag.
- bool drawDebug_;
- };
- }
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